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  1. #31
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jinko View Post
    No, but it's expensive to produce content, and you don't want to be making content that is limited to a certain group of players. (Which makes Primal's the obvious choice)

    Besides its all about variation, nobody would be forcing anyone to do it.
    But making content that would only appeal to large FC's WOULD be making content that is limited to a certain group of players. You would also need to think about the gear that a 24 person raid would reward. If you make it the same as 8 person content, then many people and FC's would not find it worthy of doing, and the dungeon/fight loses its relevance. If you make the rewards better than its 8 person equivalent, then it would be a roadblock for people in order to acquire better gear because not everyone is part of and doesn't want to be a member of a large FC. Yes, there are fights like T5 that don't appeal to every player, but you do not need to be a member of a large FC to do them.

    When you make content that can be scaled to 8 and 24 player versions, you also lose creative room because you start fitting mechanics that would be able to be used in both versions, therefore constricting the potential of content.

    There are games that FFXIV could rip some pages from, but please don't use WoW's raiding scene as an example. Every MMO that tries to copy WoW fails because it loses its identity and becomes a mimic that doesn't stand up to the original. There are also a lot of different gear variants available in WoW per patch, and along with 4 or 5 variations of the same content/fight, it just makes things annoying. Right now, if you want i80 gear, you can do Ultima or CT. If you want i90, you can do EX Primals, get Myth, or BC. If you want i95 weapons, you can do T5. Now imagine making 4 different variations of Allagan weapons, with 8 person, 24 person, 8 person hard, 24 person hard (that's what WoW is), and it just becomes redundant.

    Organizing serious 24 player content can also take some time and would only add more waiting to the already-present waiting room that hitting level 50 becomes. I am not against this type of content, but I'm saying that SE should be really careful with this in order to not have the oversaturation of gear and content redundancy that WoW has brought upon itself.
    (0)
    Last edited by Odett; 03-20-2014 at 10:28 AM.

  2. #32
    Player
    Airikay's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    364
    Character
    Ineb Yakiria
    World
    Diabolos
    Main Class
    White Mage Lv 60
    I'd even settle for how they claimed CT would be right below Coil. As it stands its faceroll easy and I'd put the level of difficulty between the 2.0 and 2.1 4 man dungeons. The only time you ever really have an issue is sometimes trolls the first pull and tail swips alliance or an OT doesn't want to grab IG. But really a BLM can tank them easy. Nothing about it is really that difficult. I'd even settle for something tuned to the lower turns in Coil.

    And to above poster, most that want a harder 24 man dont even care about loot. Just want a challenge, something that can be fun.
    (1)
    Last edited by Airikay; 03-20-2014 at 09:47 AM.

  3. #33
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    I understand that, but loot will play a part in the equation whether we want it or not. There are people that care less about loot and more content like you and I, but there must still be loot in these hypothetical new dungeons, and all I'm saying is that SE should handle the iLv and distribution with care.

    I also hate faceroll content and if things are like we hope, then the next CT will be a step down from the new turns of BC, but nowhere near as easy as it is now. I am all for making CT harder, but less for making more content require 24 players or scale to 24 players for the reasons I've listed above.
    (0)
    Last edited by Odett; 03-20-2014 at 10:45 AM.

  4. #34
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Yes but CT is jokishly easy...

    If people want to experience the content who are casual & can't handle as difficult...

    SE could provide an echo-buff option with reduced ilvl loot (in comparison to non-Echo'd defeat).
    (0)
    Last edited by Gesser; 03-20-2014 at 01:00 PM.

  5. #35
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    I just want to mention to the people saying CT is all vanity. While it is somewhat easy enough to get ilvl90, CT is more than just vanity for many people. Like my healers for example. Its a stepping stone either for alts or in between DL and coil.
    (1)
    You should have bought an authenticator.....



    Your tears feed me....

  6. #36
    Player
    Xayoc's Avatar
    Join Date
    Aug 2013
    Location
    Hawaii
    Posts
    345
    Character
    Youko Nakajima
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Musashidon View Post
    we will get the next part of ct in 2.3
    I don't think OP is looking for Casual Tower 2.0, more looking for something more akin to Heroic/Hard Mode Raids.
    (2)

  7. #37
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    What about 16-man rather...

    Less headache of 24 ppl, less stringent "raw player" requirement making it more readily avail. to smaller FC's.
    (0)

  8. #38
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i'm against make content for large FC only, it will simply hurt a lot people not part of them.
    more important, the game was not designed for large FC at the start and now the large FC ask the game to adapt to them need. when you see that the harder content is at 8, why make an FC of 30+ people?
    other point people often use the FC like they are in an LS, meaning, the FC become the community at which they belong, when FC normally must serve as gathering of people with who you play most of the time.

    i know that some guild have come from other game and have large group, sadly as the game is, the harder content it's for 8 people. it's easier to balance it, easier to make challenging content for 8 people than 24 people. i doubt they will add more challenging content that only for large FC with special reward only.
    (0)

  9. #39
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Right now content is only for small FC's in a sense however... how is that equitable to the large group of friends who want to experience content together... it works both ways.

    If you have a small FC, novel idea, make friends with another small FC & pair up from time to time. MMO's are meant to be social to some degree anyway...

    Also, it could be that players have the option or pugging the remaining alliance or two, similar to CT.
    (1)

  10. #40
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Wrong game. Hard enough to recruit for difficult 8 man content as it is. Imagine 24 man? In the same vein that Yoshi p doesn't want content that favours no life grinders, I doubt he wants to add content that is basically large FC - only.

    24 man content will remain easy mode in this game. The next ct instalment will be of similar difficulty to the current one.
    (2)

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