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  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    you want some good reason of why we don't have open world dungeon?

    - if it's the best place for get some item, it will be over farmed, you will have more player than monster and the purpose of the place will be totally lost.
    - if the place is not really interesting for the item, people will desert it, it will be content that only a few people will do and take place on the server. and it will be the inverse of the previous case, it will loose it purpose since no one will come there.
    - finally the best, if you have quest there to do, you will have either the first case or the second. in the two case the quest will be a pain to do. (especially if it ask to be done in group)

    RMT are too a trouble, people say rmt will not farm monster, they have done it and must still do it. open dungeon it's a pain, in term of balance, space for the server and purpose.
    (0)

  2. #2
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by silentwindfr View Post
    you want some good reason of why we don't have open world dungeon?

    - if it's the best place for get some item, it will be over farmed, you will have more player than monster and the purpose of the place will be totally lost.
    - if the place is not really interesting for the item, people will desert it, it will be content that only a few people will do and take place on the server. and it will be the inverse of the previous case, it will loose it purpose since no one will come there.
    - finally the best, if you have quest there to do, you will have either the first case or the second. in the two case the quest will be a pain to do. (especially if it ask to be done in group)

    RMT are too a trouble, people say rmt will not farm monster, they have done it and must still do it. open dungeon it's a pain, in term of balance, space for the server and purpose.
    - if they put out enough of these dungeons with equally enough things to do in them people will spread out... if they put quest before you even need to go in to do something.. people will be spread out. over time when people finish things in there.. people will spread out and SE can add more objectives inside these dungeons later making them continuously useful.
    - this point is dumb.. making dungeons that are boring?? why??
    - again.. if they put out enough things to do in one patch/exp.. people arent all going to be in one place.. I dont see how this is different then the fates we had to do for crystal tower.. they were over populated.. but im sure they're not now.. its gonna exist.. soooo.. its not a good reason to omit it..

    and finally.. how is RMT a problem? 1... we have open world content to do outside of open dungeons so how would an open dungeon be different? and if there was gear worth farming inside.. if its U/U why would an RMT bother going for it.. and lastly.. people keep bringing up RMT problems but i didnt have any problems with RMT in XI.. I realize some people did but there are ways of dealing with it that dont require completely leaving out open dungeons.
    (1)
    Last edited by Morticous; 03-11-2014 at 01:26 PM.
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  3. #3
    Player
    Meshico's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    341
    Character
    Tahlato Dakwhil
    World
    Malboro
    Main Class
    Armorer Lv 57
    Quote Originally Posted by Morticous View Post
    - if they put out enough of these dungeons with equally enough things to do in them people will spread out... if they put quest before you even need to go in to do something.. people will be spread out. over time when people finish things in there.. people will spread out and SE can add more objectives inside these dungeons later making them continuously useful.

    Not trying to be a nay-sayer here. If people find out which dungeon is easiest thats the one they will all flock to, and so will RMT. People wan't fastest possible exp, fun, so on and so forth. And I'm talking in general here, does not apply to all. Just look at the other games, they would all flock to one little tiny area, and well that would be that, overrun.

    But if they do manage to truly implement what you say...that would be glorious!
    (0)
    I am a winner, even though I sometimes fail.

  4. #4
    Player
    XNihili's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Mewchat Bogz
    World
    Ragnarok
    Main Class
    Warrior Lv 55
    Quote Originally Posted by Meshico View Post
    Not trying to be a nay-sayer here. If people find out which dungeon is easiest thats the one they will all flock to, and so will RMT. People wan't fastest possible exp, fun, so on and so forth. And I'm talking in general here, does not apply to all. Just look at the other games, they would all flock to one little tiny area, and well that would be that, overrun.

    But if they do manage to truly implement what you say...that would be glorious!
    In FFXI there were lot of zone that was hardly visited ... but by Beastmaster !!!
    Beastmaster RULES/SUX
    (0)

  5. #5
    Player
    kiraan's Avatar
    Join Date
    May 2011
    Posts
    263
    Character
    Kiraan Kosmos
    World
    Excalibur
    Main Class
    Astrologian Lv 60
    It's a bit sad to exclude a potential nice feature because of the RMTs. SE should definetely have a more aggressive policy toward RMTs instead of cutting feature that might be abuse in some ways.

    I remember in FFXI when having a claim contest with RMTs to get my Ochimusha Kote from Mee Deggi. I was really annoyed to say the least but each time i got the claim, that feeling couldn't be describe!
    (2)