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  1. #1
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Shika View Post
    Oh I quite agree with you, if that is what they end up doing. However I'm still not sure that they will implement Offensive spells in that way... at least I hope not.
    Is there any other way?
    (0)

  2. #2
    Player
    Shika's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Sorel View Post
    Is there any other way?
    Well as I previously stated I personally think they will do this:

    "I see all Defensive spells (Cure, Protect, Shell, Stoneskin, Shockspikes etc) being made automatically AoE and all Offensive spells (nukes, absorbs and crowd control spells) being made automatically single target only. The only exception I can think of would be Raise/Resurrect which should stay as single target.
    I can live with this (although I had no problem with the AoE toggle in the first place and am slightly sad to see it taken away), but hate generation for Defensive spells for mages should pull less hate than they do at the moment. Timers on Crowd Control spells should be adjusted down for spells like Sleep especially. That's my opinion anyway."

    Meaning that I think to get around it they will make all nuking spells single target only. I know some mobs are grouped together in leves so for CON this will be a PITA, but a lot of people hate the fact that outside of leves at the moment they accidently catch adds with spells outside of the main mob being targeted by the party and losing SP etc.

    I'm not saying that I agree with this, but this is personally how I see them initially adjusting spells.
    Of course it is just speculation
    (0)

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