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  1. #1
    Player
    EasymodeX's Avatar
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    Sep 2013
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    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by GhaleonM View Post
    If you were trying to make a case against it, outgoing damage was the way to go. DPS is worthless. I understand you may be new to ACT, but DPS isn't something worth looking at because it can be very skewed.
    I don't make it a habit to group with people who afk until the last moment and drop a burst to intentionally skew secondary metrics. I suppose your experience is different?

    You may not realize it if you are new to ACT, but there is also a duration field so you can identify results that are inapplicable due to short contact time.

    As a side thing, how else would you propose to parse Atomos DPS?
    (0)

  2. #2
    Player
    GhaleonM's Avatar
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    Sep 2013
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    Character
    Ghaleon Majere
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by EasymodeX View Post
    I don't make it a habit to group with people who afk until the last moment and drop a burst to intentionally skew secondary metrics. I suppose your experience is different?

    You may not realize it if you are new to ACT, but there is also a duration field so you can identify results that are inapplicable due to short contact time.

    As a side thing, how else would you propose to parse Atomos DPS?
    You do realize even one second in a delay will heavily skew the DPS reading in ACT. And I already told you, outgoing dmg is the only way to value DPS on a mob that's like Atomos to see excactly how much dmg you're doing OR you can just end the counter once its dead to get an accurate dps reading like I do on those. Whether you like it or not DPS is worthless.

    FTR I'm not new to ACT is originates from EQ2, a game I played from launch I know and understands how it works unlike most people who are just now being introduced to it.
    (0)

  3. #3
    Player
    NeoAmon's Avatar
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    Aug 2013
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    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by GhaleonM View Post
    You do realize even one second in a delay will heavily skew the DPS reading in ACT. And I already told you, outgoing dmg is the only way to value DPS on a mob that's like Atomos to see excactly how much dmg you're doing OR you can just end the counter once its dead to get an accurate dps reading like I do on those. Whether you like it or not DPS is worthless.

    FTR I'm not new to ACT is originates from EQ2, a game I played from launch I know and understands how it works unlike most people who are just now being introduced to it.
    So you are saying look at the total damage not the DPS or EncDPS?
    (0)

  4. #4
    Player
    GhaleonM's Avatar
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    Sep 2013
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    Character
    Ghaleon Majere
    World
    Gilgamesh
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    Thaumaturge Lv 60
    Quote Originally Posted by NeoAmon View Post
    So you are saying look at the total damage not the DPS or EncDPS?
    Depends on how you view DPS...imo I count the times where nothing happens as part of the encounter so I always look at EncDPS no matter the gaps in time its all relative to the fight. Now if you wanted to know something specific using EasyModeX's examples like the dmg on Titan's Gaol's or the heart, with ACT you can simply look at the dmg done to that specific mob to see who is doing the most dmg to it etc. my whole point is the DPS column is ACT is worthless and should never be used to look at for any reason tbh. It's just not accurate...one second can heavily skew numbers.
    (1)

  5. #5
    Player
    Kitfox's Avatar
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    Nov 2011
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    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by GhaleonM View Post
    FTR I'm not new to ACT is originates from EQ2, a game I played from launch I know and understands how it works unlike most people who are just now being introduced to it.
    I'm new to ACT so I'd like to ask: how the encounters should be set up to get accurate readings? So far I've mostly been running it stock with encounter end timer at 6 seconds and merging encounters or using the "all" tabs for the whole encounter with no wipes. But I have a feeling that the encounter end timer might be cutting out DoTs and stopping the encounter timer if there are disconnects longer than the stop timer, thus skewing the EncDPS count by reducing off time, but I'm not really sure how it works. Is it better to have a really long end timer to keep everything in one encounter and then end manually? Or if you keep a shorter timer, that you don't worry about, does it still give out accurate readings?
    (0)

  6. #6
    Player
    GhaleonM's Avatar
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    Sep 2013
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    Character
    Ghaleon Majere
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kitfox View Post
    Is it better to have a really long end timer to keep everything in one encounter and then end manually? Or if you keep a shorter timer, that you don't worry about, does it still give out accurate readings?
    I have my encounter stopping at 11 seconds, but for fights like Twin if you don't want to break you can set it to around 20, only issue is for short fights it might merge them together, but for the most part that'll only be trash. Longer the ending timer the better for this game tbh imo.
    (1)

  7. #7
    Player
    EasymodeX's Avatar
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    Sep 2013
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    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by GhaleonM View Post
    I already told you, outgoing dmg is the only way to value DPS on a mob that's like Atomos to see excactly how much dmg you're doing
    Comparing total damage is worthless when comparing between different attempts. Your total damage if you have good DPS party members will be much lower than if you have crappy teammates, even if you do more DPS.

    Try harder, much harder.

    FTR I'm not new to ACT is originates from EQ2, a game I played from launch I know and understands how it works unlike most people who are just now being introduced to it.
    Rofl. You can stop trying to be cool now, kid.



    That tangent aside, I have my encounter culling at 16s or something. If pets don't get hit by divebombs, you have like a guaranteed 30 second gap in the T5 fight, so you'd have to set it at 30s or higher to get consolidated T5 parses. However, 30s is pretty high and can impact other instances. I'm too lazy to change it just for T5, so I just merge the T5 segments.
    (0)
    Last edited by EasymodeX; 03-19-2014 at 10:46 PM.

  8. #8
    Player
    NeoAmon's Avatar
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    Aug 2013
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    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by EasymodeX View Post
    Comparing total damage is worthless when comparing between different attempts. Your total damage if you have good DPS party members will be much lower than if you have crappy teammates, even if you do more DPS.
    .
    Is it not the same case with EncDPS, shorter fight = higher DPS. If the healers are doing damage making the fight much shorter than usual, EncDPS will sky rocket.

    I think I'm missing something.
    (0)

  9. #9
    Player
    GhaleonM's Avatar
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    Sep 2013
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    Character
    Ghaleon Majere
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by NeoAmon View Post
    Is it not the same case with EncDPS, shorter fight = higher DPS. If the healers are doing damage making the fight much shorter than usual, EncDPS will sky rocket.

    I think I'm missing something.
    Actually this is exactly correct the shorter the fight the higher the EncDPS will be for the most part. Lets say you clear turn 1 one week in 3:30 seconds then the following week you kill it in 3min. You will see higher overall avg of enounter DPS being youre doing the same damage in a shorter time period meaning your avg dmg is higher to have killed it faster.

    EasyModeX has no idea wtf he is talking about, he busying making fake parses with MS Paint rather than understanding how ACT actually works.
    (3)

  10. #10
    Player
    GhaleonM's Avatar
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    Sep 2013
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    36
    Character
    Ghaleon Majere
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by EasymodeX View Post
    Comparing total damage is worthless when comparing between different attempts. Your total damage if you have good DPS party members will be much lower than if you have crappy teammates, even if you do more DPS.

    Try harder, much harder.



    Rofl. You can stop trying to be cool now, kid.



    That tangent aside, I have my encounter culling at 16s or something. If pets don't get hit by divebombs, you have like a guaranteed 30 second gap in the T5 fight, so you'd have to set it at 30s or higher to get consolidated T5 parses. However, 30s is pretty high and can impact other instances. I'm too lazy to change it just for T5, so I just merge the T5 segments.
    Total dmg is a better comparison if you're going to make one in regards to looking at DPS. As I stated before I only look at EncDPS only. Remember you think the DPS category has uses when it has none, zero, no point in looking at it.
    (2)