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  1. #141
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    I think gear wear and tear is fine. Just throw the broken gear(s) in your character's bazaar, offer to pay someone a fair price to fix it and walk around town. I've never had a piece of gear not get fixed....usually within 20 minutes of putting it in my bazaar. Also, carry 2-3 weapons for your class (depending on how often you play). Usually I carry my lower ranked weapon and my current weapon when just ranking a class. On my rank 50 CON I have 3 different wands, each with a different elemental strength. I swap them out when they need repaired and/or if I'm fighting something that would benefit from a specific spell set. If you do all this, ask a ls mate who can fix it to do it.
    (0)

  2. #142
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Kilta_Firelotus View Post
    Not everyone is good at making gil dude, or has the time to do so. Why should they be force to quit a game because of greedy players?
    This game HANDS OUT gil like its candy on halloween.

    If someone can't make 70k in a few hours of playing, they're not doing leves, fighting anything, crafting, or gathering.
    (1)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  3. #143
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    By using the armor and weapons that you equip yourself with, you will generate "attachment points"* and when your attachment points reach 100% you will be able to convert that weapon or armor into "materia." This is known as "materia conversion." "Materia" is a crystallized form of the weapon and armor’s stats that the player has used and formed an attachment to.

    During the materia conversion process, there will be fluctuations that result in NQ stat materia, as well as HQ stat materia, even when using the same type of item. However, even the NQ stat material will have beneficial stats.

    Also, you will be able to purchase and trade materia freely.

    Crafters will be able to utilize the catalysts that gatherers obtain and attach a single materia to an item (there is no chance of failure). The materia you will be able to attach will depend on the type of weapon and the type of stat that matches the equipment slot. There are a variety of different combinations of materia that can be attached to each equipment slot’s item, so each player will need to decide what they want to pursue.

    In addition to this, you will also be able to remove materia from items that have had materia attached to them. However, upon removal you will lose the materia, so you should probably only remove it when you definitely have a better upgrade to replace it with.

    Finally, rumors tell of a forbidden technique with a high risk of failure to attach another materia to an item that already has a materia attached to it…
    Given this new information:
    Crafters are worried about being relevant. From what I have read, Bam! problem solved.
    Now that crafters will have a never ending source of usefulness and most likely gil, this gives the devs the perfect opportunity to get rid of or greatly reduce the rate of durability or other ideas involving increasing convenience of repairs such as repair kits and more NPCs that repair all gear, etc etc.
    (1)

  4. #144
    Player

    Join Date
    May 2011
    Posts
    55
    Quote Originally Posted by Amsai View Post
    Given this new information:
    Crafters are worried about being relevant. From what I have read, Bam! problem solved.
    Now that crafters will have a never ending source of usefulness and most likely gil, this gives the devs the perfect opportunity to get rid of or greatly reduce the rate of durability or other ideas involving increasing convenience of repairs such as repair kits and more NPCs that repair all gear, etc etc.
    This is one of the best post on this thread, not only i totally agree, but i updated the first post on this thread mentioning these information.

    Crafters shouldn't worry about being less useful if the repair system is abolished, it has always been a very little part of crafters, and never moved too much money.
    (0)

  5. #145
    Player

    Join Date
    Jun 2011
    Posts
    2
    Quote Originally Posted by Cairdeas View Post
    Personally I'd like the whole system to go bye bye. its been a broken mess since alpha and it should go back to being a dumb idea that never got implemented

    Agreed ..or at least no damage when you hit the level requirements !!!
    (1)

  6. #146
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    i think the need for repairs will become a problem, in ffxi it was teleports... by the end it was near impossible to get teleports from people cause no rmt was doing it all day. this is probably what will happen with repairs at some point, at some times it can be anoying even now.

    but i think it kinda interesting concept that if done better would of been cooler. it should be way faster and not require people to have to put it up in bazar. if crafters were actual classes like they really promised but failed to do then it could of been as simple as making it a spell that repairs them lol.

    i not sure how they can make it faster and without having to put them up though with this system, maybe preset prices depending on how badly the gear is, then people can go around an fixing everyones gear to 100% with ease long as u have some kinda repair on button or off button.

    either way i can picture anything where u need to go running to players all day for, to be a problem.
    (1)

  7. #147
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Because of how fast you accumulate gil without even trying, repairs are a non-issue. After a few leves, you'll have 70k - 100k. Most of my crafts are at 0 and I have no problems getting my gear repaired. The OP is either not trying, or trolling.
    (0)

  8. #148
    Player
    Sylvari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    311
    Character
    Maetilorh Rhotwilfsyn
    World
    Tonberry
    Main Class
    Warrior Lv 80
    I dont agree with Removing the repair system, But i think having the NPC capable of repairing to 100% is a must... and lower its cost.... Also to still have player repairing something that is valued they could just simply make it gear that is repaired by players goes to 120% and have a 80% slower durability loss till it hits 100% then it scales down to a smooth durability loss like normal... I believe this would give the repair NPC a little more value and be a better option for the players with out as much time... while also offering the players that are willing to go the extra distance a nice reward...
    (0)

  9. #149
    Player

    Join Date
    May 2011
    Posts
    55
    The Problem is not the money or the lack of high crafters, the problem is having to costantly worry about all the gears, if you level up 3-4 jobs (as 99% of the players) you will have incredible difficulties in keeping all your gears at a decent durability, this because you just can't go to a camp and do 3-4 levels without worrying about repairs. and this sucks.

    Fine let's say you're a rank 50 thaumaturge for example, you'd need a :

    Lvl 50 goldsmith : rings,earrings,necklace,scpters... = Time to get item repaired + money to get it repaired...
    Lvl 50 Weaver/Leatherworker : armor pieces = Time + Money as above...

    That's 3 craft at 50, and i've put it in the easiest way i can think about ( every other job needs another different craft for its weapon )

    This thing itself isnt scary, the fact that this process is ENDLESS scares me the most.
    (0)

  10. #150
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Icopico View Post
    The Problem is not the money or the lack of high crafters, the problem is having to costantly worry about all the gears, if you level up 3-4 jobs (as 99% of the players) you will have incredible difficulties in keeping all your gears at a decent durability, this because you just can't go to a camp and do 3-4 levels without worrying about repairs. and this sucks.

    Fine let's say you're a rank 50 thaumaturge for example, you'd need a :

    Lvl 50 goldsmith : rings,earrings,necklace,scpters... = Time to get item repaired + money to get it repaired...
    Lvl 50 Weaver/Leatherworker : armor pieces = Time + Money as above...

    That's 3 craft at 50, and i've put it in the easiest way i can think about ( every other job needs another different craft for its weapon )

    This thing itself isnt scary, the fact that this process is ENDLESS scares me the most.
    valid concern, but its not a big a problem as you think

    doing leves(5-7 a day) and behests, i have to repair maybe once every other week....thats my weapons
    maybe once a week if that on my armor

    thats not alot of repairing, and its not cutting into your time, once a week is easy enough to send a shout in town for 5 minutes to get repairs(unless you refuse to pay for them, which is another issue, and your own fault)

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