This is not World of Warcraft, if you wish it to be, please go play World of Warcraft and leave this one to us![]()
This is not World of Warcraft, if you wish it to be, please go play World of Warcraft and leave this one to us![]()
yup and it's practical. certainly more user friendly than the stupid toggle flashy mobs mess they got now.
Who the hell said this was world of warcraft? Will people stop bleeping saying that to every decent suggestion?
This is a feature common to virtually every intelligently made realtime RPG, both before and after WoW.
Why should people have to guess where their AoE is going to hit? That's not a skill element, that's just an element of frustration.
In case you weren't aware, virtually everything that was unique about the experience outside of storyline cutscenes is being thrown out the window with the battle system revamp. Auto attack, removal of the stamina bar, etc.Final Fantasy XI was a very unique experience for MMo gamers,
That said, implementing good user interface elements does not automatically make a game a "WoW clone." Just as an FYI, I was in the first wave of alpha testing. I'm not a newcomer, as little as I have posted here. I've been watching the game evolve and improve. This would be an improvement. Just because they make some kind of intelligent addition to the game does not mean it was because of WoW.
The current spell casting system makes for poor AoE spell animations. The dependency on targets for spellcasting limits the ability to improve this. The current system of targeting limits your ability to control what the AoE hits due to the center having to always be around a target.
Last edited by Alhanelem; 06-24-2011 at 12:51 AM.
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