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  1. #1
    Player
    Tsuga's Avatar
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    Tsuga Lem
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    Balmung
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    Conjurer Lv 70
    This now brings up the issue of having two spells that do the same exact thing.

    So if I'm understanding correctly, they're going to be changing Tier II spells into AoEs, or something along those lines. As highlighted earlier in this thread, this will force us to equip the same spell twice, just to get the same effect that we currently have with the toggle. It's redundant.

    Now if the entire AP and Action Bar system is being revamped I have less of a problem, but even if that's the case I still feel like this is a step backwards. The AoE Toggle was a great idea, and it streamlined an otherwise clunky process that is present in most MMOs.

    It sounds like this idea is set in stone, and being worked into the new battle system, so we'll just have to see how it goes. Doesn't mean that I'm happy with the fact that the solution to user complaints almost always seems to be to remove features from the game. If we cut off every branch whenever we have an issue with it, eventually this game is just going to be a dead stump.

    Quote Originally Posted by Coglin View Post
    BAD BAD idea.

    I fail to see why thus is an issue in the first place.

    All too often people pull before I get buffs off. They are instant aggro. AoE debuffs are instant aggro.........
    Truth.
    (6)
    Last edited by Emdub; 06-23-2011 at 05:43 AM. Reason: Removed previously deleted comment from quote

  2. #2
    Player
    Shika's Avatar
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    Ellana Trevelyan
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    Excalibur
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    Thaumaturge Lv 60
    Quote Originally Posted by Tsuga View Post
    This now brings up the issue of having two spells that do the same exact thing.

    As highlighted earlier in this thread, this will force us to equip the same spell twice, just to get the same effect that we currently have with the toggle. It's redundant.
    My understanding of Bayohne's reply is that we will not have two spells to do the same thing- i.e. an AoE and a single target version. I think they are simply adjusting spells to be just one thing or the other.
    (0)

  3. #3
    Player
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    Quote Originally Posted by Shika View Post
    My understanding of Bayohne's reply is that we will not have two spells to do the same thing- i.e. an AoE and a single target version. I think they are simply adjusting spells to be just one thing or the other.
    Right, which basically means that if you don't want to hit all of the coblyns that are surrounding you, you're going to have to equip Aero I, and Aero II, because Aero II will be AoE, while Aero I isn't. It's the same problem as making Aeroga II ala XI's system. All I want is one version of the spell on my bar. I'm a CON, I get spells of every element, and I don't want my bar gummed up with two spells of the same element in varying strengths just so that I don't aggro every mob in my general vicinity.

    If they just made every spell AoE then CON would easily be the most frustrating experience ever, for everyone.
    (6)

  4. #4
    Player
    Shika's Avatar
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    Quote Originally Posted by Tsuga View Post
    Right, which basically means that if you don't want to hit all of the coblyns that are surrounding you, you're going to have to equip Aero I, and Aero II, because Aero II will be AoE, while Aero I isn't. It's the same problem as making Aeroga II ala XI's system. All I want is one version of the spell on my bar. I'm a CON, I get spells of every element, and I don't want my bar gummed up with two spells of the same element in varying strengths just so that I don't aggro every mob in my general vicinity.

    If they just made every spell AoE then CON would easily be the most frustrating experience ever, for everyone.
    Oh I quite agree with you, if that is what they end up doing. However I'm still not sure that they will implement Offensive spells in that way... at least I hope not.
    (0)

  5. #5
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    Sorel's Avatar
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    Sorel Evans
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    Ragnarok
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    Blacksmith Lv 38
    Quote Originally Posted by Shika View Post
    Oh I quite agree with you, if that is what they end up doing. However I'm still not sure that they will implement Offensive spells in that way... at least I hope not.
    Is there any other way?
    (0)

  6. #6
    Player
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    Quote Originally Posted by Sorel View Post
    Is there any other way?
    Well as I previously stated I personally think they will do this:

    "I see all Defensive spells (Cure, Protect, Shell, Stoneskin, Shockspikes etc) being made automatically AoE and all Offensive spells (nukes, absorbs and crowd control spells) being made automatically single target only. The only exception I can think of would be Raise/Resurrect which should stay as single target.
    I can live with this (although I had no problem with the AoE toggle in the first place and am slightly sad to see it taken away), but hate generation for Defensive spells for mages should pull less hate than they do at the moment. Timers on Crowd Control spells should be adjusted down for spells like Sleep especially. That's my opinion anyway."

    Meaning that I think to get around it they will make all nuking spells single target only. I know some mobs are grouped together in leves so for CON this will be a PITA, but a lot of people hate the fact that outside of leves at the moment they accidently catch adds with spells outside of the main mob being targeted by the party and losing SP etc.

    I'm not saying that I agree with this, but this is personally how I see them initially adjusting spells.
    Of course it is just speculation
    (0)

  7. #7
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    Quote Originally Posted by Tsuga View Post
    Right, which basically means that if you don't want to hit all of the coblyns that are surrounding you, you're going to have to equip Aero I, and Aero II, because Aero II will be AoE, while Aero I isn't. It's the same problem as making Aeroga II ala XI's system. All I want is one version of the spell on my bar. I'm a CON, I get spells of every element, and I don't want my bar gummed up with two spells of the same element in varying strengths just so that I don't aggro every mob in my general vicinity.

    If they just made every spell AoE then CON would easily be the most frustrating experience ever, for everyone.
    Intresting how you know so much about the desgin of the AOE toggle. Far as im concerned your speculating about what will happen, and you have 0 evidence to support your statement. This is where this shit starts, and it really needs to end. Stop speculating and thinking you know whats going on behind closed doors.
    (1)

  8. #8
    Player
    Tsuga's Avatar
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    Tsuga Lem
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    Balmung
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    Conjurer Lv 70
    Quote Originally Posted by Dragonlord View Post
    Intresting how you know so much about the desgin of the AOE toggle. Far as im concerned your speculating about what will happen, and you have 0 evidence to support your statement. This is where this shit starts, and it really needs to end. Stop speculating and thinking you know whats going on behind closed doors.
    If you had read the post that this was in response to, you'd see that I was responding to her hypothetical situation.

    We DON'T know what the devs are thinking, but what we do know is that they're changing a system that works perfectly fine, [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
    (4)
    Last edited by Baccanale; 06-23-2011 at 09:03 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.

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