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  1. #1
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    Jinko Jinko
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    Moogle
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    Arcanist Lv 80
    Quote Originally Posted by Musashidon View Post
    we will get the next part of ct in 2.3
    Thing is I don't think CT is meant to be difficult, they've always said it would be fun easy pick up and play content.

    They should definitely think about hard alliance based content though, but as others have mentioned unless they change the way alliances are built through DF the majority of groups will fail.
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  2. #2
    Player
    Odett's Avatar
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    Odett Telos
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    Lamia
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    Dark Knight Lv 80
    Quote Originally Posted by Jinko View Post
    Thing is I don't think CT is meant to be difficult, they've always said it would be fun easy pick up and play content.

    They should definitely think about hard alliance based content though, but as others have mentioned unless they change the way alliances are built through DF the majority of groups will fail.
    Even if it's not PF, can you honestly say this will be doable content if you're not a member of a large FC? Think of how many bad EX Primal and T4 groups there are on the PF and now imagine doing content like that fit for 24 players and expecting 23 other people to know what they're doing when putting your hope on 7 is hard enough.
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  3. #3
    Player
    Jinko's Avatar
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    Quote Originally Posted by Odett View Post
    Even if it's not PF, can you honestly say this will be doable content if you're not a member of a large FC? Think of how many bad EX Primal and T4 groups there are on the PF and now imagine doing content like that fit for 24 players and expecting 23 other people to know what they're doing when putting your hope on 7 is hard enough.
    So yea it should be optional for large FC's, how about something like 24 man primals.

    The loot should probably remain the same, but have 3 coffers, it gives the people who want large scale content something to do whilst not punishing smaller FC's.

    I mean they could even go one step further and copy WoW with its scalable raid content.
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    Last edited by Jinko; 03-20-2014 at 08:50 AM.

  4. #4
    Player
    Odett's Avatar
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    Odett Telos
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    Quote Originally Posted by Jinko View Post
    So yea it should be optional for large FC's, how about something like 24 man primals.
    Do we really need more variations of Primal fights?
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  5. #5
    Player
    Jinko's Avatar
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    Jinko Jinko
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    Quote Originally Posted by Odett View Post
    Do we really need more variations of Primal fights?
    No, but it's expensive to produce content, and you don't want to be making content that is limited to a certain group of players. (Which makes Primal's the obvious choice)

    Besides its all about variation, nobody would be forcing anyone to do it.

    I guess I'm suggesting scalability instead of new/dedicated content.
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    Last edited by Jinko; 03-20-2014 at 08:56 AM.

  6. #6
    Player
    Odett's Avatar
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    Odett Telos
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    Lamia
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    Quote Originally Posted by Jinko View Post
    No, but it's expensive to produce content, and you don't want to be making content that is limited to a certain group of players. (Which makes Primal's the obvious choice)

    Besides its all about variation, nobody would be forcing anyone to do it.
    But making content that would only appeal to large FC's WOULD be making content that is limited to a certain group of players. You would also need to think about the gear that a 24 person raid would reward. If you make it the same as 8 person content, then many people and FC's would not find it worthy of doing, and the dungeon/fight loses its relevance. If you make the rewards better than its 8 person equivalent, then it would be a roadblock for people in order to acquire better gear because not everyone is part of and doesn't want to be a member of a large FC. Yes, there are fights like T5 that don't appeal to every player, but you do not need to be a member of a large FC to do them.

    When you make content that can be scaled to 8 and 24 player versions, you also lose creative room because you start fitting mechanics that would be able to be used in both versions, therefore constricting the potential of content.

    There are games that FFXIV could rip some pages from, but please don't use WoW's raiding scene as an example. Every MMO that tries to copy WoW fails because it loses its identity and becomes a mimic that doesn't stand up to the original. There are also a lot of different gear variants available in WoW per patch, and along with 4 or 5 variations of the same content/fight, it just makes things annoying. Right now, if you want i80 gear, you can do Ultima or CT. If you want i90, you can do EX Primals, get Myth, or BC. If you want i95 weapons, you can do T5. Now imagine making 4 different variations of Allagan weapons, with 8 person, 24 person, 8 person hard, 24 person hard (that's what WoW is), and it just becomes redundant.

    Organizing serious 24 player content can also take some time and would only add more waiting to the already-present waiting room that hitting level 50 becomes. I am not against this type of content, but I'm saying that SE should be really careful with this in order to not have the oversaturation of gear and content redundancy that WoW has brought upon itself.
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    Last edited by Odett; 03-20-2014 at 10:28 AM.

  7. #7
    Player
    NovakAlder's Avatar
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    Novak Alder
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    Cerberus
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    Lancer Lv 50
    Quote Originally Posted by Odett View Post
    Do we really need more variations of Primal fights?
    I suppose you'd at least need an alliance to take down an elder primal like Bahamut.
    (0)