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  1. #1
    Player
    Vensaval's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    251
    Character
    Vhen'li Sahval
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Edellis View Post
    0.02% drop rates

    I love how this is still an argument being used. Percentages below 1% aren't the only ones that exist in video games. Be real, people.
    (3)

  2. #2
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by Vensaval View Post
    I love how this is still an argument being used. Percentages below 1% aren't the only ones that exist in video games. Be real, people.
    The thing is, you guys need to stop pretending that FFXIV with "Open World" mechanics would be the same game. There is a reason those mechanics don't exist, and it's because they've been replaced with something else. There's also a reason you miss them, and thats because they offer an experience different than the one FFXIV is trying to give you.



    Instanced dungeons = lockout by design. You gain your items by completing content, and the only RNG that stops you is the roulette of which piece drops, which is also mitigated by Tome acquisition -- there is no traditional drop rate. The theme here is forward progress with playtime.



    Open World MMOs = lockout by respawn rates and drop %. You gain items by repeated defeat of enemies that drop your item. You gain what you want by getting lucky. Biggest determining factor other than pure RNG is your combined number of roles, I.E. playtime counter. The theme here is repetition.



    They are not the same, and adding in the mechanics of one over the other (that drop gear everyone will want) is just pure and simple bad game design. They will compete with one another.


    Quote Originally Posted by Yurimi View Post

    And before you tell me if I liked that kinda stuff so much to go back and play those instead... already did. Just killing time for FFXI maintenence to end on a game that is at the moment more entertaining for me than XIV.

    ...congratulations? Why don't you just make the switch permanent? Nobody is forcing you to pay to play this, and if you can spend your money elsewhere then what on earth is stopping you.


    Look, Square isn't going to suddenly turn this game into Final Fantasy 11. It just isn't going to happen. This game is the way it is because the design team doesn't care for open-world MMO antics, something i IMMEDIATELY noticed when I started playing XIV, and is currently the only reason im still subscribed. It's clear the game is catering more to people like me, and not you.

    So i'd honestly suggest you just save the frustration and quit. I'm not even kidding. I've played my fair share of MMOs, and if you are annoyed with the general design path of the game, you're eventually just going to hate it anyway. It isn't going to change.
    (1)
    Last edited by Edellis; 03-19-2014 at 03:11 AM.