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  1. #1
    Player
    Huntington's Avatar
    Join Date
    Feb 2014
    Posts
    532
    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Nekodar View Post
    I haven't seen anything certain about Levi EM requiring current EM's beaten to take on...
    Simple inference. You can't get to Titan or Ifrit if you haven't beaten Garuda yet, so that's what I'm going on. Plus, Leviathan apparently drops his own weapons. Whether it's for the Hard mode or EM I don't know, but I doubt they'll let you jump right to him like everyone would want to. You will need to do the HM modes to get to his HM, and the EMs for his EM.
    (0)

  2. #2
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Huntington View Post
    Simple inference. You can't get to Titan or Ifrit if you haven't beaten Garuda yet, so that's what I'm going on. Plus, Leviathan apparently drops his own weapons. Whether it's for the Hard mode or EM I don't know, but I doubt they'll let you jump right to him like everyone would want to. You will need to do the HM modes to get to his HM, and the EMs for his EM.
    You don't need to do the Ifrit/Garuda/Titan HM trio in order to reach Leviathan story mode... Main quest doesn't lead to them. Main quest led to King Moogle Mog XII and will lead to Leviathan next.
    I seriously doubt they're going to lock Leviathan Ex behind the current Ex trio. Current Ex trio is it's own questline that is finished...
    (0)

  3. #3
    Player
    Theplatter's Avatar
    Join Date
    Mar 2011
    Location
    This Many!!
    Posts
    311
    Character
    Mad Platter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Honestly, I could care less about vanity, new hairstyles, mounts, etc. This is all cosmetic content that really adds nothing to the game other than a new way to pose in Mor Dhona while waiting for duty finder. The game needs depth and is way too streamlined to ultimately have any lasting power.

    Has it ever been clarified as to whether new classes/jobs and level cap raise will be in patches or expansions? I've seen Yoshi-p interviews that contradict each other in this matter, so what's the latest word?

    Also, not remotely excited for the new upgrades to relics if it will be another tomestone grinding quest to add a few more of the same stats. Give us *some* variety please, be it additional damage versus specific mob types, enhancements to particular skills, or even a means to unlocking a whole new weaponskill. Go ahead and say all this "crap" was already in XI, but the game needs more to it, period.
    (15)

  4. #4
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Theplatter View Post

    Also, not remotely excited for the new upgrades to relics if it will be another tomestone grinding quest to add a few more of the same stats. Give us *some* variety please, be it additional damage versus specific mob types, enhancements to particular skills, or even a means to unlocking a whole new weaponskill. Go ahead and say all this "crap" was already in XI, but the game needs more to it, period.
    What you call variety has horrible balance issues. Would you really want a drg relic upgrade which only does increased damage against dragon type monsters?
    (4)

  5. #5
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zumi View Post
    What you call variety has horrible balance issues. Would you really want a drg relic upgrade which only does increased damage against dragon type monsters?
    None of the DRG ultimate weapons were useless against everything but Dragons and you know this. Stop countering anything XI related brought up on these forums with situations that never existed :l
    (10)

  6. #6
    Player
    Theplatter's Avatar
    Join Date
    Mar 2011
    Location
    This Many!!
    Posts
    311
    Character
    Mad Platter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Tupsi View Post
    None of the DRG ultimate weapons were useless against everything but Dragons and you know this. Stop countering anything XI related brought up on these forums with situations that never existed :l
    This. Get off the XI hate; it was the only other Final Fantasy MMO so God forbid they could take some ideas from it. And no, the suggestion I made was in addition to the obvious stat increases...didn't think I'd have to clarify but apparently I do.

    Quote Originally Posted by RathSkybreaker View Post
    The direction of this game so far gives people options, if they were to release a spear that had Dragon Damage, there would be another spear probably out around the same time or later that didn't have dragon damage and had better stats, and no one would use the dragon damage spear except for like, 1 fight in the entire game, it's wasted development time, and if the dragon damage was actually good then people would just class stack, because trust me, the XIV community LOVES class stacking.
    Are you aware of the current vertical progression that's in this game? With each new patch they're making old gear obsolete, so technically, you could look at this all being "wasted development time". Also, the added effect versus a specific mob type was just an example of some variety as opposed to only increasing the base stats and damage.
    (9)
    Last edited by Theplatter; 03-14-2014 at 06:32 AM.

  7. #7
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Quote Originally Posted by Tupsi View Post
    None of the DRG ultimate weapons were useless against everything but Dragons and you know this. Stop countering anything XI related brought up on these forums with situations that never existed :l
    The direction of this game so far gives people options, if they were to release a spear that had Dragon Damage, there would be another spear probably out around the same time or later that didn't have dragon damage and had better stats, and no one would use the dragon damage spear except for like, 1 fight in the entire game, it's wasted development time, and if the dragon damage was actually good then people would just class stack, because trust me, the XIV community LOVES class stacking.
    (0)

  8. #8
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tupsi View Post
    None of the DRG ultimate weapons were useless against everything but Dragons and you know this. Stop countering anything XI related brought up on these forums with situations that never existed :l
    That was a response to the posters make weapons strong against 1 type.

    Well here is something FFXI related before mythics and empyreans, and eventually delve, for the longest time the ultimate dragoon weapon was Gungier. When you used its special WS Geirskogul it was weaker then the other DRG WS but it gave aftermath shockspikes buff. Whenver enemines hit you they took a couple points worth of thunder damage. Now then Gungier also had a def down proc 17%, however this overwrote the superior def down from a fully merited Angon which was 25% when used with AF2 gloves, and longer duration, so your relic overwrote the superior def down with a weaker one that had a very short duration.

    Almost nobody made this relic unless they were a hardcore drg even then they knew it wasn't good when making it.

    Now then compare that to THF mandu, it could proc poison on the mob, 10 dot, Mercy stroke was the best WS for a thf, and the aftermath increased your crit rate by 5% All good bonuses when you start giving stuff procs you end up with good ones and some horribly bad ones thus having balance issues.
    (0)

  9. #9
    Player
    Vensaval's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    251
    Character
    Vhen'li Sahval
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zumi View Post
    What you call variety has horrible balance issues.
    It only has horrible balance issues if the developers design it poorly.
    (7)

  10. #10
    Player
    Swagcity's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Swag Zilla
    World
    Malboro
    Main Class
    Marauder Lv 32
    Quote Originally Posted by Vensaval View Post
    It only has horrible balance issues if the developers design it poorly.
    I agree

    Balance=excuses; creativity is key. If designed poorly, any aspect of the game can have balance issues. Heck, if it was up to me, bst would get a peiste pet that shoots instant death lasers from his eyes; screw the other job/classes^^ I do agree with the premise that balance can be an issue, it is just how they choose to handle it imo. They should not to afraid to try new things^^
    (5)

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