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  1. #21
    Player Rein-Yagami's Avatar
    Join Date
    Jan 2014
    Posts
    55
    Character
    Rein Yagami
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by bokchoykn View Post
    snip
    I can indeed reliably say that it's a problem~ I can also reliably say that those not affected by this problem....don't see it as a problem~ go figure huh?
    When you end up standing still for 10+seconds and then get the entire battle on fastforward~ having eaten a WoL/Bombs/3-5way landslide in the seconds that NOTHING WAS HAPPENING ON YOUR SCREEN, do you want to again tell me that it's "I didn't dodge well enough".

    In Guildwars 2, I can stand on the very edge of an aoe 100% of the time and never get hit. FFXiv? atleast 80% of the time I'm 3-4foot from the edge and guess what? Dead to double WoL or 3-5way landslide.
    (3)

  2. #22
    Player
    Grotesque's Avatar
    Join Date
    Mar 2011
    Posts
    1,125
    Character
    Alan Turing
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Rein-Yagami View Post
    I can indeed reliably say that it's a problem~ I can also reliably say that those not affected by this problem....don't see it as a problem~ go figure huh?
    When you end up standing still for 10+seconds and then get the entire battle on fastforward~ having eaten a WoL/Bombs/3-5way landslide in the seconds that NOTHING WAS HAPPENING ON YOUR SCREEN, do you want to again tell me that it's "I didn't dodge well enough".

    In Guildwars 2, I can stand on the very edge of an aoe 100% of the time and never get hit. FFXiv? atleast 80% of the time I'm 3-4foot from the edge and guess what? Dead to double WoL or 3-5way landslide.
    We have this frozen-picturen -> fast-forward sometimes but rarely. If we have this we leave instance and open a new instance, most times it fixed the problem, probably we were moved to a less crowded instance server.
    (0)

  3. #23
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Rein-Yagami View Post
    I can indeed reliably say that it's a problem~ I can also reliably say that those not affected by this problem....don't see it as a problem~ go figure huh?
    When you end up standing still for 10+seconds and then get the entire battle on fastforward~ having eaten a WoL/Bombs/3-5way landslide in the seconds that NOTHING WAS HAPPENING ON YOUR SCREEN, do you want to again tell me that it's "I didn't dodge well enough".

    In Guildwars 2, I can stand on the very edge of an aoe 100% of the time and never get hit. FFXiv? atleast 80% of the time I'm 3-4foot from the edge and guess what? Dead to double WoL or 3-5way landslide.
    Alright then. So, when some people are affected by it and most people aren't, would you agree that the problem is not universal and depends on your ISP?

    Also, it actually doesn't matter how far you are standing away from the AoE. Latency has nothing to do with that. What does matter is how long it's been since you've gotten out of the AoE. Latency doesn't affect distance, just time.
    (0)
    Last edited by bokchoykn; 03-27-2014 at 03:52 AM.

  4. #24
    Player
    Kyras's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    13
    Character
    Kyras Risven
    World
    Lamia
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Rein-Yagami View Post
    I can indeed reliably say that it's a problem~ I can also reliably say that those not affected by this problem....don't see it as a problem~ go figure huh?
    When you end up standing still for 10+seconds and then get the entire battle on fastforward~ having eaten a WoL/Bombs/3-5way landslide in the seconds that NOTHING WAS HAPPENING ON YOUR SCREEN, do you want to again tell me that it's "I didn't dodge well enough".

    In Guildwars 2, I can stand on the very edge of an aoe 100% of the time and never get hit. FFXiv? atleast 80% of the time I'm 3-4foot from the edge and guess what? Dead to double WoL or 3-5way landslide.
    What you're describing is not an effect of latency. Latency is the communication delay between you and the server. Even with a latency of 500 (which is on the high end of what an Australian would see connecting to the NA servers) you would still see the battlefield updating every half second. What you describe is packet loss, which is where data is being lost when communicating the server. Packet loss is almost never caused by the server you're trying to communicate with, and rather is caused most often by part of the network in between you and the server (such as the oft reported issues with the Level3 data center).

    Square Enix has very little sway in fixing that issue.

    If you're going to rant about something ranting about how tightly tuned and unforgiving the fight is would serve a better purpose.
    (0)

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