Are you seriously saying that no one would want to farm Kokoroon Armor if they were forced to do it as a rank 30?
Seriously?
It's the best DPS armor in the game. EVERYONE would do it.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
that's a pretty bold statement to make considering we do not know the STR to ATK ratio, but that is getting a bit off topic.
If the only reason I have to run a r30 dungeon is for the challenge, I am going to run it 1-3 times at most. After that it is routine and not a challenge and then by your own logic is no longer worth playing. If I can farm mid-level gear from it in 15-30 minutes then I will run it 10-15 times. Do you see how this is more 'replayable'? 10-15 times is greater than 1-3, do you not agree?And having it uncapped solves this "problem"? As if steamrolling the dungeon would make them any less inclined to move on? You can say the exact same thing - "They will run it a few times, see how boring it is because there is no challenge, and then move on."
Challenging content has a direct influence on its replayability. I'm at a loss as to how you don't know that. It's a fundamental concept that applies to all games, ever.
I'm sorry, it is COMPLETELY relevant. Your character's level is a mechanic that is meant to represent your experience and age within the game. The more you complete and experience, the higher your level gets. I am 29 and I have gotten 2 promotions and 3 raises in the 4 years I have been working at my current company. THAT is my accomplishment. My high school GPA is no longer counted as an achievement, so if I had to go back and retake a class to improve that GPA, I wouldn't tote it as some accomplishment worthy of my time.Your dad vs 8 year old girl analogy doesn't fit at all is not related to what we are talking about at all. That you think my argument is framed within the context of that analogy shows that you still don't understand what my point is.
I've tried in many different ways to explain how these types of concepts are integral to games from a game design and game balance perspective, and I'm not sure how else to put it more simply, or in a way that makes sense to you.
Yet that is what you propose we should do. Any r50 should be glorified because he went BACK 20 levels and accomplished a r30 dungeon? I'm sorry, I don't get the connection.
Did I say no one? No. But a hell of a lot LESS people would.
Not to mention that this is a whole other issue in itself as the first Dev team gave us NM gear that was barely any better than regular gear. Once the new team creates rank appropriate gear, the demand for level 30 gear is going to diminish greatly.
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