

No its strategy if you hit him below 10% where he will hellfire. Its doing the mechanics of the fight correctly. There is no need for smn to multidot him because it hits him below the threshold where it will kill you.


The problem is that it's a bad mechanic because it restricts skilled play beyond whatever is needed to kill him, for the sake of keeping another mechanic unskippable. There's no reason to try stuff like 1 healer runs or go for speed kills, you are punished for playing your job better than what is required. There are sub-4 minute Titan em speedkills, with 1 tank 1 healer compositions. It skips mechanics but the level of skill required is far beyond what is needed for a simple kill. Stuff like speedkills gives good teams something to do with the fights after it's long conquered, and nice friendly competition.
Lots of people also feel this, but it feels lazy as well. Like they spent all their dev time in Titan and Garuda, and when they go to Ifrit they went very lazy. Repeating phases, low HP, and when they got to the issue of people just skipping nails they slapped an enrage on Ifrit and called it a day.
I really hate this with regards to Titan EX, if you are breaking the heart during his 5 way landslide he sometimes cancels the landslide and sometimes doesn't
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