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  1. #371
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Bayohne View Post
    I prodded for some more details about the system to hopefully give you guys a better understanding at what the current plan is. The current policy of allowing spells to be cast both as an individual-target and AoE will be done away with. During the armoury system improvements spells will be evaluated and determined whether they will be an individual target spell or an AoE spell on a case by case basis.
    While that's a bit sad to hear, thanks for the clarification at any rate.
    (3)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  2. #372
    Player
    Sorel's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Bayohne View Post
    I prodded for some more details about the system to hopefully give you guys a better understanding at what the current plan is. The current policy of allowing spells to be cast both as an individual-target and AoE will be done away with. During the armoury system improvements spells will be evaluated and determined whether they will be an individual target spell or an AoE spell on a case by case basis.
    Thank you for the clarification, Bayohne.

    I can't say that I agree with the decision the Development Team made. But I can understand that they may need more spells in the overall ability pool in order to balance the Armory System "improvements", and that getting rid of the AoE option essentially doubles the number of spells they can redistribute to achieve that balance.

    It's too bad. AoE for Disciples Of Magic was one of the unique features of FFXIV. I'm sorrowful to see it go.
    (5)

  3. #373
    Player
    viion's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Well hopefully targetting is done a bit better, with the removal of aoe it should bring back the instant Heal > PT select without confirmation which will make single targetting healing better as AOE Heal will most likely have upped hate due to being its own skill, otherwise i'd be pointless to have a single cure.

    Similar situation with AOE Nukes but instead of more hate you hit more targets so works lil differently.
    (2)

  4. #374
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Bayohne View Post
    I prodded for some more details about the system to hopefully give you guys a better understanding at what the current plan is. The current policy of allowing spells to be cast both as an individual-target and AoE will be done away with. During the armoury system improvements spells will be evaluated and determined whether they will be an individual target spell or an AoE spell on a case by case basis.
    Wonderful....... might as well kiss everything else goodbye too. Im pretty sure they plan on Doing away with the armory system, AC system, and having to set a skill/spell on your action bar in order to use it too. That way DoM can use every spell in their arsenal from FFXI-style mini-menu or just macros.
    (0)
    Last edited by Reika; 06-23-2011 at 03:44 AM.

  5. #375
    Player
    Frisque's Avatar
    Join Date
    Mar 2011
    Posts
    265
    Character
    Frisque Isamidget
    World
    Balmung
    Main Class
    Conjurer Lv 50
    okies, thanks for the info Bayhone.

    .................can I pitchfork rage now?

    Edit: Also, HAI TSUGA & ROWYNE!

    Edit again: Ok, NM. I'm over it. I'll save my full-blown bat-poo crazy rage for AFTER the change is implemented to see if I like it or not.
    (2)
    Last edited by Frisque; 06-23-2011 at 03:45 AM.


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  6. #376
    Player
    Shika's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Bayohne View Post
    I prodded for some more details about the system to hopefully give you guys a better understanding at what the current plan is. The current policy of allowing spells to be cast both as an individual-target and AoE will be done away with. During the armoury system improvements spells will be evaluated and determined whether they will be an individual target spell or an AoE spell on a case by case basis.
    Hmmm interesting idea... does make me concerned slightly though, for example if they make Sleep single target only and you need to crowd control several mobs- hopefully cool-downs in this case would be adjusted for spells like this.

    Glad that we're getting some feedback on this topic though, thanks Bayohne! ^^
    (0)

  7. #377
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Bayohne View Post
    I prodded for some more details about the system to hopefully give you guys a better understanding at what the current plan is. The current policy of allowing spells to be cast both as an individual-target and AoE will be done away with. During the armoury system improvements spells will be evaluated and determined whether they will be an individual target spell or an AoE spell on a case by case basis.
    Sounds like buffs and cures could at least be automatic AoEs then.
    (0)

  8. #378
    Player

    Join Date
    May 2011
    Location
    Gridania
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    1,302
    Quote Originally Posted by normalforce View Post
    Sounds like buffs and cures could at least be automatic AoEs then.
    BAD BAD idea.

    I fail to see why thus is an issue in the first place.

    All too often people pull before I get buffs off. They are instant aggro. AoE debuffs are instant aggro.........
    (3)
    Last edited by Emdub; 06-23-2011 at 05:42 AM. Reason: Inflammatory comment(s)

  9. #379
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    This now brings up the issue of having two spells that do the same exact thing.

    So if I'm understanding correctly, they're going to be changing Tier II spells into AoEs, or something along those lines. As highlighted earlier in this thread, this will force us to equip the same spell twice, just to get the same effect that we currently have with the toggle. It's redundant.

    Now if the entire AP and Action Bar system is being revamped I have less of a problem, but even if that's the case I still feel like this is a step backwards. The AoE Toggle was a great idea, and it streamlined an otherwise clunky process that is present in most MMOs.

    It sounds like this idea is set in stone, and being worked into the new battle system, so we'll just have to see how it goes. Doesn't mean that I'm happy with the fact that the solution to user complaints almost always seems to be to remove features from the game. If we cut off every branch whenever we have an issue with it, eventually this game is just going to be a dead stump.

    Quote Originally Posted by Coglin View Post
    BAD BAD idea.

    I fail to see why thus is an issue in the first place.

    All too often people pull before I get buffs off. They are instant aggro. AoE debuffs are instant aggro.........
    Truth.
    (6)
    Last edited by Emdub; 06-23-2011 at 05:43 AM. Reason: Removed previously deleted comment from quote

  10. #380
    Player
    Shika's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Coglin View Post
    All too often people pull before I get buffs off. They are instant aggro. AoE debuffs are instant aggro.........
    True, but they are reworking hate algorithms.
    I see all Defensive spells (Cure, Protect, Shell, Stoneskin, Shockspikes etc) being made automatically AoE and all Offensive spells (nukes, absorbs and crowd control spells) being made automatically single target only. The only exception I can think of would be Raise/Resurrect which should stay as single target.
    I can live with this (although I had no problem with the AoE toggle in the first place and am slightly sad to see it taken away), but hate generation for Defensive spells for mages should pull less hate than they do at the moment. Timers on Crowd Control spells should be adjusted down for spells like Sleep especially. That's my opinion anyway.

    All we can do is wait and see...
    (1)

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