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Thread: The new Ilvl

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  1. #1
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    A smart/procedural RNG system similar to what Diablo 3 has now would also be nice, where the game looks at what your character actually needs/what hasn't been acquired by raid members and weighs rolls in the favor of what is need. It would also encourage people to actually raid with the alt job they're gearing, once we get to the point where we're rolling on 2nd jobs.
    (2)

  2. #2
    Player
    Morgan_Leah's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Morgan Leah
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I'm all for allagan being higher ilevel than tome gear. People who don't run Coil do not need i90 or i110 gear.

    They don't really need a token system or valor points for turns 6-9. What they need is to not have 17+ items drop from one boss, an intelligent rng system that prevents gear from dropping for jobs that aren't in the raid, or combine melee dps gear into one set. Everyone else has to share gear except for mnk, drg, and brd.

    I'll wait and see how turns 6-9 work out because we don't really know any specifics other than the bosses they've shown us.
    (2)

  3. #3
    Player
    Penguinmayhem's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Leih Desahdi
    World
    Goblin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Morgan_Leah View Post
    I'm all for allagan being higher ilevel than tome gear. People who don't run Coil do not need i90 or i110 gear.
    Need is irrelevant. People will always want the highest level possible gear because it's the best, regardless of what they do with it. People want to have The Best Gear In The Game. They don't want anything else because everything else isn't The Best Gear In The Game and is therefore worthless.
    (2)

  4. #4
    Player
    Morgan_Leah's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Morgan Leah
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Penguinmayhem View Post
    Need is irrelevant. People will always want the highest level possible gear because it's the best, regardless of what they do with it. People want to have The Best Gear In The Game. They don't want anything else because everything else isn't The Best Gear In The Game and is therefore worthless.
    Sure but they can raid the new coil now to obtain it instead of easy 4 man dungeons.
    (0)

  5. #5
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Morgan_Leah View Post
    Sure but they can raid the new coil now to obtain it instead of easy 4 man dungeons.
    Which would be fine if you actually obtained gear from Coil, instead of obtaining a chance at getting gear, that caps out at ~76% in the incredibly unlikely event that you 1) can clear every turn (23~33% if you clear one turn, 40~62% if you clear two, 60~70% if you clear three, depending on how your class's loot is distributed across the turns), 2) have zero pieces of Coil gear (every piece you have means a lower chance of getting a piece that you don't have, meaning that by the time you only need one more piece, you only have about a 6% chance of actually seeing it, every week), and 3) you are the only person in your group who can roll Need on a particular piece (in other words, if you are a tank or a healer, a BLM or SMN in a group that runs both, or in a group with multiple physical DPS classes, you can cut all of those percentages in half - so about 38% in the absolute best case scenario, and only a 3% chance in the worst.



    In other words, if there's a 6 month (26 week) wait until the next iLevel increase, if you clear Turn 9 every single week from the very first week that 2.2 hits, you've only got about a 55% chance overall of getting that last piece of gear. Better hope you don't get stuck on Turn 8 or Turn 9 for a few weeks, better hope you don't miss a week, better hope you don't want to make use of the Armoury system to ever play more than one class, etc.

    There are some very valid arguments to be made against a system that guarantees access to the best rewards without ever requiring participation in anything more than the absolute easiest max-level content in the game, but the current system is unquestionably superior to one where players who are participating in and clearing the hardest content in the game are receiving nothing as a reward, for months on end.
    (5)

  6. #6
    Player
    WiseWolfHolo's Avatar
    Join Date
    Jan 2012
    Posts
    281
    Character
    Holo Wisewolf
    World
    Excalibur
    Main Class
    Archer Lv 80
    Quote Originally Posted by Crater View Post
    snip.
    Couldn't agree more, I have no idea what they were thinking when they said let us make allagan armor at a higher ilvl. My issue as stated is that RNG is bad, the only way that this system would make any sense is to have a CT roll lockout instead of a weekly turn lockout. It is sad that my static has been doing 1-4 since November and we have yet to see any shield from 1 and just got the maiming pants last week, no bard visor from 2, no monk visor, bard chest bard belt from 4 with some others and have only done t5 9 times and have seen way too many smn books and have an abundance of accessories from t5. RNG will kill this system idea and just because I know everyone loves to hear this, but if this system is not reconsidered and RNG still sucks I am sorry but I will unsubscribe.
    (0)

  7. #7
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Morgan_Leah View Post
    I'm all for allagan being higher ilevel than tome gear. People who don't run Coil do not need i90 or i110 gear.
    Tome gear is kind of a soft "easy mode" for Coil. Take i90 gear for example. People on the "cutting edge" went into Coil with i70s, and over the weeks would get Coil drops and myth pieces which would make things easier and easier to progress further. Some people didn't have what it took to get past T1/2 though in the first month or two of the game, but nowadays since MANY players have i90 sets from myth at least, you see people PUGing Coil all the time, even the types of people who normally don't or wouldn't do something like Coil.
    (0)

  8. #8
    Player
    Havocwing's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Havoc Wing
    World
    Hyperion
    Main Class
    Archer Lv 50
    What's going to suck about coil gear being the way it is in 2.2 is if they don't itemize the gear well. Would hate to be in a full 110 set and be under the accuracy cap due to bad itemization on the devs end.
    (1)

  9. #9
    Player
    Richiealvian's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    534
    Character
    Rinoa Heartily
    World
    Tonberry
    Main Class
    Astrologian Lv 70
    Well, they do alleviate the NEVER BIS problem by unlocking the previous tiers. I imagine if you fail to get the Allagan 2 from 6-9 you'll have to farm them when 2.4 comes out. It hurts non-static, but the way it is now it really promotes statics, because an allagan drop=overall party powerup. Which I like.. But I understand how hard it is to form a static, a consistent one even moreso.
    (0)

  10. #10
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Famfrit
    Main Class
    Warrior Lv 100
    I really wish they would keep iLvl in line with actual player level, it just seems rather ridiculous now, having something that much further ahead of the player level...
    (0)
    doop doop

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