- Reason
- duplicate
Player
Einherjar, ZNM, Dynamis- you go to a dungeon, kill stuff, and there's a boss! Collect stuff to unlock more dungeons and more bosses!
Honestly,if your in such a twist about the names, you can call it "adventure!" Or "splunking!" But in the end, you are doing the same thing, and are only asking to be deluded.
Here, how about we call it "Dungeon Crawling"? Wow people don't crawl, and its nice and nostalgic!
+1 for Spelunking!Einherjar, ZNM, Dynamis- you go to a dungeon, kill stuff, and there's a boss! Collect stuff to unlock more dungeons and more bosses!
Honestly,if your in such a twist about the names, you can call it "adventure!" Or "splunking!" But in the end, you are doing the same thing, and are only asking to be deluded.
Here, how about we call it "Dungeon Crawling"? Wow people don't crawl, and its nice and nostalgic!
They were never that straight forward, they had unique aspects to them along with not being called "raids" like every other game.Einherjar, ZNM, Dynamis- you go to a dungeon, kill stuff, and there's a boss! Collect stuff to unlock more dungeons and more bosses!
Honestly,if your in such a twist about the names, you can call it "adventure!" Or "splunking!" But in the end, you are doing the same thing, and are only asking to be deluded.
Here, how about we call it "Dungeon Crawling"? Wow people don't crawl, and its nice and nostalgic!
Don't really need to reply to this considering others already have, however yes, FFXI was indeed 'dull enough' to release cut and dry raids and instances. The difference was they were given needless FF jargon that's pretty typical of any final fantasy game. If you look on the timeframe for future implementations there's actually something called 'Dungeon crawling' coming up next year, so look forward to that.
Besides that, all the above you mentioned were in fact dungeons with some kind of spin on them, be it gimping certain skills or whatever. Not really enough to set them apart as really different from your standard MMO dungeon.
Lots of MMOs have lots of variations on the dungeon overall design, doesn't make FFXI's particularly special in that respect.
The obsession with being different for the sake of it really confuses me, I'd rather they took on board what everyone else is doing right and worked to improve on that design with the details that'll make it unique to FFXIV on top of that.
Last edited by Sephr; 07-06-2011 at 11:30 PM.
@ Dav: if thats true then take the suckers down...
I can bet most of the community would agree to take down the servers if it meant we get more stuff faster.
This would make an interesting Poll.
Would more people be willing to have the servers taken down for 2-3 months if it helped the Dev Team with production?
or DO more people want to continue to "play-test" the new content in incremental patches?
I am for whatever gets more stuff done faster/better.
p.s. I am too lazy to make a Poll, besides the "Likes" would go to my head, so if someone wants to...feel free.
Papa was a rolling stone...wherever he laid his barbut was home.
Patches are developed with test server, taking the servers down will not speed up development and it will exclude the devs from getting input from players testing what they put out.
All negatives no positives. Why shut it down.
some people want to stop, but dont want to fall behind others, and this is their solution to it...
and some just want the game shut down so some people will go back to 11
My XIVPad: http://xivpads.com?2031148
Having to develop new content while keeping the live servers working and maintained seriously subtracts resources.
They should either turn the live server into a TRUE testing server (as in we get what they're working on as soon as it is playable) or invite people to a testing server and take the live servers down.
It's what makes sense as far as wanting feedback goes. I mean, we haven't gotten any large content patches so far so there's not much to give feedback on in-game that wasn't there on release.
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