Quote Originally Posted by Docent View Post
I don't disagree with all you're saying, but this little bit is plain wrong.
Opportunity cost. If I'm sitting on 900k of Potashes, and turn it into a 600k robe, I don't make 600k, I lose 300k.

It's still a higher RoI (Return on Investment) than plain dropping the robe (which is 900k loss).

Every time a crafter attempts to make something, there is a chance we won't HQ (unless you have a 100% HQ recipe/crafting set, which is pretty hard to get). If an item is worth X, and has 90% to HQ, you have to factor in that 10% chance of ending up with a loss when you calculate in in your average profit margins, otherwise, you're better off just selling the mats.
Well, i guess we just look at the HQ a little different. I view it as a bonus, something a lil extra. NQ Vanya melded is still as good as Darklight. If i farmed the Materials for it, then the NQ is the aim, the HQ is the bonus.
It would still be a profit of however much you sold it for, just not as large as had you gotten HQ, since you never invested money into the making. Only time.

I still maintain that crafters should simply not have bought the Philo materials for that much. By being the only ones demanding, you do have control over the price point. A vocal boycott of MB Philo Mats would have driven down the cost of materials and end product considerably. Which would allow you to sell on volume instead of making bank on a single item once in a while.

I'm glad to see you have a solid opinions though (mine are opinions too ). Too many posts are junk, just mindless ranting about how it "should be better".
I don't think Crafting has a place in Endgame Raid Content. Because thats the reward for doing that Content in the first place. Vanity sets, that being gear with a unique appearance, is an excellent way to keep Crafting relevant for Combat Classes. Housing is mostly just for fun, but again keeps Crafters in business (but only if you make it affordable).

Materia Melding i think just needs to be changed completely. A lot of people want side stats that are not CRIT/DET/ACC. I'd like to see Materia moved from offering just stat boosts, to making small changes to the way skills work. Nothing so powerful as adding to the Damage Reduction from skills like Rampart, but something like:
"Increases the DoT duration of Touch of Death by X seconds, but reduces the Potency by X"

It'd give gameplay options without making it critical to success, and give Crafters and Melding in general a little more purpose.