overgear<<<brain
overgear<<<brain
with i90 party this happen a lot. we have to hold back sometime.



As much as I like murderizing stuff as a melee, I do find it annoying sometimes that I have to hold back just to deal with added mechanics. All I can do is try my best to deal with those mechanics and not cause a party wipe.
<--Giver of yarns, not the giver of darns :3
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it may be a not intended feature just like what happened with enrage in t2, but still what happens is the same thing that does when you break granite gaol just so your party member eats a landslide and says hi to the pit.
Last edited by Kupofried; 03-08-2014 at 10:02 AM. Reason: added in t2
Our DPS is pretty overkill too but we just stop applying too many dot's right before the 3rd set of nails spawned, never had any problems with Ifrit Hellfirering us then.
Ifrit EX = Pharos Sirius.


The problem is that it's a bad mechanic because it restricts skilled play beyond whatever is needed to kill him, for the sake of keeping another mechanic unskippable. There's no reason to try stuff like 1 healer runs or go for speed kills, you are punished for playing your job better than what is required. There are sub-4 minute Titan em speedkills, with 1 tank 1 healer compositions. It skips mechanics but the level of skill required is far beyond what is needed for a simple kill. Stuff like speedkills gives good teams something to do with the fights after it's long conquered, and nice friendly competition.
Lots of people also feel this, but it feels lazy as well. Like they spent all their dev time in Titan and Garuda, and when they go to Ifrit they went very lazy. Repeating phases, low HP, and when they got to the issue of people just skipping nails they slapped an enrage on Ifrit and called it a day.
Party wipes due to "too much dps" is a topic that gets brought up in our static all the time. Having too much DPS can change a lot of fights:
Ifrit EX: Like the TC mentioned; Ifrit summons his nails at 20% HP (Mercy Stroke Activation) and will enrage you if he hits 10%. Too much DPS (DoT damage) on him while his nails are up will wipe your party.
Titan EX: If your DPS is too high Titan will swap to his final phase at the same time the Gaols spawn. The normal tactic is to have your healer put his Gaol on the edge of the arena; but this now backfires as the healer is now trapped in a Gaol on a part of the arena that's about to be destroyed. You never see this happen with lower DPS. Easily adjustable but your high dps forces you to change your positioning from what you're used to.
Twintania: Doing "maximum dps" non-stop in the first two phases can wipe your party. If you don't time your DPS correctly in the first phase you can really mess up the conflag and fireball timers for the second phase. This can then result in your high DPS destroying Conflags before the fireballs can land which kills the two people in the middle. You also need to stop DPSing Twintania in the second phase around 65% so she doesn't fly off while people are still trapped in a Conflag (otherwise the people in the Conflag will blow up, or the people trying to break them out will get Divebombed.)
Also, if you kill the first two small snakes that appear too fast their two stack debuff on the big snake will run out before you can kill the last two small snakes. This gives the Big Snake a two stack debuff (twice) instead of a four stack debuff. Which can wipe the party.
Last edited by Galactimus; 03-08-2014 at 10:32 AM.
If twintania flies away with people trapped in the conflag, they will never blow up. They can only die from the DoT effect. It is completely safe to leave them there while you dodge divebombs.Party wipes due to "too much dps" is a topic that gets brought up in our static all the time. Having too much DPS can change a lot of fights:
Ifrit EX: Like the TC mentioned; Ifrit summons his nails at 20% HP (Mercy Stroke Activation) and will enrage you if he hits 10%. Too much DPS (DoT damage) on him while his nails are up will wipe your party.
Titan EX: If your DPS is too high Titan will swap to his final phase at the same time the Gaols spawn. The normal tactic is to have your healer put his Gaol on the edge of the arena; but this now backfires as the healer is now trapped in a Gaol on a part of the arena that's about to be destroyed. You never see this happen with lower DPS. Easily adjustable but your high dps forces you to change your positioning from what you're used to.
Twintania: Doing "maximum dps" non-stop in the first two phases can wipe your party. If you don't time your DPS correctly in the first phase you can really mess up the conflag and fireball timers for the second phase. This can then result in your high DPS destroying Conflags before the fireballs can land which kills the two people in the middle. You also need to stop DPSing Twintania in the second phase around 65% so she doesn't fly off while people are still trapped in a Conflag (otherwise the people in the Conflag will blow up, or the people trying to break them out will get Divebombed.)
Also, if you kill the first two small snakes that appear too fast their two stack debuff on the big snake will run out before you can kill the last two small snakes. This gives the Big Snake a two stack debuff (twice) instead of a four stack debuff. Which can wipe the party.
And to OP: Stop DPSing ifrit while nails are up...? Problem solved. It's not really an issue in my opinion as the nails need to be killed regardless. Kill them first, and then DPS ifrit. SMNs are actually lowering their damage if they are not applying DoTs to all the nails.
In that case the dps is high but not too high, Titan can jump even before he uses the Gaols.
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