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  1. #51
    Player
    Vensaval's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    251
    Character
    Vhen'li Sahval
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mogi View Post
    Oh look this thread how many is this now? just quit
    You would think that the amount of times "this thread" has come up would be cause for concern in most people. Odd.
    (5)

  2. #52
    Player Mogi's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    682
    Character
    Aria Tsuki
    World
    Coeurl
    Main Class
    Archer Lv 70
    Quote Originally Posted by Vensaval View Post
    You would think that the amount of times "this thread" has come up would be cause for concern in most people. Odd.
    Lol i guess if your one of the ppl that act do nothing in game and just read some ppls post on here then maybe i see new ppl starting every day in Balmung legacy server some ppl are just un happy with everything they get nothing more
    (1)

  3. #53
    Player
    CrAZYVIC's Avatar
    Join Date
    Dec 2013
    Posts
    109
    Character
    Crazy Vic
    World
    Diabolos
    Main Class
    Armorer Lv 50
    For me the 3 Months updates are failing, the wait is too long for little content =/.

    One End game Primal/Boss Fight per month can work a lot better and a Full end game dungeons each 2 Months.

    1.- Creating a Monthly boss fight will add a lot of vitality to the game.

    2.- Each 2 months a new end game dungeon.

    3.- Each 3 months release the big update, with some revamped dungeons in hard mode, hairstyles, vanity slots, minions, mounts, daily quests and 1 raid similar to crystal tower.

    The balance at the end of year will be positive 12 bosses fights, 6 end game dungeons and 4 raids.
    (1)

  4. #54
    Player
    Klarick's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Klarick Soulbringer
    World
    Siren
    Main Class
    Conjurer Lv 47
    There are so many contradictions in the OP, that a legit response is near impossible.

    Can you please start by providing sources for your information concerning subs, groups, and which encounters are played / not-played.
    (1)

  5. #55
    Player Mogi's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    682
    Character
    Aria Tsuki
    World
    Coeurl
    Main Class
    Archer Lv 70
    Quote Originally Posted by CrAZYVIC View Post
    For me the 3 Months updates are failing, the wait is too long for little content =/.

    One End game Primal/Boss Fight per month can work a lot better and a Full end game dungeons each 2 Months.

    1.- Creating a Monthly boss fight will add a lot of vitality to the game.

    2.- Each 2 months a new end game dungeon.

    3.- Each 3 months release the big update, with some revamped dungeons in hard mode, hairstyles, vanity slots, minions, mounts, daily quests and 1 raid similar to crystal tower.

    The balance at the end of year will be positive 12 bosses fights, 6 end game dungeons and 4 raids.
    So rush stuff out to keep ppl happy? yes 1.0 did that very well and look were it is now:P
    (1)

  6. #56
    Player
    Kalam's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Kaladin Shadowheart
    World
    Exodus
    Main Class
    Lancer Lv 50
    OP has alot of good points. Hopefully Yoshi has alot planned.
    (4)

  7. #57
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    You think S.E will ever add interesting trash mobs in raids? Or would be primals and coil where you just begin at the boss pretty much and get started learning rotations/phases?
    (0)

  8. #58
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Vivi_Bushido View Post
    Isn't the point of calling something "hard" to be the same thing but made harder?
    It is the same location, but a different, harder place of the location.

    As example:
    You choose the normal mode CDE dungeon (level 35) and go west after leaving the entrace room
    You choose the hard mode CDE dungeon (level 50) and go southeast after leaving the entrace room, exploring a different part of the location, meeting different bosses
    (0)

  9. #59
    Player
    CrAZYVIC's Avatar
    Join Date
    Dec 2013
    Posts
    109
    Character
    Crazy Vic
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Mogi View Post
    So rush stuff out to keep ppl happy? yes 1.0 did that very well and look were it is now:P
    Yes Mogi i want see you suffering each month with new content! =)
    (0)

  10. #60
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Yeah, I just cancelled my recurring sub. The game has some good static content, although I have some minor criticism about the story, voice acting, and choice of questing system. But when it comes to end game, they really didn't address the major issue with MMORPGs that should have been addressed by now, and that's the fact that these games demand a constant flow of revenue, but are completely consisting of static content. End game really needs to provide a highly replayable experience, which redoing the same boss over and over again does not accomplish. Instead, they depended on the kind of boss design that creates a need for player made tutorial videos and so much unpleasant drama in the community. It's really this style of end game that's forcing me to quit. Eventually showing up for raids feels like a job and not a game.
    (6)

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