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  1. #21
    Player
    stephenjd3's Avatar
    Join Date
    Aug 2013
    Posts
    209
    Character
    Trianna Nox
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Zumi View Post
    Crafting is used as a steeping stone to get the best gears in a game. It is fine as is. There would be little motivation to do endgame content if you could just buy the best gear from the market boards.
    THIS

    What is the point of end game gear from Coil, if you can just wait for people to craft the equivalent gear?

    The same thing has been shown right now, why bother coil for i90 if you can just get Tome gear full i90? Sure your not full BiS, but no one kicks you from a party if your not full BiS....(LF1 Full i90 DPS) they do not care about BiS...So most people never play coil and just gear up with tomes. Which is the whole point, Yoshi put all the best gear in t6-9 so you would have a reason (beyond getting those BiS gloves) to enter coil.
    (0)

  2. #22
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    What is the point of crafting gear when you can get better gear with little to no effort and the game is made so you can easily skip a tier of gear to begin with?

    better question is why does SE keep wasting time developing crafting and gathering stuff when they keep insisting they want it to be pointless.

    Anyone saying crafting is fine as is has blinders on. The current collasped/near dead economy and the fact this is the only game doing it this way in the whole mmo market... should be a sign something is wrong. The crafting in this game is as good of an idea as surplus xp was in 1.0
    (7)

  3. #23
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Xatsh View Post
    Anyone saying crafting is fine as is has blinders on. The current collasped/near dead economy and the fact this is the only game doing it this way in the whole mmo market... should be a sign something is wrong. The crafting in this game is as good of an idea as surplus xp was in 1.0
    I made around 30m crafting since the game came out. It just takes time and effort, keeping your retainers full and stocked with items you made. If you don't spend the time to see what items sell and keep your retainers market board full then you won't make money.

    Not everyone in the game does coil or even dungeons and certain 2 star items sell a lot, and food and mega potions, base relics were also good sellers. Crafting is fine the way it is if you craft stuff you will make gil simple as that. If your looking for I made something and want to sell it for 10m or 20m like in FFXI you won't find that here. Its selling a bunch of lower priced items that makes money.
    (2)
    Last edited by Zumi; 03-23-2014 at 09:46 AM.

  4. #24
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Xatsh View Post
    Anyone saying crafting is fine as is has blinders on.
    I don't know about low level crafting these days but end-game crafting IS fine. Anyone saying otherwise simply doesn't research the market enough or try hard enough. From 2.0 to 2.1 I crafted and sold a few hundred one star recipes (mostly HQ Crafter Gear) and made 6 mil. From 2.1 until now I crafted at least 2,000 two star equipment pieces and made 50 mil. Forty items up for sale non-stop. 20-30 pieces selling every day. Some days items sold so fast that I simply couldn't keep up which had me going in loops for 8 hours straight.

    There was a massive demand for end game crafted gear non-stop for three months. It's finally died down now due to the mention of i90 Crafted Gear but the crafter economy is the complete opposite of dead on Excalibur. I didn't even have a legacy character head start either.
    (0)
    Last edited by Galactimus; 03-23-2014 at 09:50 AM.

  5. #25
    Player
    Susanoh's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Cain Villiers
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Zumi View Post
    Crafting is used as a steeping stone to get the best gears in a game. It is fine as is. There would be little motivation to do endgame content if you could just buy the best gear from the market boards.
    This argument goes both ways. There's little motivation to specialize in a class that gathers resources to create items (gathering) or a class that specializes in the actual creation of those items (crafting) when players can get equipment that is roughly equivilent or better with next to no effort by repeating dungeons.

    The only way to keep both high level combat content and crafting/gathering relevant in terms of progression would be to have desirable items come from both. Right now it's severely skewed in favor of only one, and the state of the current economy, crafting and gathering jobs is what it is as a result.
    (1)

  6. #26
    Player
    stephenjd3's Avatar
    Join Date
    Aug 2013
    Posts
    209
    Character
    Trianna Nox
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Xatsh View Post
    Anyone saying crafting is fine as is has blinders on. The current collasped/near dead economy and the fact this is the only game doing it this way in the whole mmo market

    when 2.0 first launched crafting gear was incredibly important it wasent until they raised the myth tome cap to 475 that made it less important, but guess what and its good news, crafting gear will be pretty good this time around since the best gear 110 will be coil, and with RNG more and more people will need to buy crafting gear, i90 crafting gear with materia? will prob be better then most i100, so it will be a great stepping stone for coil and statics working on coil.

    There is nothing wrong with the way crafting is right now. Whats wrong is how easy it was to obtain the best gear in game (thanks to myth tomes being able to buy coil equivalent gear) but no more, chances are crafting will be lucrative

    Also I've made millions of off crafting, and when I was still logging on, my shit was still selling, sounds like you may also not know how to use the market.
    (0)
    Last edited by stephenjd3; 03-23-2014 at 09:48 AM.

  7. #27
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Susanoh View Post
    This argument goes both ways. There's little motivation to specialize in a class that gathers resources to create items (gathering) or a class that specializes in the actual creation of those items (crafting) when players can get equipment that is roughly equivilent or better with next to no effort by repeating dungeons.

    The only way to keep both high level combat content and crafting/gathering relevant in terms of progression would be to have desirable items come from both. Right now it's severely skewed in favor of only one, and the state of the current economy, crafting and gathering jobs is what it is as a result.
    It's like I said I made 30m since the game came out crafting casually not even hard core. The ability to make gil is definitely motivator to level all your crafts up.

    Crafting also may be even more important this time around due to the fact tome gear is only ilvl100 only coil 6-9 gear is 110. In a lot of cases 5 meld 90 will be better then a ilvl 100 non crafted.
    (0)
    Last edited by Zumi; 03-23-2014 at 09:53 AM.

  8. #28
    Player
    Susanoh's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Cain Villiers
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Zumi View Post
    It's like I said I made 30m since the game came out crafting casually not even hard core. The ability to make gil is definitely motivate to level all your crafts up.
    The ability to make gil isn't an issue. It's that crafting, gathering, and the markets have very little impact on high level content.

    You said yourself that "There would be little motivation to do endgame content if you could just buy the best gear from the market boards." If you can see why this is the case, then you should also be able to see why many find little motivation to craft.
    (2)

  9. #29
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Susanoh View Post
    The ability to make gil isn't an issue. It's that crafting, gathering, and the markets have very little impact on high level content.

    You said yourself that "There would be little motivation to do endgame content if you could just buy the best gear from the market boards." If you can see why this is the case, then you should also be able to see why many find little motivation to craft.
    Crafting isn't the main point and focus of the game, its high level pve content gets the main focus. Like you can't just level a craft and use that to do the story quests.
    (1)

  10. #30
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    I maxed craft awhile ago, not fun playing the undercut game. I only use crafting to help myself and friends out.
    (0)

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