
Originally Posted by
Rentahamster
I perceive we are in competition because we are. It is human nature to measure one's own success against another's. In real life we want to be better than the next guy, hav more money, have a bigger house, nicer car, better job, etc. In an MMO, it's the same way. We play the game in order to increase our own virtual standing. In a single player game, it only has merit to each individual player, and therefore your argument about your actions not affecting me would be valid.
But this is not a single player game. The relative and perceived value of our items is measured in not only our self-identified personal worth, but also by how much better/worse they are compared to everyone else's items. Having good items means you put in a lot of effort to get them.
You would say, "but that's what the rank 50 stuff is for!", and yes, that is what it is for, I know that. However, the fundamental flaw that many MMOs have nowadays is that they are only balanced for end-game and everything up until then is meaningless.
What if it wasn't?
What if you could get the same feeling of status and e-peen at rank 30 as you can at rank 50?
Applying challenge in the right areas,
with an appropriate degree of difficulty,
strictly balanced in order to promote fun and not discouragement,
Is one of the many keys to the success of an MMO.
I want FF14 to be that MMO that gets right what other MMOs get wrong.