

What you call variety has horrible balance issues. Would you really want a drg relic upgrade which only does increased damage against dragon type monsters?
Also, not remotely excited for the new upgrades to relics if it will be another tomestone grinding quest to add a few more of the same stats. Give us *some* variety please, be it additional damage versus specific mob types, enhancements to particular skills, or even a means to unlocking a whole new weaponskill. Go ahead and say all this "crap" was already in XI, but the game needs more to it, period.
None of the DRG ultimate weapons were useless against everything but Dragons and you know this. Stop countering anything XI related brought up on these forums with situations that never existed :l


This. Get off the XI hate; it was the only other Final Fantasy MMO so God forbid they could take some ideas from it. And no, the suggestion I made was in addition to the obvious stat increases...didn't think I'd have to clarify but apparently I do.
Are you aware of the current vertical progression that's in this game? With each new patch they're making old gear obsolete, so technically, you could look at this all being "wasted development time". Also, the added effect versus a specific mob type was just an example of some variety as opposed to only increasing the base stats and damage.The direction of this game so far gives people options, if they were to release a spear that had Dragon Damage, there would be another spear probably out around the same time or later that didn't have dragon damage and had better stats, and no one would use the dragon damage spear except for like, 1 fight in the entire game, it's wasted development time, and if the dragon damage was actually good then people would just class stack, because trust me, the XIV community LOVES class stacking.
Last edited by Theplatter; 03-14-2014 at 06:32 AM.



The direction of this game so far gives people options, if they were to release a spear that had Dragon Damage, there would be another spear probably out around the same time or later that didn't have dragon damage and had better stats, and no one would use the dragon damage spear except for like, 1 fight in the entire game, it's wasted development time, and if the dragon damage was actually good then people would just class stack, because trust me, the XIV community LOVES class stacking.
http://dn.guildwork.com/


That was a response to the posters make weapons strong against 1 type.
Well here is something FFXI related before mythics and empyreans, and eventually delve, for the longest time the ultimate dragoon weapon was Gungier. When you used its special WS Geirskogul it was weaker then the other DRG WS but it gave aftermath shockspikes buff. Whenver enemines hit you they took a couple points worth of thunder damage. Now then Gungier also had a def down proc 17%, however this overwrote the superior def down from a fully merited Angon which was 25% when used with AF2 gloves, and longer duration, so your relic overwrote the superior def down with a weaker one that had a very short duration.
Almost nobody made this relic unless they were a hardcore drg even then they knew it wasn't good when making it.
Now then compare that to THF mandu, it could proc poison on the mob, 10 dot, Mercy stroke was the best WS for a thf, and the aftermath increased your crit rate by 5% All good bonuses when you start giving stuff procs you end up with good ones and some horribly bad ones thus having balance issues.
I agree
Balance=excuses; creativity is key. If designed poorly, any aspect of the game can have balance issues. Heck, if it was up to me, bst would get a peiste pet that shoots instant death lasers from his eyes; screw the other job/classes^^ I do agree with the premise that balance can be an issue, it is just how they choose to handle it imo. They should not to afraid to try new things^^
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