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  1. #11
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Edellis View Post
    no no no no no, they are not the same thing, because getting lucky or nothing with a % chance is not at all the same thing as guaranteed drops + points for running the dungeon in the first place. The lockout exists entirely to stop people from getting all the gear they want in a day because the Roulette+Tome system is so much more efficient, because no matter how many times you don't get an item, you're guaranteed something because of tomes. Not to mention, every lv50+ dungeon drops Myth tomes.

    The difference is, with drop rates you can run for 10 weeks straight and get absolutely nothing, with lockouts you are able to get something first day, but in the event you're just unlucky there is a maximum amount of runs (and time spent) before you're basically guaranteed something worthwhile. The difference is always moving forward.
    And now you're talking about luck, percentages are maths, luck is not involved at all, but i can see your point.

    You and the rest of ppl asking for us to leave have to realize about something, we don't want to remove instances, we don't to have epic gear dropping from NMs and we don't want to force you plat this kind of content, we want the option, and if it's a worse way to gear your char and will take longer, then why do you oppose to it?

    I can only see a reason, you don't want SE to spend resources and work time on something you don't like, but then you're being the selfish ones.

    This game can improve keeping the instanced content and adding open world content, both being compatible and in pair and none of them being mandatory. The problem here is most of you see it black or white when we can have both, and this game has the potential to have both with minor tweaks, but instead of supporting these ideas you just tell us to leave, but let me tell you something, this "like it or leave" is not a good commercial policy, in the end SE will have add more options to keep players like me paying for the game, now you can support the good ideas in the forums or reject then now and wait for SE to release some trash content that none liked and none will like.

    As a side note, more personal opinion that anything else, i see a lot of ppl saying they have fun running the same 3 dungeons for months because at the end they get a piece of gear and feel rewarded, but in my opinion, i play games because the content is fun, there's no fun on running the same dungeons over and over to feel you've achieved something, that makes the game feel like a job, i have more fun wen i can chose between running a dungeon or go hunting in open world with some friends, because the other way, if i want to play i'll feel forced to run dungeons to get gear.

    Quote Originally Posted by C-croft View Post
    Still not looking at the big picture, but that's ok. Who am I to tell you that you are wrong?
    Yes you are supposed to tell me where i'm wrong, because this is a discussion and if you cant explain your point i can't understand it, then you can't convince me and this whole thing loses its purpose.

    But i won't take excuses like it's "hard to balance" or "it will require a lot of work", because that's SE's matter to discuss not ours.





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    Last edited by Renik; 03-19-2014 at 05:32 AM.