While that's a bit sad to hear, thanks for the clarification at any rate.I prodded for some more details about the system to hopefully give you guys a better understanding at what the current plan is. The current policy of allowing spells to be cast both as an individual-target and AoE will be done away with. During the armoury system improvements spells will be evaluated and determined whether they will be an individual target spell or an AoE spell on a case by case basis.
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Thank you for the clarification, Bayohne.I prodded for some more details about the system to hopefully give you guys a better understanding at what the current plan is. The current policy of allowing spells to be cast both as an individual-target and AoE will be done away with. During the armoury system improvements spells will be evaluated and determined whether they will be an individual target spell or an AoE spell on a case by case basis.
I can't say that I agree with the decision the Development Team made. But I can understand that they may need more spells in the overall ability pool in order to balance the Armory System "improvements", and that getting rid of the AoE option essentially doubles the number of spells they can redistribute to achieve that balance.
It's too bad. AoE for Disciples Of Magic was one of the unique features of FFXIV. I'm sorrowful to see it go.
Well hopefully targetting is done a bit better, with the removal of aoe it should bring back the instant Heal > PT select without confirmation which will make single targetting healing better as AOE Heal will most likely have upped hate due to being its own skill, otherwise i'd be pointless to have a single cure.
Similar situation with AOE Nukes but instead of more hate you hit more targets so works lil differently.
Wonderful....... might as well kiss everything else goodbye too. Im pretty sure they plan on Doing away with the armory system, AC system, and having to set a skill/spell on your action bar in order to use it too. That way DoM can use every spell in their arsenal from FFXI-style mini-menu or just macros.I prodded for some more details about the system to hopefully give you guys a better understanding at what the current plan is. The current policy of allowing spells to be cast both as an individual-target and AoE will be done away with. During the armoury system improvements spells will be evaluated and determined whether they will be an individual target spell or an AoE spell on a case by case basis.
Last edited by Reika; 06-23-2011 at 03:44 AM.
okies, thanks for the info Bayhone.
.................can I pitchfork rage now?
Edit: Also, HAI TSUGA & ROWYNE!
Edit again: Ok, NM. I'm over it. I'll save my full-blown bat-poo crazy rage for AFTER the change is implemented to see if I like it or not.
Last edited by Frisque; 06-23-2011 at 03:45 AM.
http://www.onslaughtls.com
Hmmm interesting idea... does make me concerned slightly though, for example if they make Sleep single target only and you need to crowd control several mobs- hopefully cool-downs in this case would be adjusted for spells like this.I prodded for some more details about the system to hopefully give you guys a better understanding at what the current plan is. The current policy of allowing spells to be cast both as an individual-target and AoE will be done away with. During the armoury system improvements spells will be evaluated and determined whether they will be an individual target spell or an AoE spell on a case by case basis.
Glad that we're getting some feedback on this topic though, thanks Bayohne! ^^
Sounds like buffs and cures could at least be automatic AoEs then.I prodded for some more details about the system to hopefully give you guys a better understanding at what the current plan is. The current policy of allowing spells to be cast both as an individual-target and AoE will be done away with. During the armoury system improvements spells will be evaluated and determined whether they will be an individual target spell or an AoE spell on a case by case basis.
Last edited by Emdub; 06-23-2011 at 05:42 AM. Reason: Inflammatory comment(s)
This now brings up the issue of having two spells that do the same exact thing.
So if I'm understanding correctly, they're going to be changing Tier II spells into AoEs, or something along those lines. As highlighted earlier in this thread, this will force us to equip the same spell twice, just to get the same effect that we currently have with the toggle. It's redundant.
Now if the entire AP and Action Bar system is being revamped I have less of a problem, but even if that's the case I still feel like this is a step backwards. The AoE Toggle was a great idea, and it streamlined an otherwise clunky process that is present in most MMOs.
It sounds like this idea is set in stone, and being worked into the new battle system, so we'll just have to see how it goes. Doesn't mean that I'm happy with the fact that the solution to user complaints almost always seems to be to remove features from the game. If we cut off every branch whenever we have an issue with it, eventually this game is just going to be a dead stump.
Truth.
Last edited by Emdub; 06-23-2011 at 05:43 AM. Reason: Removed previously deleted comment from quote
True, but they are reworking hate algorithms.
I see all Defensive spells (Cure, Protect, Shell, Stoneskin, Shockspikes etc) being made automatically AoE and all Offensive spells (nukes, absorbs and crowd control spells) being made automatically single target only. The only exception I can think of would be Raise/Resurrect which should stay as single target.
I can live with this (although I had no problem with the AoE toggle in the first place and am slightly sad to see it taken away), but hate generation for Defensive spells for mages should pull less hate than they do at the moment. Timers on Crowd Control spells should be adjusted down for spells like Sleep especially. That's my opinion anyway.
All we can do is wait and see...
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