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  1. #91
    Player
    Pentt's Avatar
    Join Date
    Aug 2013
    Posts
    102
    Character
    Ara Hoshizora
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    I bet a lot of people wish having ilvl90 and the ability to move out of red circles would get them a T5 kill every week.
    (0)

  2. #92
    Player
    Pots_Talos's Avatar
    Join Date
    Sep 2013
    Posts
    153
    Character
    Pots Talos
    World
    Exodus
    Main Class
    Gladiator Lv 50
    The only dancing in this game is Titan and all it takes is a little memorization.
    (0)
    Dovie’andi se tovya sagain

  3. #93
    Player
    Alcyon1's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Alcyon Eldara
    World
    Moogle
    Main Class
    Archer Lv 50
    Quote Originally Posted by DraikTempest View Post
    I wouldn't mind more mechanics like the fight at the end of Castrum Meridianum. Just... with something that actually required effort to kill. Or maybe a dungeon that the boss basically created a red light green light game and if you moved/attacked during a red light phase you get insta killed?
    The color blinds are not really welcoming this idea.
    (0)

  4. #94
    Player
    Bahd_Monkey's Avatar
    Join Date
    Aug 2013
    Location
    Tower Of Latria
    Posts
    173
    Character
    Pale Esper
    World
    Midgardsormr
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Sibyll View Post
    For boss encounters I could see this working if handled properly. For example, Ifrit might get increased damage from Ice, normal damage from Lightning and be healed by Fire and so a Black Mage might need to adjust his rotation between encounters.
    Not just boss encounters but mobs as well, especially if you had mobs made up of enemies that had different elemental and physical attack strengths and weaknesses. It would have to be balanced so that no job was left out (i.e. useless) and it would make fights a lot more interesting.

    And how come healers can't cast healing spells on the undead to damage them, or swiftcast rez to kill them? This is a staple in other FF games and would make for a really fun mix up of the way the game is played now.
    (0)

  5. #95
    Player
    calibrex's Avatar
    Join Date
    Jan 2014
    Posts
    5
    Character
    Lec'ri Dh'ra
    World
    Lich
    Main Class
    Thaumaturge Lv 50
    Wasnt there a Video for 2.2 who got told that they will change alot of this Stuff in the close Future ?

    Like random Boss-Attacks, and for Trashgroups that they have to be killed in a special Order ? which changes with every new Visit to the Dungeons ?


    I think i can barly remember that they talked about it.
    (0)
    Last edited by calibrex; 03-10-2014 at 06:26 PM.

  6. #96
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    I'd like to see a variety of boss encounters. I agree though, some DPS-checks like Brutallus (Sunwell Plateau) and Patchwerk (Naxx) from WoW would give nice variety to what the game already offers.
    (0)

  7. #97
    Player
    Simaril's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Simaril Ratbane
    World
    Goblin
    Main Class
    Carpenter Lv 50
    Status effects and elements were traditionally important in FF games. Mana and threat are traditionally important in MMOs. They seem trivialized now. I'm cool with the game being untraditional... but it seems like many encounters are just very slight gearchecks and dancing.
    (1)

  8. #98
    Player
    Alcyon1's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Alcyon Eldara
    World
    Moogle
    Main Class
    Archer Lv 50
    Quote Originally Posted by Simaril View Post
    but it seems like many encounters are just very slight gearchecks and dancing.
    Titan and Ifrit EX are dancing, for the rest ....

    Garuda EX ? Everybody packs in the middle, DPS Garuda. Garuda disappears, let's go hide and let's pack again. Repreat.
    T1 ? The first add require some dancing, but the boss is more "let's just push left/right for 2 seconds every minute".
    T2 ? You are calling the disease a dance ?
    T3 ? A rush.
    T4 ? Seriously ?
    T5 ? Well, there is some dancing, but almost everything is in this fight. This fight is really what I want to see in more boss, when everything is important.

    Do you know why you have too much dancing ? You spent countless hours on Titan HM. Go spend countless hours on Twin and let's talk about how dancing helped a lot (well, it does in P3 ).
    (1)

  9. #99
    Player
    Kako0404's Avatar
    Join Date
    Sep 2013
    Posts
    91
    Character
    Kakoo Onionhead
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    The OP makes a good point. The idea certainly is to put some strain to the range characters and put them in a more leveling playing field in terms of exposure of risk and mechanics. However, it's contradictory to the fact the game is still reliant on the holy trinity. You can't always have a global AOE element that damages range units the same way it does to melee but range units being so squishy feels like we (i only play range classes) are at a disadvantage and getting picked on. I would love to see some more puzzle and coop mechanics for the range characters instead of dancing to avoid dmg since it's way too unforgiving at times and latency comes into play.
    (0)

  10. #100
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Kako0404 View Post
    You can't always have a global AOE element that damages range units the same way it does to melee but range units being so squishy feels like we (i only play range classes) are at a disadvantage and getting picked on.
    In gear appropriate to the encounter, WotL will one-shot a melee just the same as it'll one-shot a ranged. It's actually laughable that you are suggesting ranged are "getting picked on" for being ranged, considering how many fights exist where the melee have to deal with the same, or similar, mechanics that the ranged do in addition to PBAoEs, Cleaves, Knockbacks, and Positional attacks.
    (0)

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