Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 56
  1. #21
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Not sure if instances are harming the game but instances certainly don't encourage community.

    I can rattle off names of people in EQ from over 14 years ago I remember or from FFXI. Prime example, I'm EU but there was an NA paladin I used to know who generally logged on as I was logging off for the day so we'd give each other a heads up when we were leaving a party so the other could step in. I used to get random tells in Everquest from people asking if I'd rez them, I generally said yes before even asking where they were, often regretted that but I'd still do it.

    Now, we group up with random people from random servers. The good folks we may never see again and have no way to group with them and the bad ones are able to continue unchecked. In those open world games we used to police our own servers, if you were awful the word got out and you'd struggle to find a party and if you were good you'd be bombarded with tells within moments of logging in. I'm sure many of you remember this and actually needing to use the /anon function just to maintain your sanity.
    (7)

  2. #22
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Instance content has it's place
    Not if the game claims to be an MMO.

    Instance = Small Co-Op server.
    (7)

  3. #23
    Player
    CrAZYVIC's Avatar
    Join Date
    Dec 2013
    Posts
    109
    Character
    Crazy Vic
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Nah the instanced content are good but we need open world content too.

    You cant feed a kid with chocolate everyday there will be a point where the kid start hate the chocolate even if is delicious, having multiple options is the best.
    (4)

  4. #24
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Instanced dungeons (if we can even call them that, they are more like straight lines) and as well DF with the ability to teleport all over the world completely destroyed the point of a MMORPG. They are no longer giant, persistent world were you can immerse yourself and adventure, were every time you venture into a zone something unexpected will happened, they are single player jrpg with co-op with town serving as the main lobby.
    (4)

  5. #25
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Conkuur View Post
    No trade item solves the bot issue not gonna bot what you cant sell. As far as I'm concerned the only loot that should be sellable is crafted items and gathered and trash loot.
    Most of the items from ground kings were Rare/Ex and people still botted them because they were the best items available. Doesn't matter if an item is saleable or not, if it's something that is highly desirable and there's a system that rewards people based on who claimed it first, there are people who will do whatever they can to have the advantage. This is why FATEs are something everyone can do and offer cosmetic items.

    This game has a specific type of development vision. People who don't see eye to eye with it and are wishing for it to be something else just need to find a game that suits their tastes better.
    (1)

  6. #26
    Player
    Conkuur's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    44
    Character
    Conkuur Dox
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    Ok.... no trade unique...can only own one there fixed...want for something else.

    Claim systems are dumb too. If you help kill you should get just as much chance as the next guy to get xp or dungeon currency or whatever drops the devs deem proper for amount of dmg/heals code decides. That whole tagging I always though was ridiculous and something from the old games I found terrible. I also didn't like losing all your gear and not being able to retrieve it.

    All I'm doing here is trying to figure out where MMO's are failing. It behooves us all to at least help to fix an evidently broken system.
    (0)
    Last edited by Conkuur; 03-12-2014 at 05:25 AM.

  7. #27
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    We have dungeons that aren't instanced. As you can see, people aren't interested in doing them. Don't know what i'm talking about? You know those areas of the map that are shaped like tunnels (i.e. sylphlands, zaharak, saspa grounds, etc.)? Those are your uninstanced dungeons that anyone one can enter at anything with any party size. They give level appropriate awards for completing certain sections of the dungeon (i.e. completing the active time events) and they can be completed with any number of people you want to enter with.
    (0)

  8. #28
    Player
    Otoha's Avatar
    Join Date
    Apr 2012
    Posts
    95
    Character
    Jo Maru
    World
    Hyperion
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Musashidon View Post
    edit your posts and you can type as much as you want.

    also, unlimited farm with 1% drop is a gimmick just like limited farm with limited drops

    they both do the same thing just some people like one over the other.
    It's so much more complicated than saying they both take the same amount of time to get.

    1. Games with rare drops have unique stats, xiv doesn't

    2. Games with rare drops have conditions to obtaining those items, timed spawns, triggered spawns, killing place holder etc... Xiv doesn't

    3. These same games usually have horizontal progression which gives those rare drops more value, xiv doesn't

    4. These items can sometimes be sold, which gives players a reason to need/care about in game currency, xiv doesn't

    5. Because of all the above, it gives players a feeling of joy and accomplishment when they do get those items, that games like xiv can't
    (2)

  9. #29
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    This is why I can't give any credit to people on these forums. The hyperbole never ends.

    No, instance content isn't killing the game. For one, the game's not even dieing, let's put that dumb debate aside.

    Two, instances themselves are not to blame with the outspoken dissatisfaction. It's the lack of other content to accompany instanced content. Instead of wasting time accusing a mechanic for causing problems with the game, you could back the efforts to add to the richness of the game itself by suggesting more open-world content and open world expansions.

    I for one am in great support of more hostile regions, such Beastmen Zones, towns that are unfriendly to Adventurers (Think Imperial Capital and Zozo from FFVI.) and other such open areas. Also a few more FATE/Open World event types would go a long way as well.
    (3)

  10. #30
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Otoha View Post
    It's so much more complicated than saying they both take the same amount of time to get.


    1. Games with rare drops have unique stats, xiv doesn't

    2. Games with rare drops have conditions to obtaining those items, timed spawns, triggered spawns, killing place holder etc... Xiv doesn't

    3. These same games usually have horizontal progression which gives those rare drops more value, xiv doesn't

    4. These items can sometimes be sold, which gives players a reason to need/care about in game currency, xiv doesn't

    5. Because of all the above, it gives players a feeling of joy and accomplishment when they do get those items, that games like xiv can't
    1 and 2 have nothing to do with the way you get it (from a weekly cap or lockout, or that 1% drop) that has to do with the item itself.

    3 has to do with view, i don't feel it gives it more value it just makes me have to get more items because instead of 1 being the best i need multiples for different situations.

    4 items being sold is the same, weekly cap or not, it just comes down to if it's tradable or not.

    5 this is also has to do with the individual player, plenty of players feel joy and accomplishment from getting items, while others don't.

    in the end all you're saying is the gear is to bland and you wanna blame the weekly caps and lock outs.
    (0)

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast