XI-2 no thank you



XI-2 no thank you
Irony: There's a hell of a lot of lore ties to Vana'diel in this version of FFXIV than the last version, so technically you're already playing XI-2 in a sense. When you review every story and lore bits as of 2.1, you really wouldn't be surprised if SE states that Hyd. is Vanadiel far in the future.
However, it's more along the lines of:
Bring back meaningful dungeons..something that you could actually explore and have purpose other than hallway a - hallway b and kill boss and leave instance.



No. I actually am not. And the world of XIV is certainly not the same as XI. You can't ignore blatant contradictions just because there are a few similarities, as there are in every FF title.
We have meaningful dungeons already. Just because it's instanced doesn't take much away from it. You're falling for an illusion by thinking it's less meaningful if it's not open world.
I used to want this too but then I realized, we already have four "dungeons" (strongholds) we can go to open world, but there they sit untouched until someone happens to roll by getting a quest done. Looking back at the Crystal Tower fates or how annoying it was to try to claim mobs for relic early on should be a clear reminder for you, open world sucks. It's a terrible system and I don't want any more of it in this game.
Sorry Amy, I was just using your logic against you. There's lore ties and many borrowed assets - Did you know, the new dungeon will feature more FFXI mobs? Using YOUR LOGIC, that means we're playing XI-2 already.
You do realize if SE didn't add the roulette system almost no one queues for dungeons once they're long done with them both loot and story wise, right? Prove me wrong: How many times have you honestly queued for the level 16-41 dungeons? You know, just to experience those "meaningful dungeons"? I'm not talking about leveling, I'm talking about on your main level 50 class you've been gearing out with i90 gear because there's much to explore and new paths always opening as it can hold multiple boss instance zone (think BCNM) or offer even side quests not related to the "story".We have meaningful dungeons already.
These are a far cry from even 1.x's versions - There's not even loot in them.we already have four "dungeons" (strongholds)
See, Preypacer got the point, you're too busy hating on XI to see what people are mentioning. When someone says "bring back", they're referring to how it's the same dev team (which is is largely) to bring back dungeon styles. I assume you either
1. Never played XI and just hating on it as it's the cool thing to do
or
2. Just really ignore the ties this game has to XI.
No one asked for XI-2 because once again, by your logic we already have XI-2 given how many monsters and even some lore is reused - What, did you think those exact goblin models and naming conventions just happen to also exist in a separate world? Or those Wamoura Moths just happen to inhabit another world? What about Titan lore wise wanting to be a protector? What she was stating was how you pretty much said "I wanted it but then I realized we already have beastmen strongholds" which is basically saying we don't need any other as we already have it.
I've been reading other MMORPG forums and this is still the only community where naming a companies previous game or using the word "unique/innovation" invokes so much hate it's pretty silly. Garden of Ru`hmet/Palace of Hu`Xoi for example was an amazing zone, it was a tad bit annoying, had nice music and had an actual purpose to not only the world but the storyline.
Tell me, what did we learn from going through Satasha? What cutscenes happened throughout the dungeon that ties that dungeon into the world of Eorzea? The storyline of Limsa? Who in the bloody hell was Captain Morrigan?
Last edited by Tupsi; 03-11-2014 at 11:46 PM.



Except that's not my logic. Taking game design choices from a specific FF is not the same as re-using mobs from previous FF games. One is copying game design while the other is re-using assets. My beef is with the former.
And yes, bringing up XI does insight hatred, but not because it's "cool", but because so many people bring it up that it's a bad meme on this forum. Sure, it was worse in the 1.0 forums but it's still a thorn in the side to many people to hear "Bring this from XI to XIV" over and over and over it gets tiring.
And are you joking? Every dungeon has a backstory as to why you're in it and most have cutscenes involving the story, if you don't skip them. From Stone Vigil to Cutter's Cry to Binding Coil of Bahamut every single one has an underlying quest and lore so no, they are not meaningless. Cutter's Cry especially to me has meaning in the story for how sad the quest was but yeah, let's ignore that because XI did it differently and you think it's better. And if you think Sastasha had no story behind it you need to stop skipping that text and READ before coming to this forum asking why why why when it's right there in the game.
Instanced dungeons do not change anything other than to keep other people out of your runs. There's still exploration to be had, there's still lore to be read, there's still cutscenes to be watched. You just skip it and pretend it's not there so you can cry about something on the forums and claim XI was better.
So that begs the question, why don't you just go back and play that instead?
Last edited by AmyNeudaiz; 03-12-2014 at 01:10 AM.



Third reply above yours.Except they're not requesting XI-2, or anything close.
Instead of hopping on the FFXI Hate Wagon ('cause it's what all the cool kids do!), and hitting the reply button in an attempt to look clever on the Interwebs... Try actually reading and comprehending the post first.
You'll end up looking honest and engaging, rather than lazy and foolish.
Seriously. Give it a try sometime.



What I find funny is that you accuse me of a strawman argument and then quote something I never said or made as a point.
What I find more amusing is that you tell me my argument is "tunnel-visioned" while you only reply to a minor point in my post, dedicating half of your wall of text to this one thing.
And to take the cake you use discredit debate tactics while calling me "dishonest".
You need some work on your debating skills.
But to get to my main point, yes there is a good reason why these areas shouldn't exist outside of go-in-get-quest-done. It's archaic and doesn't fit with this kind of game.
Also, to get back to your first reply, the OP quite literally is asking for things from XI to be added into XIV. The reason I wanted you to look at my reply was that it directly pertained to why I do not want.


I cannot wait for 2.2! Its going to open up more areas and well shoot its this month...
I hope they bring something close to what the OP is asking for, because that would be amazing! I'm just excited about the game and looking forward to the end game stuff
@OP - "/thumbsup"
I am a winner, even though I sometimes fail.
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