Back in 11 i have like 4-5 mule, so i don;t see a problem with this.
Back in 11 i have like 4-5 mule, so i don;t see a problem with this.
You never heard of gardening mules, or crafting mules? In a game where you could only obtain the highest level of crafting in one school + fishing, crafting mules had a significant effect on the economy and I personally made a nice income off of my gardening mules. Sure the start-up costs were more significant (both in terms of real money and gil) but they ended up having a much greater return than what it sounds like the Venture system will have. How long did it take them to get from the add $1 to the subscription fee they had at the start of FFXI to the mog satchel incentive to buy a security token or the tidal amulet 1/24hr Home Point teleport, it was something like 7 years wasn't it? Hell, it even took them the better part of a decade to add in paid server transfers and by the time I quit the game they still hadn't added paid character redesigns. Chances are if these features signifies some descent in to anarchy and madness it'll be long after most of us have moved on to the next generation of games.
Last edited by LemmingKingXXX; 03-20-2014 at 04:07 AM. Reason: screw you character limit
Originally Posted by Obsy
Criticizing the devs for investigating other MMOs is like criticizing a writer for reading books.Free Company, Linkshell, Insane Asylum: http://lewdwhispers.enjin.com/home
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