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  1. #1
    Player
    Ashkente's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    8
    Character
    Ashli Moshroca
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tinks View Post
    Here is the thing with spell speed. Unless you have a full static that you play exclusively with, it isn't a useless stat. It isn't so much the spamming cure that makes it useful, because you should never have to do that for extended periods, even in a PUG. What makes spell speed useful is being able to get that cure off on a DPS that just got hit by a plume and still dodge in time. Spell speed increases the window. More...
    While I understand what you are getting it, if you have teammates getting hit by plume it's better to let them die, as they are likely to make the same mistake many times later. I've not once run into a situation outside of my static where I thought "Gee, I really need .16 seconds off of my cast time to save that dumb DPS player who keeps getting hit."

    I can see Spell Speed being a build when we get into the 700/800s, for when you get that high you'll have close to a whole .50 off of your GCD, and that is huge!
    (0)

  2. #2
    Player
    Tinks's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    118
    Character
    Tinks Fenrir
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ashkente View Post
    While I understand what you are getting it, if you have teammates getting hit by plume it's better to let them die, as they are likely to make the same mistake many times later. I've not once run into a situation outside of my static where I thought "Gee, I really need .16 seconds off of my cast time to save that dumb DPS player who keeps getting hit."

    If you have a dumb DPS that keeps getting hit, its better to replace them, not just let them die. It isn't so much a black or white issue. I've run in a lot of PUGs with random DPS, and its pretty common that people get hit once or twice by something silly through a run. Whether it's not moving fast enough for eruption, or walking in to searing in ifrit ex, miss-timing a plume dodge, or hell just a DPS having blood for blood up during stomps in titan. Random stuff happens. I'm not saying you can't deal with it just fine with a DET build, I'm just saying that I've developed a playstyle that essentially exploits the fact that my spells still go off when I move, and it works well for dodge-intensive fights. We've all had those moments where you have to move mid cast and its frustrating. I just have it a little less frequently.
    (1)


  3. #3
    Player
    Heofonum's Avatar
    Join Date
    Oct 2013
    Posts
    29
    Character
    Heofonum Lightfall
    World
    Brynhildr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tinks View Post
    snip
    While I commend your attitude and awareness that it's your play style that can accommodate a SS WHM, I feel the need to interject and ask.... why?

    We can all voice countless scenarios where this stat or that stat looms biggest for better WHM play, but wouldn't static play of the toon itself dictate the higher outcome? Increased regen, medica II's and medica from which we're known for are just the very few examples of reliance healing. Why don't SCH's follow this logic to stack SS too?

    I don't think giving the reason that "quicker heals makes better WHM" holds any worthwhile ground, especially since this reasoning holds hands with the excuse "because of derps and twerps, I must build for mistakes". That's backwards planning, not forward thinking.
    (2)
    Last edited by Heofonum; 03-13-2014 at 08:38 AM.
    http://onionknightsfc.guildwork.com/

  4. #4
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    As a WHM who is in the SS camp, perhaps I can elaborate:
    Point 1 vs SS : Everything is scripted, thus SS is not required, meaning DET is better!!
    My Counter vs Point 1 : Everything is scripted yes, but IMHO during LEARNING PROCESS, SS will help more than DET in getting cure off during critical moments when you're still unfamiliar with the fight. Now, after wiping countless times, it's programmed into your brain, everything is muscle memory, lets look at two scenarios, where you pug, and where you play with your static:
    Scenario 1: With Pugs, SS is better to prepare to quick heal (by 0.12+- sec faster,better than nth) those dummy DPS/tanks that are unaware of the fight.
    Scenario 2: With Static, if your static is good, you can even try joke runs (swim suit bla bla etc), which means, it doesn't matter what you choose, SS or DET, you can pass it easily.

    Point 2 vs SS : It takes too much points for SS to be of any worth!!
    My counter vs Point 2 : Ditto for DET? IIRC, max DET does not even provide 100 (closer to 50 I think?) extra Cure I heal compared to full SS build.

    Point 3 vs SS : You need to stand in place and spam Cure for SS to be of any worth, once you move, all your "saved time" is lost!!
    My counter vs Point 3 : Main purpose of having higher SS is not to boost your HPS (only idiots use HPS to plan their builds), having SS is to have a "heal me within the next 0.5 sec or I'll die" Cure go through instead of healing your tank's corpse (Benediction anyone?). But but but scripted fights etc etc....(please see point 1 above).
    (1)

  5. #5
    Player
    Tinks's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    118
    Character
    Tinks Fenrir
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Heofonum View Post
    While I commend your attitude and awareness that it's your play style that can accommodate a SS WHM, I feel the need to interject and ask.... why?

    We can all voice countless scenarios where this stat or that stat looms biggest for better WHM play, but wouldn't static play of the toon itself dictate the higher outcome? Increased regen, medica II's and medica from which we're known for are just the very few examples of reliance healing. Why don't SCH's follow this logic to stack SS too?

    I don't think giving the reason that "quicker heals makes better WHM" holds any worthwhile ground, especially since this reasoning holds hands with the excuse "because of derps and twerps, I must build for mistakes". That's backwards planning, not forward thinking.
    I'll be the first to say that yes, my build is specifically for the derp moments. I spend a lot of time PUGing EX primals for farm, fun and helping out; there's a whole lot of derping going on. Maybe it depends on what you spend your time in game doing, and who you do it with. I spend about 2 hours with my static a week, and I spend about 15-20 hours a week playing. If I only played with a static, I might build DET too.

    I'm also not saying I'm going to be on the spell speed wagon for eternity either. Its going to depend entirely how both DET and SS scale. For now, in my opinion, a pure DET build doesn't create a big enough boost to make it significantly better than any other build. Fourty-some HP on a Cure isn't more desirable to me than being able to run halfway through Medica cast and watch it go off anyway. At the point that these two stats start giving more appreciable differences, I'll re-evaluate and build from there.
    (0)

  6. 03-13-2014 08:23 AM
    Reason
    double post