Results 1 to 10 of 45

Hybrid View

  1. #1
    Player
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    749
    This is not World of Warcraft, if you wish it to be, please go play World of Warcraft and leave this one to us
    (2)

  2. #2
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Vahzl View Post
    This is not World of Warcraft, if you wish it to be, please go play World of Warcraft and leave this one to us
    Relevance?
    (4)

  3. #3
    Player
    Aver's Avatar
    Join Date
    May 2011
    Location
    Hyperion
    Posts
    193
    Character
    Aver Roahn
    World
    Hyperion
    Main Class
    White Mage Lv 80
    Quote Originally Posted by _C-a-e-r-i-t-h_ View Post
    Relevance?
    Blizzard, Flamestrike (I'm sure among others, I couldn't stand wow after a certain point) have targetting indicators on the ground that show where the spell is going to hit.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by Aver View Post
    Blizzard, Flamestrike (I'm sure among others, I couldn't stand wow after a certain point) have targetting indicators on the ground that show where the spell is going to hit.
    Along with a vast, vast majority of MMOs.
    (0)

  5. #5
    Player

    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    58
    Quote Originally Posted by Aver View Post
    Blizzard, Flamestrike (I'm sure among others, I couldn't stand wow after a certain point) have targetting indicators on the ground that show where the spell is going to hit.
    yup and it's practical. certainly more user friendly than the stupid toggle flashy mobs mess they got now.
    (0)

  6. #6
    Player
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    749
    Quote Originally Posted by _C-a-e-r-i-t-h_ View Post
    Relevance?
    Well if you want to play a game with wow's functions, and systems in place that wow has, go play wow.
    (1)

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    768
    Quote Originally Posted by Vahzl View Post
    This is not World of Warcraft, if you wish it to be, please go play World of Warcraft and leave this one to us
    HURRRRRR.

    I don't like WoW but there's nothing wrong with a feature like that.
    (1)

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Vahzl View Post
    This is not World of Warcraft, if you wish it to be, please go play World of Warcraft and leave this one to us
    Who the hell said this was world of warcraft? Will people stop bleeping saying that to every decent suggestion?

    This is a feature common to virtually every intelligently made realtime RPG, both before and after WoW.

    Why should people have to guess where their AoE is going to hit? That's not a skill element, that's just an element of frustration.

    Final Fantasy XI was a very unique experience for MMo gamers,
    In case you weren't aware, virtually everything that was unique about the experience outside of storyline cutscenes is being thrown out the window with the battle system revamp. Auto attack, removal of the stamina bar, etc.

    That said, implementing good user interface elements does not automatically make a game a "WoW clone." Just as an FYI, I was in the first wave of alpha testing. I'm not a newcomer, as little as I have posted here. I've been watching the game evolve and improve. This would be an improvement. Just because they make some kind of intelligent addition to the game does not mean it was because of WoW.

    The current spell casting system makes for poor AoE spell animations. The dependency on targets for spellcasting limits the ability to improve this. The current system of targeting limits your ability to control what the AoE hits due to the center having to always be around a target.
    (1)
    Last edited by Alhanelem; 06-24-2011 at 12:51 AM.

Tags for this Thread