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  1. #801
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by DurtiMonkeyToe View Post
    I see this post but still nothing specific on how challenging the BCNMs were directly, especially the one that dropped the Kraken Club.
    the bcnms were a test of skill of the players for a certain level range, if you could go outside the level range they would have not tested skills in any shape or form. They also put some very useful long term items in bcnms like erase, utsusemi phalanx etc.

    no matter what your base level was, these bcnms were always somewhat of a challenge but only because of level caps.
    (0)

  2. #802
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    Physic's Avatar
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    Quote Originally Posted by DurtiMonkeyToe View Post
    Obviously. No one here is arguing otherwise. How HARD was the fight?

    Was it harder than Dynamis? Was it harder than Sky? Was it harder than Sea? Was it harder than Salvage? Was it harder than Assault? Was it even comparable to these challenges?
    it was as hard as most of the fights you mentioned on a single fight comparison, outside of maybe the super hnms in those areas. on par with some of the hnms in those areas
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    Last edited by Physic; 06-24-2011 at 05:42 AM.

  3. #803
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    Perrin_Aybarra's Avatar
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    Rand Al'thor
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    Excalibur
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    Conjurer Lv 38
    Quote Originally Posted by DurtiMonkeyToe View Post
    Obviously. No one here is arguing otherwise. How HARD was the fight?

    Was it harder than Dynamis? Was it harder than Sky? Was it harder than Sea? Was it harder than Salvage? Was it harder than Assault? Was it even comparable to these challenges?
    I think every challenges were comparable because they were balanced and designed around a specific level and number of people max. While some of them were more accessible to people (since they required less people and the reset was shorter) the challenge remained thoughout the years and expansions.
    (0)

  4. #804
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    Rentahamster's Avatar
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by DurtiMonkeyToe View Post
    Obviously. No one here is arguing otherwise. How HARD was the fight?

    Was it harder than Dynamis? Was it harder than Sky? Was it harder than Sea? Was it harder than Salvage? Was it harder than Assault? Was it even comparable to these challenges?
    It doesn't matter how hard it was compared to the other content. The whole point, and the point of the entire thread, is that level caps keep lower-rank content relevant and challenging even when you have already leveled past it.

    If you could blast through all the low-rank BCNMs as a high rank player, there would be little risk involved, and the merit of obtaining those BCNM items would be largely diminished. This is why for content that is designed specifically for a certain level range, it is necessary to have level caps in order to maintain the proper risk vs reward ratios and keep game balance.
    (1)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  5. #805
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    DurtiMonkeyToe's Avatar
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    Durti Monkeytoe
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    Cactuar
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    I disagree on the Kraken Club BCNM as being an equal challenge to the end games events, but never having actually played any of them it is strictly my own opinion. To me, trying to coordinate an alliance worth of people towards one goal is always going to be more challenging. But that is mu opinion.

    There is still one flaw in the Kraken Club, Leaping Boots, Imperial Headband debate: You're all assuming that the gear in the r30 dungeon is going to comparable and useful all the way to level 50. This is just idle speculation, especially since we have no information what-so-ever on what kind of items will be found in both dungeons. I find it hard to believe that the Dev team would release TWO dungeons simultaneously with items that are comparable in both of them.
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  6. #806
    Player
    DurtiMonkeyToe's Avatar
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    Durti Monkeytoe
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    Quote Originally Posted by Rentahamster View Post
    It doesn't matter how hard it was compared to the other content. The whole point, and the point of the entire thread, is that level caps keep lower-rank content relevant and challenging even when you have already leveled past it.

    If you could blast through all the low-rank BCNMs as a high rank player, there would be little risk involved, and the merit of obtaining those BCNM items would be largely diminished. This is why for content that is designed specifically for a certain level range, it is necessary to have level caps in order to maintain the proper risk vs reward ratios and keep game balance.
    Assuming that the gear is relevant til end game. Something you have no idea whether the r30 dungeon is going to qualify for that or not.
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  7. #807
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    Rentahamster's Avatar
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    Quote Originally Posted by DurtiMonkeyToe View Post
    I disagree on the Kraken Club BCNM as being an equal challenge to the end games events
    That doesn't matter at all. What matters is that the level cap is one of the main reasons why it was so challenging, and without it, the fight would not need as much skill and effort to win - therefore, the risk involved in doing the BCNM does not match the reward of the item.

    Quote Originally Posted by DurtiMonkeyToe View Post
    There is still one flaw in the Kraken Club, Leaping Boots, Imperial Headband debate: You're all assuming that the gear in the r30 dungeon is going to comparable and useful all the way to level 50.
    Quote Originally Posted by DurtiMonkeyToe View Post
    Assuming that the gear is relevant til end game. Something you have no idea whether the r30 dungeon is going to qualify for that or not.
    Again, this point is not relevant either. The rank 30 raid gear is godly compared to the other rank 30 gear.

    Balance the game at all ranks, not just for endgame.

    If you just balance the game for endgame only, you make all your previous content useless once you let people level past 50 in the future.
    (1)
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  8. #808
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    DurtiMonkeyToe's Avatar
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    Durti Monkeytoe
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    Cactuar
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    Quote Originally Posted by Rentahamster View Post
    That doesn't matter at all. What matters is that the level cap is one of the main reasons why it was so challenging, and without it, the fight would not need as much skill and effort to win - therefore, the risk involved in doing the BCNM does not match the reward of the item.



    Again, this point is not relevant either. The rank 30 raid gear is godly compared to the other rank 30 gear.

    Balance the game at all ranks, not just for endgame.

    If you just balance the game for endgame only, you make all your previous content useless once you let people level past 50 in the future.
    Just because it isn't relevant TO YOU doesn't make it irrelevant. How many BCNMs existed that people ignored because the rewards were sub par? These BCNMs were just as 'challenging' as the one that dropped the Kraken Club but I assure you that not all of them were as popular.

    You say that our point of view is short-sighted, while yours is just as short-sighted as ours.
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  9. #809
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by DurtiMonkeyToe View Post
    Just because it isn't relevant TO YOU doesn't make it irrelevant. How many BCNMs existed that people ignored because the rewards were sub par? These BCNMs were just as 'challenging' as the one that dropped the Kraken Club but I assure you that not all of them were as popular.

    You say that our point of view is short-sighted, while yours is just as short-sighted as ours.
    actually thats where the rarity came in, although kraken club was a great drop, other often had items that were less rare, and more likely to drop. People did some of the other compareable bc's for steady money drops, or a better chance at a less hax item.
    basically they were balancing the risk versus the reward. Some BCs fell out of value due to other economic or additions of similar items obtainable in different ways, but that will always happen.

    If they want to put good items in, but expect level 50s to be able to do it without much risk, they have to balance the drop rate around that, or item strength/use.
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  10. #810
    Player
    Chinook's Avatar
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    Chinook Sirocco
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    Epic thread.

    Thanks Durti Monkeytoe of Koruption Inc for bringing kool stuff in this topik.
    (0)

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