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  1. #481
    Player
    17Puffins's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1
    Character
    Seventeen Puffins
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    They can't have a level cap on the rank 25 dungeon because it gives xp. People will soon lvl past the cap say 30 and then can't access that dungeon again, till they have another class in that level range.
    (2)
    No matter how strong, no matter how powerful, it will always come down to name calling.

  2. #482
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by 17Puffins View Post
    They can't have a level cap on the rank 25 dungeon because it gives xp. People will soon lvl past the cap say 30 and then can't access that dungeon again, till they have another class in that level range.
    Excellent point puff! Go vote!
    (1)

  3. #483
    Player
    CrstyCaptin's Avatar
    Join Date
    May 2011
    Posts
    155
    Character
    Immortal Lala
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Val_Rhys View Post
    This is in regards to solely the rank 50 dungeon (mostly because I'm still confused about having a rank 25/30 dungeon with no level cap).

    I understand the idea of having a minimum entry requirement regarding the number of players attending. But isn't making that number at precisely the maximum number of possible players in a party extremely limiting? For example, saying you can't enter Limbus without 18, or Salvage without 12, but having those also be the maximum number of entrants?

    If you let parties of 6 enter, even if the dungeon is too difficult, at least those 6 players can give it a shot with the friends available. Make some progress, hone their skills on the early part of the dungeon until time runs out, acquire some SP/rewards, etc. My concern is having those 6 available and then being required to randomly shout for an additional 2 (if those could even be found). Currently in FFXIV, there isn't a mechanism to do that in any way that isn't utterly painful. And I can't imagine anything more frustrating than having 7 members ready to go and simply not being able to find an 8th, in a game that literally has zero other content for rank 50s.

    So, am I missing something here? I think someone brought this up before, but a linkshell with something like 15 available players will only service 8, while the remaining 7 are out of luck (or have to find the aforementioned random dude). This obviously gets more difficult as the remainder of available players deviates from multiples of 8.
    This. I think it's a big mistake to make the requirement to enter a full party. First off one of my favorite things to do is low man stuff in FF. That's out of the window. Second, people are going to get left behind a lot. Like quoted above, a ls of 15, only 8 can go. One of my favorite things about XI was that you could do stuff in a huge alliance where rarely people get left behind (or you could swap them in if you did), or low man it. Not shaping up to be the same story here in XIV.

    A minimum requirement of 4-6, with the difficulty being pretty extreme would be a good balance here. Sure you can enter with a lower number but good luck completing it. This min/max 8 crap is going to suck.
    (0)

  4. #484
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by 17Puffins View Post
    They can't have a level cap on the rank 25 dungeon because it gives xp. People will soon lvl past the cap say 30 and then can't access that dungeon again, till they have another class in that level range.
    That's not how it works. If you are at level 31+, once you enter the instance, you will be delevel-synced to level 30.

    Quote Originally Posted by DurtiMonkeyToe View Post
    Excellent point puff! Go vote!
    I thought you said you knew how this worked? O.o
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  5. #485
    Player
    Val_Rhys's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Val Rhys
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by CrstyCaptin View Post
    This. I think it's a big mistake to make the requirement to enter a full party. First off one of my favorite things to do is low man stuff in FF. That's out of the window. Second, people are going to get left behind a lot. Like quoted above, a ls of 15, only 8 can go. One of my favorite things about XI was that you could do stuff in a huge alliance where rarely people get left behind (or you could swap them in if you did), or low man it. Not shaping up to be the same story here in XIV.

    A minimum requirement of 4-6, with the difficulty being pretty extreme would be a good balance here. Sure you can enter with a lower number but good luck completing it. This min/max 8 crap is going to suck.
    Ya, that and I'm extremely skeptical of anyone claiming that this content will only be possible to complete with the maximum number of possible entrants. It's never happened in FFXI or FFXIV, to date. That means that either good players in groups of 8 smash the dungeon, or bad players in groups of 8 won't have a chance. We'll see, I suppose!
    (0)

  6. #486
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Peregrine View Post
    Bay, this doesn't make any sense. You can't have a difficult raid if you can take classes in that are 20 levels over the intended design of the area. It can't work. If the one word is difficult, then by default it isn't even a rank 30 dungeon. It's a rank 50 dungeon you would be crazy to take R30s into.

    Otherwise, the one word is not difficult.
    I'm actually starting to think it might just be that. Silent Arbor is surrounded by rank 55-59 raptors that would one shot any rank 30. I discovered the entrance to this dungeon months ago and had to Quickstride my 50 ARC out of there before they killed me. But I suppose they could adjust the mobs in the area.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  7. #487
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Rentahamster View Post
    That's not how it works. If you are at level 31+, once you enter the instance, you will be delevel-synced to level 30.


    I thought you said you knew how this worked? O.o
    I thought his point was, if the dungeon offers SP and you cap it, then you won't gain SP after being capped.
    (0)

  8. #488
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Sigmakan View Post
    I understand that concern. But elitist shells are going to be elitist shells regardless. Forcing them to take 8 wont solve that to be honest. All it does is hurt LSs who have seen LS numbers dwindle and have trouble summoning 8 members reliably.
    I'm more concerned about the number of people that will be excluded from the content due to the low party size limit. Currently when my LS runs NMs we can have anywhere from 8 to 24 people come for the event. If 14 turn up we do two groups of 7. With these raids and the 8 player requirement you've then got six people sitting picking their noses while the other 8 have fun.

    Of course you can "exploit" that requirement by bringing along filler mules which I'm sure will happen and I'd have no problem doing if it gets me to play the game rather than sit doing nothing.
    (2)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  9. #489
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Removing the capability to lowman the 8man dungeon means you need to keep enough active members in your shell to always have 8 on when you want to go. What's the problem with that, you ask? It means more often than not more than 8 people will be on and wanting to go and you'll have to make people sit out. Telling people to sit on the bench wasn't fun in WoW and it won't be fun in FF14.
    (1)

  10. #490
    Player
    Airlea's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Ryan Di'gosling
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Val_Rhys View Post
    So, am I missing something here? I think someone brought this up before, but a linkshell with something like 15 available players will only service 8, while the remaining 7 are out of luck (or have to find the aforementioned random dude).
    Twas lil' ol' me. Glad that caught a few people's attention. Another issue involved with this is loot distribution (and the fail system we have). Say you have 6 people and have to pick up 2 random players. That's 2 people that may ignore any agreements and lootwhore/steal items. They may end up deciding that they just want to wipe you for the fun of watching you fail. There's a lot of people that get a kick out of doing stuff like this.
    (1)

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