Quote Originally Posted by Ashkente View Post
While I understand what you are getting it, if you have teammates getting hit by plume it's better to let them die, as they are likely to make the same mistake many times later. I've not once run into a situation outside of my static where I thought "Gee, I really need .16 seconds off of my cast time to save that dumb DPS player who keeps getting hit."

If you have a dumb DPS that keeps getting hit, its better to replace them, not just let them die. It isn't so much a black or white issue. I've run in a lot of PUGs with random DPS, and its pretty common that people get hit once or twice by something silly through a run. Whether it's not moving fast enough for eruption, or walking in to searing in ifrit ex, miss-timing a plume dodge, or hell just a DPS having blood for blood up during stomps in titan. Random stuff happens. I'm not saying you can't deal with it just fine with a DET build, I'm just saying that I've developed a playstyle that essentially exploits the fact that my spells still go off when I move, and it works well for dodge-intensive fights. We've all had those moments where you have to move mid cast and its frustrating. I just have it a little less frequently.