Quote Originally Posted by Zumi View Post
How are they not proficient at making items that's all they can do? And you can make millions and millions of gil crafting and selling items. What more do you want?
They're not proficient in it because most of the items they create aren't highly desired by anyone except people who haven't found anything better yet. They're largely looked at as a "stepping stone." Also, making one million or one hundred million gil is irrelevant in terms of progression if there's nothing there for you to buy.

Just to throw out a random example, having desirable items that could be crafted from a mix of high level, rare resources obtained from gathering jobs and combat jobs would be something that could make all three types of classes relevant with the same item. It wouldn't have to be every high level item, no one is saying crafting has to trump everything in every situation. Right now though, it's largely the opposite. Food is useful, there's some argument for melded i70 accessories on some jobs, but that's it. Just about every other really desirable item in this game is 100% combat jobs, 0% crafting, and 0% gathering. Some would like crafting and gathering to have a place in creating high level items, instead of being cut out completely. That's all.