

What you call variety has horrible balance issues. Would you really want a drg relic upgrade which only does increased damage against dragon type monsters?
Also, not remotely excited for the new upgrades to relics if it will be another tomestone grinding quest to add a few more of the same stats. Give us *some* variety please, be it additional damage versus specific mob types, enhancements to particular skills, or even a means to unlocking a whole new weaponskill. Go ahead and say all this "crap" was already in XI, but the game needs more to it, period.


Plenty of stuff to be happy about.
Just need time to actually go through everything...



Just going to leave this here, you guys should really read reddit if you haven't been.
http://www.famitsu.com/news/201403/13049740.html
/InstaHype
http://dn.guildwork.com/
If only I could read Japanese... o.oJust going to leave this here, you guys should really read reddit if you haven't been.
http://www.famitsu.com/news/201403/13049740.html
/InstaHype
Pretty disappointed with the vanity system- not the format itself, but the restrictions. As you're limited to using gear usable by class only, you won't be able to have a DoM with any armour pieces (despite a certain BLM npc using armour), nor will any DoW be able to have any kind of robe. Really wanted to use the battlemage gear for my BRD. Even the cowls which are equippable by DoW can't be used as they are a 2 slot item. Crap![]()



Don't worry Reddit has you covered
"Just to summarize the names from the sources:
Boss (confirmed) of Amdapor Township: Diabolos (confirmed name)
Boss (confirmed) of Brayflox: Goblin Tank Mk.6 (confirmed name, could also be translated as "Type 6")
Coil Enemy (boss?): Lamia / Medusa (unconfirmed name)
Coil Enemy (boss?): Avatar (confirmed name, dark matter treant)
Coil Enemy (boss?): Rafflesia (confirmed name, dark matter ochu)"
http://dn.guildwork.com/
None of the DRG ultimate weapons were useless against everything but Dragons and you know this. Stop countering anything XI related brought up on these forums with situations that never existed :l


This. Get off the XI hate; it was the only other Final Fantasy MMO so God forbid they could take some ideas from it. And no, the suggestion I made was in addition to the obvious stat increases...didn't think I'd have to clarify but apparently I do.
Are you aware of the current vertical progression that's in this game? With each new patch they're making old gear obsolete, so technically, you could look at this all being "wasted development time". Also, the added effect versus a specific mob type was just an example of some variety as opposed to only increasing the base stats and damage.The direction of this game so far gives people options, if they were to release a spear that had Dragon Damage, there would be another spear probably out around the same time or later that didn't have dragon damage and had better stats, and no one would use the dragon damage spear except for like, 1 fight in the entire game, it's wasted development time, and if the dragon damage was actually good then people would just class stack, because trust me, the XIV community LOVES class stacking.
Last edited by Theplatter; 03-14-2014 at 06:32 AM.



The direction of this game so far gives people options, if they were to release a spear that had Dragon Damage, there would be another spear probably out around the same time or later that didn't have dragon damage and had better stats, and no one would use the dragon damage spear except for like, 1 fight in the entire game, it's wasted development time, and if the dragon damage was actually good then people would just class stack, because trust me, the XIV community LOVES class stacking.
http://dn.guildwork.com/
Don't know why I am even going to post this but what the heck...
Not even interested. Sure a few new dungeons, but with an ilvl 55 to enter, I really, really, REALLY do doubt that we will have any gear progression in there. Maybe we will get ilvl 65 or some stupid thing that people won't even want to wear. I am not seeing any type of gear progression that has any flavour or variety in stats. I hate looking like every single pld out there. We all have the same stats, there is nothing different between 2 equally geared paladins. I really want more flavour in gear choices, and stat choices. But, all we are getting is the same stats, more of the same stats and.... you guessed it, same stats.
FC Gardening, yea not even interested. Personal Housing? Not even interested. New beastman dailies? 120k for the Amal'jaa mount and I said "NOPE!" not happening. Not spending 120k gil on battle drake that will just carry me around. I got a free chocobo, well not exactly free, but I got a free ahriman, and the magitek armor after completing the original main story line before 2.1 addition of new story content, which I haven't even completed yet. Going into thornmarch for a chance to get a weapon that is useless to me since I have my Relic+1 was just not worth it. Going into the extremes for new jewelry? Nope! I have most of my myth/coil jewelry so no use going in there.
New tomestone to farm? Sounds like more speedruns to me. NOPE! I refuse to speed run. It just isn't worth it. I really want to love this game again, but sadly, I just can't. It just seems.... It seems to me that they just don't care about making actual progression in dungeons, and new content. All I am seeing is what they should of had ready at Launch. Instead, we got a very incomplete game.
Truly, if I KNEW Crystal Tower was NOT going to be ready for Launch, and decided to push the first 5 turns of Coil out the door I would of changed a lot of things.
1) Make the encounters for that of the CT (current) difficulty with the stats and ilvl that it offers.
2) Released CT with ilvl90 gear with new instances to help bridge the gap and would of made CT a heck of a lot harder with the option for an entire Alliance to queue up for it. Instead of just 1 - 8man party or solo queue. I still would of allowed that, but would of made more for FC's to clear as a FC rather than 'coil group X, its CT Time'
The new dungeons, sure, what limited information we have, the concept sounds interesting, but they lack the creativity. I want NEW dungeons. Not dungeons turned into HM that have new encounters. I want fresh looking dungeons, new bosses, and randomized boss mechanics. As of right now its just, memorize the rotation the boss uses and thats it, we win!
All in all, I am no where even near, interested in what is being offered in 2.2.
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