Here is the thing with spell speed. Unless you have a full static that you play exclusively with, it isn't a useless stat. It isn't so much the spamming cure that makes it useful, because you should never have to do that for extended periods, even in a PUG. What makes spell speed useful is being able to get that cure off on a DPS that just got hit by a plume and still dodge in time. Spell speed increases the window in which you can move and your spell still cast.
The thing with the crit/det/spell speed arguments is that its entirely about preference at this point, because none of them make significant enough difference to make one ground-breakingly better than another. I go spell speed because I find that being able to move sooner at the end of my casts is more valuable to me and my playstyle than a slightly higher cure because I tend to run with consistent and reliable tanks, but less reliable DPS. Its the unexpected moments that make spell speed more useful. I also enjoy DPSing; being able to weave Aero II and Aero in between cures is fun for me. To each their own ^_^



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