Page 1 of 8 1 2 3 ... LastLast
Results 1 to 10 of 81

Hybrid View

  1. #1
    Player
    GoodApolloIV's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    28
    Character
    Trucein Tsutsumi
    World
    Gilgamesh
    Main Class
    Archer Lv 70

    This game needs a lot of work...

    Let me start of by saying that despite it's flaws, I love this game. I've met some truly great people over the course of this adventure i embarked on in september. That being said, it's getting really, really old. Content patches are few and far between. The first content patch we got was released almost 4 months after launch, and it was the "Hey, this should have been out at launch" patch. Now you've dug yourself into a pit with CT. Its flat-out irrelevant. You cant release content that is under the content that's already out. It's nothing more than vanity gear at the moment, and we don't even have a vanity system for another month at best.

    Every content patch looks to be exactly the same. "some story, 2 hm dungeons, a new dungeon, some primals, and CT or Coil" First off, this "formula" is lazy, and i'm having trouble figuring out why it's taking the dev team 3-4 months to release rehashed versions of crap we already have in the game. They're not even wildly different mechanics. It's the exact same stuff with a couple more bells and whistles and an atmosphere change at it's core. As for the new dungeons coming out this patch. iLvl55 requirements? I'm sorry, but fresh 50s don't need to have access to all of the content in the game, they lack the knowledge on their job and you're throwing them into content they aren't prepared for yet. That's why no one does pharos sirius.

    As for CT, it's also nothing short of irrelevant. No one needs it. You're taking the myth cap off and removing BCoB lockout. So not only do we lack new raid-level content for 6-7 months out of the year, but CT is also wildly irrelevant anywhere from 6-7 to the entire year, depending on if you just picked the game up or not. You're also adding new crafted gear into the game. Yet another reason to never step foot in CT again.

    I suggest that less things get handed out to new players, you push new content out faster, and stop with the lazy rehashing of old content. We say it's "new content" but is it really? No. It's the exact same thing we've been doing for 6 months with a new twist and turn thrown in. The hardcore community is logging in for an hour a week. A lot are unsubbing. Even the casuals are unsubbing because there isn't anything to do. No one even does 75% of the content released last patch. I can't remember the last time i saw someone doing moggle mog. Parties for copperbell or pharos? That's a good joke, seeing as they've never happened. I love this game but i'm at my wits end.

    I realise that you are a business SE and you're here to make money and you think this formula for vertical progression you have is going to allure people forever, but i can assure you that if you keep releasing new content that is low-tier or gets forgotten within 2 months of the patch being released, you will be in for a rude awakening when all of that initial success starts to trickle away. End rant. Please fix this game. It's not dieing yet, but it's going to if this trend continues.

    EDIT: another point of mine being. You are wasting man-power, resources, money, and time as a company, as well as our time and money. If you're just going to keep releasing content we will never touch again unless there is some half-assed, forced reason in the story to revisit it, like guildhests in the last patch. It's a shame we wait for new content just for us to never need or want to do it again in three months. Vertical progression is not the way to go right now, and I sincerely hope you listen to the pleas of your subscribers to make this game more horizontal.
    (54)
    Last edited by GoodApolloIV; 03-08-2014 at 09:30 AM.

  2. #2
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,788
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    it's not dying and its not going to die with how it is. should prolly get off that high horse of yours of my view is the only way things will work.


    Quote Originally Posted by 3Jane View Post
    This part is definitely inaccurate.
    not at all it will live it's not going to die because you say so.
    (31)
    Last edited by Musashidon; 03-08-2014 at 09:21 AM.

