Coil gear being higher would be fine if it werent for being at the mercy of BOTH RNG and lockouts
28 clears I think and we still have never seen the tank necklace from turn 1, or the striking gloves from turn 2
Coil gear being higher would be fine if it werent for being at the mercy of BOTH RNG and lockouts
28 clears I think and we still have never seen the tank necklace from turn 1, or the striking gloves from turn 2
PCs in signature, alright heres mine:
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This. One week we had a setup with 2 melees (me as monk and one drg). BOTH chests from T1 and T2 dropped DRG gear. I've been trying coil as monk for 4 months-> got gloves and boots of striking. One random pug goes as drg---> 4 drops in 1 run. Bullshit
Given that they have made a point of saying that very few people will upgrade before 2.25 I think it's safe to assume that you'll need an upgrade item from new coil turns, or the new EX primal fights (assuming they are going to be THAT punishing)
That Lala PLD has over 8000 HP. WAR will probably sit easy @ over 10k HP in the same gear.
they are totally doing Allagan2 i110, Soldiery i100 so that people will actually look forward to to a weekly i110 piece from a spammable CT2 in June.
Not disagreeing. It is possible. They made a mess of CT/Coil/Mythology gear, and making CT2 drops rarer and more valuable than Soldiery gear would be a step in the right direction.
But at the same time, I find it hard to believe SE will condemn their casual fan base into wearing sub-par gear than other types of players.
The entire point of Mythology was to allow casual players to remain relevant in the game without having to do coil.
Now they're turning around and making Coil 2 gear superior to Soldiery (new tomes) gear, which will already upset the casuals. Making CT drop gear that is superior to soldiery gear will probably make them flip their top. Especially since in 2.25 or 2.3 they are apparently allowing 24 man pre-made alliances. Meaning the rise of FC large man content, and the exclusion of the weaker more casual players.
So in effect, making CT2 gear superior to soldiery gear benefits the less casual of us, who are already in groups and farming t1-t5.
We will have access to soldiery, coil, extremes as well as CT2 gear while casuals will most likely only be able to access soldiery regularly and CT2 sometimes (look at DF Extremes as a case example of how good casuals do in DF lol)
In short, I'm all for it. Let the gap between whiners and people who are willing to work increase. Filthy casuals had it coming.
nothing says CT2 gear has to be below Allagan2.
that change has no bearing on the difficulty of CT2, that just means CT2 with pre-made 24s have 0 chance to wipe and you can potentially "speed run" it whatever that means. your correlation that just because you CAN enter means the difficulty automatically rises to the point where most people who don't enter that way will find it hard to complete is unfounded.
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