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Thread: The new Ilvl

  1. #51
    Player
    horaiyo's Avatar
    Join Date
    Oct 2013
    Posts
    133
    Character
    Horaiyo Shirou
    World
    Malboro
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Finuve View Post
    Coil gear being higher would be fine if it werent for being at the mercy of BOTH RNG and lockouts

    28 clears I think and we still have never seen the tank necklace from turn 1, or the striking gloves from turn 2
    Yup, I'm somewhere around 6 months waiting on casting boots.
    (2)

  2. #52
    Player
    GhaleonM's Avatar
    Join Date
    Sep 2013
    Posts
    36
    Character
    Ghaleon Majere
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    The RNG with gear dropping is nothing new to MMOs. Why are people acting like this is such a travesty, this is the life of raiding. Lockouts and random gear dropping and hoping your piece drops is a part of raiding, always has been always will be. At no point did SE EVER say they were planning on doing something different in this regard.

    Maybe your gear will drop fast maybe it won't, but you'll always have something to strive for so either you will keep raiding or quit. If you quit...peace out!
    (0)

  3. #53
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Meh if that's the case that is a little too linear, people keep refering to myth gear as the "casual set" but it actually brings much more than that to the game. Having only one choice of gear per tier is bad, regardless the way you're gonna get it, you just can't min/max or even put a little thought on your stats if there's only one top tier set.
    Also RNG can be pretty harsh, my static started clearing coil pretty early and yet I saw my first bard's loot only after 2.1 and as of today we've never seen mage's body, legs or head dropping... I wouldn't really say that's rewarding hardcore players over anyone.

    At least I hope they're being more careful with itemization, try to equip a full aiming set now and watch your accuracy go nuts <.<'
    (3)

  4. #54
    Player
    Remn's Avatar
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    Aug 2013
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    447
    Character
    Kizuna Astin
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    if they put CT 2 in DF then most likely CT2 will drop i100. tome item prolly be i 110, to give some horizon progression aside from allagan set.
    I dont think they will give CT 2 i110, since CT will be on DF and T6-9 is not on DF.
    (0)

  5. #55
    Player
    Kaaylryn's Avatar
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    Sep 2013
    Posts
    109
    Character
    Yshelle Dawnholder
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    I do like the gear being gradual increases for difficulty of content. Best gear should be from Coil. However, if they homogenize gear again, say caster gear: ss + det, or ss + crit, may not be good for both summoner and black mage per se. Or whm and sch, SS vs crit, det vs piety, etc. I don't see this having a good ending unless they drop tokens for specific class gear. Unless they homogenize the need for specific stats for specified spells, I think this may be a problem.
    As it is now, BIS scholar is almost all Myth tome gear. I don't see how this will be effective for both healing classes or both casting classes. I am sure other dps or even tank gear will have the same concerns. Maybe there is something I am missing?
    (3)
    I have no prayer for that...

  6. #56
    Quote Originally Posted by Alcide View Post
    Meh if that's the case that is a little too linear, people keep refering to myth gear as the "casual set" but it actually brings much more than that to the game.'
    another reason why CT2 armor will be equivalent to Allagan2.
    (0)

  7. #57
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    Quote Originally Posted by Tranquil View Post
    While I can sympathize with your point (especially given mostly insipid coil RNG luck up until now for myself), the idea that dudes who are only running WP every week in even better gear every single week, while WP stays the same or gets easier due to more gear, to obtain the best gear doesn't really warm me up. At all. It was annoying enough with i90 of myth and allagan. Now that we're getting an additional ilvl upgrade for our gears whilst the dungeons themselves just keep on getting easier for our gear levels, I at least like the idea that SE wants to make us do some actual hard content for the gear.
    Agreed,it also opens up future CT content to be on par with the "current" tombstone rewards. Which with a once a week deal is good imo.

    First turns for the new BC tier is likely designed around ilvl 90-100 entry and as such i don't see "casual" players being left behind since you can get farther geared into 100 and have an "easier" time of the entry turns.

    Same will apply to those that are participating in coil in a week by week basis, and upgrade here, and upgrade there, will get you farther and "allow" you to clear progression.

    don't get me wrong i love BiS as much as the next person, but BiS is what you "aim" for while participating in progression not the entry into progression.

    One other thing on reinhearts translation it kinda sounded like tome gear might have a "upgradable" path? might just be me. (maybe something like tokens from coil that you can use to boost soldiery? although yoshi mentioned leviathan in this part i think.)

    another thing i noticed is that the gerolt's masterworks seem to be soldery based, is that going to be along with the AF2? maybe that is their way to go about itemization. (still wouldn't solve coil itemization though :P)
    (0)
    Last edited by Gumbercules; 03-22-2014 at 02:27 AM.

  8. #58
    Player
    Tranquil's Avatar
    Join Date
    Oct 2013
    Posts
    416
    Character
    Rin Shiraishi
    World
    Phoenix
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Kaaylryn View Post
    [...]

    I don't see how this will be effective for both healing classes or both casting classes. I am sure other dps or even tank gear will have the same concerns. Maybe there is something I am missing?
    All of your concerns are completely valid and I can sympathize with you. However, if they are going to homogenize the gear, it just means that we will have less stat synergy for some classes. People are still going to go for the highest ilvl gear to max out their main stat.

    Yoshi did mention something about being able to customize your weapon's stats in the context of future gearing, but that won't be applying to coil drops etc., though.
    (0)

  9. #59
    Player
    Penguinmayhem's Avatar
    Join Date
    Aug 2013
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    232
    Character
    Leih Desahdi
    World
    Goblin
    Main Class
    Arcanist Lv 50
    So to make sure that the new crafting recipes people wanted don't somehow become useful compared to dungeon drops, they've added multiple extra tiers of dungeon drop items to completely outclass them?

    Thanks. Thanks a lot.
    (2)

  10. #60
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Penguinmayhem View Post
    So to make sure that the new crafting recipes people wanted don't somehow become useful compared to dungeon drops, they've added multiple extra tiers of dungeon drop items to completely outclass them?

    Thanks. Thanks a lot.
    Well, SE have said many times before that they intend to always have the best dungeon/raid drops be superior to the best crafted options.

    I think there's something different going on with the soldiery tome gear though. Yoshida's answer was kind of strange that the soldiery tome gear and allagan 2 gear won't necessarily be the same ilvl. To me it's either the same, higher, or lower. Not necessarily equal seems to imply that there are multiple sets with different ilvls, upgrade paths such that they start out different but end up the same, or pieces within the same set have different ilvls than each other.
    (0)

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