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  1. #1
    Player
    Otoha's Avatar
    Join Date
    Apr 2012
    Posts
    95
    Character
    Jo Maru
    World
    Hyperion
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Musashidon View Post
    edit your posts and you can type as much as you want.

    also, unlimited farm with 1% drop is a gimmick just like limited farm with limited drops

    they both do the same thing just some people like one over the other.
    It's so much more complicated than saying they both take the same amount of time to get.

    1. Games with rare drops have unique stats, xiv doesn't

    2. Games with rare drops have conditions to obtaining those items, timed spawns, triggered spawns, killing place holder etc... Xiv doesn't

    3. These same games usually have horizontal progression which gives those rare drops more value, xiv doesn't

    4. These items can sometimes be sold, which gives players a reason to need/care about in game currency, xiv doesn't

    5. Because of all the above, it gives players a feeling of joy and accomplishment when they do get those items, that games like xiv can't
    (2)

  2. #2
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Otoha View Post
    It's so much more complicated than saying they both take the same amount of time to get.


    1. Games with rare drops have unique stats, xiv doesn't

    2. Games with rare drops have conditions to obtaining those items, timed spawns, triggered spawns, killing place holder etc... Xiv doesn't

    3. These same games usually have horizontal progression which gives those rare drops more value, xiv doesn't

    4. These items can sometimes be sold, which gives players a reason to need/care about in game currency, xiv doesn't

    5. Because of all the above, it gives players a feeling of joy and accomplishment when they do get those items, that games like xiv can't
    1 and 2 have nothing to do with the way you get it (from a weekly cap or lockout, or that 1% drop) that has to do with the item itself.

    3 has to do with view, i don't feel it gives it more value it just makes me have to get more items because instead of 1 being the best i need multiples for different situations.

    4 items being sold is the same, weekly cap or not, it just comes down to if it's tradable or not.

    5 this is also has to do with the individual player, plenty of players feel joy and accomplishment from getting items, while others don't.

    in the end all you're saying is the gear is to bland and you wanna blame the weekly caps and lock outs.
    (0)

  3. #3
    Player
    Otoha's Avatar
    Join Date
    Apr 2012
    Posts
    95
    Character
    Jo Maru
    World
    Hyperion
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Musashidon View Post
    1 and 2 have nothing to do with the way you get it (from a weekly cap or lockout, or that 1% drop) that has to do with the item itself.

    3 has to do with view, i don't feel it gives it more value it just makes me have to get more items because instead of 1 being the best i need multiples for different situations.

    4 items being sold is the same, weekly cap or not, it just comes down to if it's tradable or not.

    5 this is also has to do with the individual player, plenty of players feel joy and accomplishment from getting items, while others don't.

    in the end all you're saying is the gear is to bland and you wanna blame the weekly caps and lock outs.
    1 and 3 have everything to do with value, just because you wanna have your easy mode 1 set of gear doesn't mean otherwise.

    Maybe you're having trouble reading, because 2 has everything to do with how you obtain rare drops.

    4, I have no idea what you're trying to say.

    5, those players that feel joy and accomplishment are nowhere near the amount that don't feel it.

    In the end, the gear is extremely bland, and the lack of rare drops, gear with unique stats, and the implementation of ilvl along with vertical progression is what I put the blame on.
    (0)
    Last edited by Otoha; 03-12-2014 at 06:41 AM.

  4. #4
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Otoha View Post
    1 and 3 have everything to do with value, just because you wanna have your easy mode 1 set of gear doesn't mean otherwise.


    Maybe you're having trouble reading, because 2 has everything to do with how you obtain rare drops.

    4, I have no idea what you're trying to say.
    easy mode 1 set? having multiple sets doesn't make something harder they are multiple sets to make it easier, oh look this boss does lightning damage lets put lightning resistant gear so it goes from doing alot of damage to none.

    the way you obtain gear does not affect what the gear is, if a developer wants gear to have special stats it will have special stats.

    it doesn't matter if there is a weekly cap like myths or lock outs like coil, or .001 drop rates like 11.

    your second point is how you obtain rare gear but it doesn't guarantee if it will have special stats or not. like i said it's about the game not the way you get it.

    4 is about loot. if it's untradable it won't help. doesn't matter if you're playing a game with 001% loot drops or a weekly cap or lock outs.
    (0)

  5. #5
    Player
    Meshico's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    341
    Character
    Tahlato Dakwhil
    World
    Malboro
    Main Class
    Armorer Lv 57
    Plus instanced dungeons are great. Its not a single zone being totally over populated by RMT, and other players.

    Its smart, and well it makes sense.

    If you go back to non-instanced dungeons and such the majority of players would still only be able to do the content 1x a week.

    And those majority will have to compete with an elite minority that would prolly rule all with an Iron fist of pure awesomeness.

    Although jokingly stated, its true and it in general this is a better route for people like myself (self-proclaimed casual).
    (1)
    I am a winner, even though I sometimes fail.

  6. #6
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Instance content has it's place. However, too much of it lessens the point of exploration and content in an open world. There has to be balance for an open world to be meaningful. FATEs aren't really doing that.
    (13)

  7. #7
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ReplicaX View Post
    Instance content has it's place. However, too much of it lessens the point of exploration and content in an open world. There has to be balance for an open world to be meaningful. FATEs aren't really doing that.
    I guess all of us who have been playing MMOs for a while knew this was going to happen. In GW2, the only place that is ever visited regularly for grinding out world events is Queensdale, which is the human starting area in Kryta. The rest have been almost totally abandoned by the majority of the player base due to the fact that more people doing events means getting the leveling experience done faster.
    (1)

  8. #8
    Player
    Mattia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Mattia Liano
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Why are people acting like claim bots had guaranteed claim? Have none of you ever out-claimed a bot?
    (0)

  9. #9
    Player
    Nuinn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Nuinn Nomi
    World
    Excalibur
    Main Class
    Bard Lv 64
    My gripe with instanced content lies only within fencing out the community. Nothing "big" ever happens, where the community comes together to join forces and do something, unless Odin or Behemoth pop then the players join their forces to d/c collectively

    FATES literally do nothing for me. Good concept but lacklustre exectution. I don't stop to watch people fight FATE bosses as I run to my favourite fishing spot, I don't feel the need to join in, cheer them, throw heals, help them reach unreachable spots (which are currently non-existent, thank you DoL stealth!) etc. Well, I do sometimes if I see someone solo-struggling with certain FATE but those situations are rarer than spotting a female player playing a female Miqo'te.

    Those are the things I miss
    (3)
    Proud member of the Abyss FC — Excalibur

    If you need a place to chat about all sorts of ridiculous, dorky and nonsensical topics, feel free to join the Absolutely Fabulous LS
    Send a /tell and bring your happy pills~!

  10. #10
    Player
    Conkuur's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    44
    Character
    Conkuur Dox
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    I'm with you Nuinn Fates are good only for leveling and little else. You aren't getting any incentive like a rare drop or just anything substantive other than xp and company tickets.

    Instance content by design fences out the community and content. You havent prevented griefing you have only created a new way to do it.
    (2)

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