  3. #3
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    487
    Quote Originally Posted by Musashidon View Post
    its not going to die with how it is.
    This part is definitely inaccurate.
    (7)

  4. #4
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,322
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by 3Jane View Post
    This part is definitely inaccurate.
    Inaccurate how? why does everyone or why do a lot of people seem to portray all these doomsday events for the game as its going to die its going to die since none of us have any real thorough documentation on how well or not well I games doing can only rely on reports from internet sites and such.
    (0)

  5. #5
    Player
    Vilzen's Avatar
    Join Date
    May 2012
    Posts
    68
    Character
    Rin Upara
    World
    Midgardsormr
    Main Class
    Lancer Lv 56
    Quote Originally Posted by Krokov View Post
    Inaccurate how? why does everyone or why do a lot of people seem to portray all these doomsday events for the game as its going to die its going to die since none of us have any real thorough documentation on how well or not well I games doing can only rely on reports from internet sites and such.
    Mostly because MMOs in general aren't doing so well. I don't know of many genres that can do well when they're all busy coping off each other. Outside of FPS I guess, but really how can you make FPS different? I like this game because I like Final Fantasy. The MMO market is pretty much pick your flavor of ice cream. I will say though SE has done really well holding on to the players it has. Most games end up consolidating servers within the first 6 months.
    (0)

  6. #6
    Player
    Tridus1x's Avatar
    Join Date
    Sep 2013
    Posts
    140
    Character
    Soup Sifu
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Vilzen View Post
    Mostly because MMOs in general aren't doing so well. I don't know of many genres that can do well when they're all busy coping off each other. Outside of FPS I guess, but really how can you make FPS different? I like this game because I like Final Fantasy. The MMO market is pretty much pick your flavor of ice cream. I will say though SE has done really well holding on to the players it has. Most games end up consolidating servers within the first 6 months.
    That still doesn't provide how we are seeing another MMO "die" especially this one. I remember the first three months of SWTOR people were saying it is going to "die" but it's still active isn't it?

    That's what he means by throwing the doomsday scenario as a talking point is so overdone, it no longer has any meaning.
    (0)

  7. #7
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    While it's fine to say you dislike the way it's going, that doesn't really amount to anything if you don't provide any alternative course. For the most part I like the way things are progressing. It's fairly predictable, sure, but just because we know 3 dungeons, 3 primal fights, and an extension of coil are coming out this month doesn't mean they don't have something left to surprise us with. It doesn't mean they will surprise us with anything they haven't talked about, but I still have things to do in game at this point and I'm not fundamentally let down by the structure of anything.

    EDIT: I also keep seeing people mention this 'lazy rehashing of old content'. What are you or anyone else referring to with this? I personally haven't seen it anywhere, unless you're talking about many fights relying on similar mechanics. I suppose the combat can be a bit too shallow sometimes, but even the more complex fights feel that way once you know them well enough. That's pretty much true of everything.
    (4)
    Last edited by Nutz; 03-08-2014 at 05:04 AM.

  8. #8
    Player
    GoodApolloIV's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    28
    Character
    Trucein Tsutsumi
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by Nutz View Post

    EDIT: I also keep seeing people mention this 'lazy rehashing of old content'. What are you or anyone else referring to with this? I personally haven't seen it anywhere, unless you're talking about many fights relying on similar mechanics. I suppose the combat can be a bit too shallow sometimes, but even the more complex fights feel that way once you know them well enough. That's pretty much true of everything.
    This was primarily in regard to Ex primals and Hard mode dungeons. They are the exact same fights with a couple more things added in. As predictable as the previous. The dungeons, an atmosphere change and a couple tweaks in boss mechanics. But good point about mechanics being overused. Another thing to complain about. What I was trying to get across is, these patches are taking wayyyy too long to come out for the amount of "fresh, new" content to be released. Taking 3 months to release 2 pieces of legitimately new content and some story is too long.
    (6)

  9. 03-08-2014 12:17 PM

  10. #10
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Vivi_Bushido View Post
    Isn't the point of calling something "hard" to be the same thing but made harder?
    It is the same location, but a different, harder place of the location.

    As example:
    You choose the normal mode CDE dungeon (level 35) and go west after leaving the entrace room
    You choose the hard mode CDE dungeon (level 50) and go southeast after leaving the entrace room, exploring a different part of the location, meeting different bosses
    (0)

Page 1 of 8 1 2 3 ... LastLast