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  1. #1
    Player
    RolandDebreton's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    264
    Character
    Roland Debreton
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Anonymoose View Post

    "MUSKETEER AND A SCOUT CLASS ARE BASICALLY OBLIGATIONS FOR THE FIRST EXPANSION" at this point....."

    "More or less, some people just want to play a job that feels like thief. </shrug>....."
    This is exactly what I'm thinking about it. Having said so, its fine, this is the Final Fantasy fan service. I just hope they do make it its own thing.

    Quote Originally Posted by Anonymoose View Post
    what makes it thiefly. Mobs hit by thieves in dungeons drop more gil? Small chance for chests to drop two items? Treasure Hunter for farming mats? Stealing as luck-based mechanism where what you steal influences what combo branches you can move through?
    I am hoping they allow dynamics like this, but I'm terrified we'll fall back into our same mistakes from XI where some poor schlub becomes the token, "Thief" on the off chance he'll get them an extra drop from the BC chest, and aside from a gimmick or two the job is just a terrible DPS.
    (0)


    http://ordovalorum.enjin.com/ - Hyperion based Endgame/Achievement focused Free Company: family friendly, courteous and close.

  2. #2
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,043
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by RolandDebreton View Post
    I am hoping they allow dynamics like this, but I'm terrified we'll fall back into our same mistakes from XI
    They've been pretty good about making the classes have balanced usefulness if you play them well and don't stack all the same job. Needless to say, though, a lot of people are waiting for jobs like RDM, THF, and SAM, and Team Yoshi-P have shown that if the classic feel of the class doesn't have as much use as it once did in MMOs, that they're not afraid to shake it up. Not everyone is going to be pleased. The big one I'm worried about is Red Mage. It has to be in the game at some point. It's a major FF identity, but in XI they completely ruined the aspect of a magic-based front-line "Jack of All Trades, Master of None" DPS and made it a God.
    (1)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola