I hate all instanced dungeons/content period. I like back in the old days if there was a dungeon you were welcome to try and get in whether you had a large grp or alone.
I get zone over populations causing instability and how instances cut down on this and griefing but you CAN instance zones if they are full. That I have no problem with.
I mean instanced dungeons are bad enough but then you throw a lockout on top of that and its just ridiculous.Now you have locked them out for a week plus dwindled the grping potential of others.Who wants to pay 15 bucks a month for 8 hours of gameplay?
I used to love back in Everquest getting folks together for dungeon runs anytime, or just sneaking in behind a raid grp to farm some trash for the 1% chance for that rare loot to drop with some friends.
In the old days it wasn't just learning the fight it was learning the way in to the boss, it was coordinating with other guilds (built community) where you were gonna be and on what day so you didnt collide in the same dungeon. Also if you were short on raid folks you could PUG some folks. I remember every morning farming Isle of dread in pickup raids and getting some good loot drops.
The thing was it was all a persistent world and it kinda forced you to get to know people.
In this game if you are a new player you will never get a dungeon primal grp (unless you pay for one). You have to know the fight to get a grp and you cant get a grp if you don't know the fight. So good luck progressing
Lets also not forget too by the devs making getting tomes easier is only trivializing the other content. Its stupid and of course people are quitting the game.
You can have a persistent world and have it tome based or some other currency if you want, but for God's sake throw the gamers a bone once in awhile and make a 1% chance for some great loot to drop from each dungeon besides the currency.This is what keeps folks coming back to that dungeon/area.
This is just how I see it and the vibes I get from most MMO's I play. (I play many)