
My understanding of Bayohne's reply is that we will not have two spells to do the same thing- i.e. an AoE and a single target version. I think they are simply adjusting spells to be just one thing or the other.



Right, which basically means that if you don't want to hit all of the coblyns that are surrounding you, you're going to have to equip Aero I, and Aero II, because Aero II will be AoE, while Aero I isn't. It's the same problem as making Aeroga II ala XI's system. All I want is one version of the spell on my bar. I'm a CON, I get spells of every element, and I don't want my bar gummed up with two spells of the same element in varying strengths just so that I don't aggro every mob in my general vicinity.
If they just made every spell AoE then CON would easily be the most frustrating experience ever, for everyone.

Oh I quite agree with you, if that is what they end up doing. However I'm still not sure that they will implement Offensive spells in that way... at least I hope not.Right, which basically means that if you don't want to hit all of the coblyns that are surrounding you, you're going to have to equip Aero I, and Aero II, because Aero II will be AoE, while Aero I isn't. It's the same problem as making Aeroga II ala XI's system. All I want is one version of the spell on my bar. I'm a CON, I get spells of every element, and I don't want my bar gummed up with two spells of the same element in varying strengths just so that I don't aggro every mob in my general vicinity.
If they just made every spell AoE then CON would easily be the most frustrating experience ever, for everyone.

Well as I previously stated I personally think they will do this:
"I see all Defensive spells (Cure, Protect, Shell, Stoneskin, Shockspikes etc) being made automatically AoE and all Offensive spells (nukes, absorbs and crowd control spells) being made automatically single target only. The only exception I can think of would be Raise/Resurrect which should stay as single target.
I can live with this (although I had no problem with the AoE toggle in the first place and am slightly sad to see it taken away), but hate generation for Defensive spells for mages should pull less hate than they do at the moment. Timers on Crowd Control spells should be adjusted down for spells like Sleep especially. That's my opinion anyway."
Meaning that I think to get around it they will make all nuking spells single target only. I know some mobs are grouped together in leves so for CON this will be a PITA, but a lot of people hate the fact that outside of leves at the moment they accidently catch adds with spells outside of the main mob being targeted by the party and losing SP etc.
I'm not saying that I agree with this, but this is personally how I see them initially adjusting spells.
Of course it is just speculation![]()
Intresting how you know so much about the desgin of the AOE toggle. Far as im concerned your speculating about what will happen, and you have 0 evidence to support your statement. This is where this shit starts, and it really needs to end. Stop speculating and thinking you know whats going on behind closed doors.Right, which basically means that if you don't want to hit all of the coblyns that are surrounding you, you're going to have to equip Aero I, and Aero II, because Aero II will be AoE, while Aero I isn't. It's the same problem as making Aeroga II ala XI's system. All I want is one version of the spell on my bar. I'm a CON, I get spells of every element, and I don't want my bar gummed up with two spells of the same element in varying strengths just so that I don't aggro every mob in my general vicinity.
If they just made every spell AoE then CON would easily be the most frustrating experience ever, for everyone.



If you had read the post that this was in response to, you'd see that I was responding to her hypothetical situation.Intresting how you know so much about the desgin of the AOE toggle. Far as im concerned your speculating about what will happen, and you have 0 evidence to support your statement. This is where this shit starts, and it really needs to end. Stop speculating and thinking you know whats going on behind closed doors.
We DON'T know what the devs are thinking, but what we do know is that they're changing a system that works perfectly fine, [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
Last edited by Baccanale; 06-23-2011 at 09:03 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.
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