- if they put out enough of these dungeons with equally enough things to do in them people will spread out... if they put quest before you even need to go in to do something.. people will be spread out. over time when people finish things in there.. people will spread out and SE can add more objectives inside these dungeons later making them continuously useful.
- this point is dumb.. making dungeons that are boring?? why??
- again.. if they put out enough things to do in one patch/exp.. people arent all going to be in one place.. I dont see how this is different then the fates we had to do for crystal tower.. they were over populated.. but im sure they're not now.. its gonna exist.. soooo.. its not a good reason to omit it..
and finally.. how is RMT a problem? 1... we have open world content to do outside of open dungeons so how would an open dungeon be different? and if there was gear worth farming inside.. if its U/U why would an RMT bother going for it.. and lastly.. people keep bringing up RMT problems but i didnt have any problems with RMT in XI.. I realize some people did but there are ways of dealing with it that dont require completely leaving out open dungeons.