I can never stand stupid arguments like this. "This is Final Fantasy!" Since when did it being Final Fantasy meant it couldn't have a well-designed control scheme? Since when did that mean it couldn't have good animations for spells and attacks? Since when did that mean that doing anything NEW (for the franchise) was so taboo?I really...REALLY loved this visual effect in WoW, however...this is Final Fantasy.
I gotta say, Final Fantasy fans have got to be the second most fussy playerbase next to Sonic the Hedgehog. Sonic's eyes get changed by like 2 pixels in sonic 4, and the whole dang community rails the game for being unfaithful to Sonic.
Without an indicator, when casting a spell for the first time you have no damn idea what it's going to hit. Yes, after you've used it a few times, you get a feel for it, but you can still never be as precise as you could with a targeting indicator. You've still failed to address what is bad about having one other than you obviously think it's an "easybutton." It's not. People are still going to hit too many mobs with AoEs or make other mistakes and die. this is a helpful interface improvement, not a crutch. Even if the game told you the range of the AoE, since the game gives you no indicator of distance you have to figure out and guesstimate over time to figure out how distance works in the game. And what if you're someone like me, who has no visual depth perception? It's incredibly difficult for people like me to judge distances. All this does is allows us to make a fair, informed decision about whether to cast a spell or not, and softens the learning curve while still perfectly allowing skilled play.You don't need an indicator to tell you that 4 mobs sitting on each other is a lot more likely to be hit by an AoE spell/skill than 4 mobs who are more than 30 feet apart of each other.
At any rate: "Itt'l be a clone of WoW is a cop-out, not a valid argument. "Easy button" is not a valid argument either, or every interface improvement to the game in its history is an easy button.