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  1. #1
    Player
    Conkuur's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    44
    Character
    Conkuur Dox
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50

    Instanced Content is it killing gaming?

    I hate all instanced dungeons/content period. I like back in the old days if there was a dungeon you were welcome to try and get in whether you had a large grp or alone.

    I get zone over populations causing instability and how instances cut down on this and griefing but you CAN instance zones if they are full. That I have no problem with.

    I mean instanced dungeons are bad enough but then you throw a lockout on top of that and its just ridiculous.Now you have locked them out for a week plus dwindled the grping potential of others.Who wants to pay 15 bucks a month for 8 hours of gameplay?

    I used to love back in Everquest getting folks together for dungeon runs anytime, or just sneaking in behind a raid grp to farm some trash for the 1% chance for that rare loot to drop with some friends.

    In the old days it wasn't just learning the fight it was learning the way in to the boss, it was coordinating with other guilds (built community) where you were gonna be and on what day so you didnt collide in the same dungeon. Also if you were short on raid folks you could PUG some folks. I remember every morning farming Isle of dread in pickup raids and getting some good loot drops.

    The thing was it was all a persistent world and it kinda forced you to get to know people.

    In this game if you are a new player you will never get a dungeon primal grp (unless you pay for one). You have to know the fight to get a grp and you cant get a grp if you don't know the fight. So good luck progressing

    Lets also not forget too by the devs making getting tomes easier is only trivializing the other content. Its stupid and of course people are quitting the game.

    You can have a persistent world and have it tome based or some other currency if you want, but for God's sake throw the gamers a bone once in awhile and make a 1% chance for some great loot to drop from each dungeon besides the currency.This is what keeps folks coming back to that dungeon/area.

    This is just how I see it and the vibes I get from most MMO's I play. (I play many)
    (32)
    Last edited by Conkuur; 03-12-2014 at 12:58 AM.

  2. #2
    Player
    Conkuur's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    44
    Character
    Conkuur Dox
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    Lets also not forget too by the devs making getting tomes easier is only trivializing the other content. Its stupid and of course people are quitting the game.

    You can have a persistent world and have it tome based or some other currency if you want, but for God's sake throw the gamers a bone once in awhile and make a 1% chance for some great loot to drop from each dungeon besides the currency.This is what keeps folks coming back to that dungeon/area.

    This is just how I see it and the vibes I get from most MMO's I play. (I play many)
    (8)

  3. #3
    Player
    XNihili's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Mewchat Bogz
    World
    Ragnarok
    Main Class
    Warrior Lv 55
    There should have been open zones and instanced zones ...
    If Dynamis was instanced in FFXI, there would have been less murders on Sand'oria streets.

    EDIT : is it a big huge rant topic "everything was better in the days" ?
    (9)
    Last edited by XNihili; 03-12-2014 at 12:22 AM.

  4. #4
    Player
    Conkuur's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    44
    Character
    Conkuur Dox
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    In the old days it wasn't just learning the fight it was learning the way in to the boss, it was coordinating with other guilds (built community) where you were gonna be and on what day so you didnt collide in the same dungeon. Also if you were short on raid folks you could PUG some folks. I remember every morning farming Isle of dread in pickup raids and getting some good loot drops.

    The thing was it was all a persistent world and it kinda forced you to get to know people.
    (2)

  5. #5
    Player
    Sheer's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    175
    Character
    Sheer Slayne
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Conkuur View Post
    I used to love back in Everquest getting folks together for dungeon runs anytime, or just sneaking in behind a raid grp to farm some trash for the 1% chance for that rare loot to drop with some friends.
    Sounds like you have "first love syndrome". No matter what new content is made, you'll always want to go back to your first love.
    (18)

  6. #6
    Player
    Conkuur's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    44
    Character
    Conkuur Dox
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    I hate there is a freaking limit of 100 Chars on a forum its also ridiculous. How can you explain something in 1000 chars or less?!
    (4)

  7. #7
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    edit your posts and you can type as much as you want.

    also, unlimited farm with 1% drop is a gimmick just like limited farm with limited drops

    they both do the same thing just some people like one over the other.
    (10)

  8. #8
    Player
    Meshico's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    341
    Character
    Tahlato Dakwhil
    World
    Malboro
    Main Class
    Armorer Lv 57
    Plus instanced dungeons are great. Its not a single zone being totally over populated by RMT, and other players.

    Its smart, and well it makes sense.

    If you go back to non-instanced dungeons and such the majority of players would still only be able to do the content 1x a week.

    And those majority will have to compete with an elite minority that would prolly rule all with an Iron fist of pure awesomeness.

    Although jokingly stated, its true and it in general this is a better route for people like myself (self-proclaimed casual).
    (1)
    I am a winner, even though I sometimes fail.

  9. #9
    Player
    Conkuur's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    44
    Character
    Conkuur Dox
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    First love has nothing to do with it I have been playing many MMO's long after EQ so I can see the good of EQ and bad as I can see the good and the bad of newer MMO's. Facts are communities in MMO's are dead in 6 months. Why? because there is no real community bond. YOU can do everything alone except for dungeons. The guilds that have a static grp are done in 3 months and players without a good guild who cant get grps are just quiting out of frustration. In a persistent world you see who is there and you just grp up on site with whoever is there no mandatory grp number. Or if you want you run up in there solo. I mean you might not get far but you have the option.The truth is instances are just as easily griefed as persistent we have all seen it.
    (4)

  10. #10
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Instance content has it's place. However, too much of it lessens the point of exploration and content in an open world. There has to be balance for an open world to be meaningful. FATEs aren't really doing that.
    (13)

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