The RNG with gear dropping is nothing new to MMOs. Why are people acting like this is such a travesty, this is the life of raiding. Lockouts and random gear dropping and hoping your piece drops is a part of raiding, always has been always will be. At no point did SE EVER say they were planning on doing something different in this regard.
Maybe your gear will drop fast maybe it won't, but you'll always have something to strive for so either you will keep raiding or quit. If you quit...peace out!
Meh if that's the case that is a little too linear, people keep refering to myth gear as the "casual set" but it actually brings much more than that to the game. Having only one choice of gear per tier is bad, regardless the way you're gonna get it, you just can't min/max or even put a little thought on your stats if there's only one top tier set.
Also RNG can be pretty harsh, my static started clearing coil pretty early and yet I saw my first bard's loot only after 2.1 and as of today we've never seen mage's body, legs or head dropping... I wouldn't really say that's rewarding hardcore players over anyone.
At least I hope they're being more careful with itemization, try to equip a full aiming set now and watch your accuracy go nuts <.<'
if they put CT 2 in DF then most likely CT2 will drop i100. tome item prolly be i 110, to give some horizon progression aside from allagan set.
I dont think they will give CT 2 i110, since CT will be on DF and T6-9 is not on DF.
I do like the gear being gradual increases for difficulty of content. Best gear should be from Coil. However, if they homogenize gear again, say caster gear: ss + det, or ss + crit, may not be good for both summoner and black mage per se. Or whm and sch, SS vs crit, det vs piety, etc. I don't see this having a good ending unless they drop tokens for specific class gear. Unless they homogenize the need for specific stats for specified spells, I think this may be a problem.
As it is now, BIS scholar is almost all Myth tome gear. I don't see how this will be effective for both healing classes or both casting classes. I am sure other dps or even tank gear will have the same concerns. Maybe there is something I am missing?
I have no prayer for that...
Agreed,it also opens up future CT content to be on par with the "current" tombstone rewards. Which with a once a week deal is good imo.While I can sympathize with your point (especially given mostly insipid coil RNG luck up until now for myself), the idea that dudes who are only running WP every week in even better gear every single week, while WP stays the same or gets easier due to more gear, to obtain the best gear doesn't really warm me up. At all. It was annoying enough with i90 of myth and allagan. Now that we're getting an additional ilvl upgrade for our gears whilst the dungeons themselves just keep on getting easier for our gear levels, I at least like the idea that SE wants to make us do some actual hard content for the gear.
First turns for the new BC tier is likely designed around ilvl 90-100 entry and as such i don't see "casual" players being left behind since you can get farther geared into 100 and have an "easier" time of the entry turns.
Same will apply to those that are participating in coil in a week by week basis, and upgrade here, and upgrade there, will get you farther and "allow" you to clear progression.
don't get me wrong i love BiS as much as the next person, but BiS is what you "aim" for while participating in progression not the entry into progression.
One other thing on reinhearts translation it kinda sounded like tome gear might have a "upgradable" path? might just be me. (maybe something like tokens from coil that you can use to boost soldiery? although yoshi mentioned leviathan in this part i think.)
another thing i noticed is that the gerolt's masterworks seem to be soldery based, is that going to be along with the AF2? maybe that is their way to go about itemization. (still wouldn't solve coil itemization though :P)
Last edited by Gumbercules; 03-22-2014 at 02:27 AM.
All of your concerns are completely valid and I can sympathize with you. However, if they are going to homogenize the gear, it just means that we will have less stat synergy for some classes. People are still going to go for the highest ilvl gear to max out their main stat.
Yoshi did mention something about being able to customize your weapon's stats in the context of future gearing, but that won't be applying to coil drops etc., though.
So to make sure that the new crafting recipes people wanted don't somehow become useful compared to dungeon drops, they've added multiple extra tiers of dungeon drop items to completely outclass them?
Thanks. Thanks a lot.
Well, SE have said many times before that they intend to always have the best dungeon/raid drops be superior to the best crafted options.
I think there's something different going on with the soldiery tome gear though. Yoshida's answer was kind of strange that the soldiery tome gear and allagan 2 gear won't necessarily be the same ilvl. To me it's either the same, higher, or lower. Not necessarily equal seems to imply that there are multiple sets with different ilvls, upgrade paths such that they start out different but end up the same, or pieces within the same set have different ilvls than each other.
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