Quote Originally Posted by Anonymoose View Post

"MUSKETEER AND A SCOUT CLASS ARE BASICALLY OBLIGATIONS FOR THE FIRST EXPANSION" at this point....."

"More or less, some people just want to play a job that feels like thief. </shrug>....."
This is exactly what I'm thinking about it. Having said so, its fine, this is the Final Fantasy fan service. I just hope they do make it its own thing.

Quote Originally Posted by Anonymoose View Post
what makes it thiefly. Mobs hit by thieves in dungeons drop more gil? Small chance for chests to drop two items? Treasure Hunter for farming mats? Stealing as luck-based mechanism where what you steal influences what combo branches you can move through?
I am hoping they allow dynamics like this, but I'm terrified we'll fall back into our same mistakes from XI where some poor schlub becomes the token, "Thief" on the off chance he'll get them an extra drop from the BC chest, and aside from a gimmick or two the job is just a terrible DPS.