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  1. #1
    Player
    Susanoh's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Cain Villiers
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Zumi View Post
    Crafting is used as a steeping stone to get the best gears in a game. It is fine as is. There would be little motivation to do endgame content if you could just buy the best gear from the market boards.
    This argument goes both ways. There's little motivation to specialize in a class that gathers resources to create items (gathering) or a class that specializes in the actual creation of those items (crafting) when players can get equipment that is roughly equivilent or better with next to no effort by repeating dungeons.

    The only way to keep both high level combat content and crafting/gathering relevant in terms of progression would be to have desirable items come from both. Right now it's severely skewed in favor of only one, and the state of the current economy, crafting and gathering jobs is what it is as a result.
    (1)

  2. #2
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Susanoh View Post
    This argument goes both ways. There's little motivation to specialize in a class that gathers resources to create items (gathering) or a class that specializes in the actual creation of those items (crafting) when players can get equipment that is roughly equivilent or better with next to no effort by repeating dungeons.

    The only way to keep both high level combat content and crafting/gathering relevant in terms of progression would be to have desirable items come from both. Right now it's severely skewed in favor of only one, and the state of the current economy, crafting and gathering jobs is what it is as a result.
    It's like I said I made 30m since the game came out crafting casually not even hard core. The ability to make gil is definitely motivator to level all your crafts up.

    Crafting also may be even more important this time around due to the fact tome gear is only ilvl100 only coil 6-9 gear is 110. In a lot of cases 5 meld 90 will be better then a ilvl 100 non crafted.
    (0)
    Last edited by Zumi; 03-23-2014 at 09:53 AM.

  3. #3
    Player
    Susanoh's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Cain Villiers
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Zumi View Post
    It's like I said I made 30m since the game came out crafting casually not even hard core. The ability to make gil is definitely motivate to level all your crafts up.
    The ability to make gil isn't an issue. It's that crafting, gathering, and the markets have very little impact on high level content.

    You said yourself that "There would be little motivation to do endgame content if you could just buy the best gear from the market boards." If you can see why this is the case, then you should also be able to see why many find little motivation to craft.
    (2)

  4. #4
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Susanoh View Post
    The ability to make gil isn't an issue. It's that crafting, gathering, and the markets have very little impact on high level content.

    You said yourself that "There would be little motivation to do endgame content if you could just buy the best gear from the market boards." If you can see why this is the case, then you should also be able to see why many find little motivation to craft.
    Crafting isn't the main point and focus of the game, its high level pve content gets the main focus. Like you can't just level a craft and use that to do the story quests.
    (1)

  5. #5
    Player
    Susanoh's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Cain Villiers
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Zumi View Post
    Crafting isn't the main point and focus of the game, its high level pve content gets the main focus. Like you can't just level a craft and use that to do the story quests.
    Crafting may not be the main focus of the game, but when they're not even that proficient in the one thing that they're meant to do (item creation), it makes them feel useless. Some people may like that and want combat jobs to trump everything, but of course there will be people who think that crafters and gatherers should have a place as well.
    (3)

  6. #6
    Player
    stephenjd3's Avatar
    Join Date
    Aug 2013
    Posts
    209
    Character
    Trianna Nox
    World
    Balmung
    Main Class
    Conjurer Lv 60
    they do have a place? How do you not understand that? Vanya for healers and casters was a great way to upgrade while we waited for our next i90...OMG and this next patch? Think of this...IMAGINE THIS

    ALL i110 is from COIL ONLY....Coil is RNG

    CRAFTING is i90 with materia slots making it better then current i90
    High Lvl tomes is ilvl 100
    This most likely means Crafting i90 will be better then some if not most ilvl 100

    THIS MEANS, everyone will be trying to get their hands on crafting ilvl 90 gear
    (0)

  7. #7
    Player
    Docent's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    287
    Character
    Cloe Delisle
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by stephenjd3 View Post
    This most likely means Crafting i90 will be better then some if not most ilvl 100

    THIS MEANS, everyone will be trying to get their hands on crafting ilvl 90 gear
    If that was ever true, Vanya and the like would have always been more popular than darklight.

    However, you must always figure out the the path of least resistance. The majority of people may simply get Mytho/Coil for 90, then jump to 100 with Soldiery and ignore crafted ilevel 90, no matter if they beat the 100 or not.

    Min/maxer might be all over penta-melded ilevel 90s, but for the majority, that won't even register as a viable alternative.
    (0)
    SWAGGER Free Company, Sargatanas Server, Officer Cloe Delisle. Visit us at: http://www.swaggerffxiv.com

  8. #8
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Susanoh View Post
    Crafting may not be the main focus of the game, but when they're not even that proficient in the one thing that they're meant to do (item creation), it makes them feel useless. Some people may like that and want combat jobs to trump everything, but of course there will be people who think that crafters and gatherers should have a place as well.
    How are they not proficient at making items that's all they can do? And you can make millions and millions of gil crafting and selling items. What more do you want?
    (0)

  9. #9
    Player
    Susanoh's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Cain Villiers
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Zumi View Post
    How are they not proficient at making items that's all they can do? And you can make millions and millions of gil crafting and selling items. What more do you want?
    They're not proficient in it because most of the items they create aren't highly desired by anyone except people who haven't found anything better yet. They're largely looked at as a "stepping stone." Also, making one million or one hundred million gil is irrelevant in terms of progression if there's nothing there for you to buy.

    Just to throw out a random example, having desirable items that could be crafted from a mix of high level, rare resources obtained from gathering jobs and combat jobs would be something that could make all three types of classes relevant with the same item. It wouldn't have to be every high level item, no one is saying crafting has to trump everything in every situation. Right now though, it's largely the opposite. Food is useful, there's some argument for melded i70 accessories on some jobs, but that's it. Just about every other really desirable item in this game is 100% combat jobs, 0% crafting, and 0% gathering. Some would like crafting and gathering to have a place in creating high level items, instead of being cut out completely. That's all.
    (4)