Right but for Ifrit it is not strategic, they just straight up wipe you if you do too much damage. It's a dumb mechanic that could of been done way better and it's obviously lazy. Why not have nails buff Ifrit so it has more effective HP than the nails combined? It makes racing harder but gives skilled groups some new ground to break with different compositions. The enrage just stonewalls everything not to SE's plan and gives no incentive to push the limits of the fight.
Strategic is holding DPS so you know there won't be a conflag happening when twintania goes into divebombs, there's risk and reward to either choice. Ifrit is a straight up wipe to preserve unimpressive boss mechanics.
Because this would change absolutely nothing since the DPS would still just go all out.
Just because the situation with Ifrit Ex is a straight up wipe doesn't mean that it's not strategic to rein in the DPS. Stopping or slowing down damage should be one of the tactics that the game asks for so DPS actually have to pay attention to what they're doing instead of going for 1st place in the e-peen race.
Because, once again, the strategy for the DPS is always the same: "kill it as fast as you can". Having a mechanic like this actually introduces something new to think about: "maybe we shouldn't go all out on this one".What if it required 6 DPS like Titan speedkills? It's well designed when it is actually harder than doing it the vanilla way. Seeing how DPS in pugs fail the nail check so often, and I actually suggested that Ifrit needs more DPS than that, why would the latter be the easier option?
If you need to bring extra DPS, what does this mean for heals, or tanks, or how phases are pushed? These things are interesting, and Ifrit em needs to be a more interesting fight.
Last edited by Gilthas; 03-08-2014 at 12:57 PM.
No, it's not a mentality issue. There are certain fights that yes you should restrain you DPS. But for this particular instance, Ifrit SHOULD NOT ENRAGE just because you are doing damage to him + the nails at the same time.
To restrain dps in this manner really ruins the game and it ruins it for people that are trying maximize their gameplay and skill. Basically what you are suggesting is that we should all just do mediocre damage and not try to strive for better gameplay and skills then by simply putting in a mechanic that disallows this. (a seemingly broken mechanic IMO). LOOK AT THE FIGHT, ITS NOT FOR STRATEGIC REASONS LOL.
See this is the problem, for you maximizing skill as a DPS is doing max amount of damage, so obviously a mechanic that prevents you from doing it is considered a broken mechanic.To restrain dps in this manner really ruins the game and it ruins it for people that are trying maximize their gameplay and skill. Basically what you are suggesting is that we should all just do mediocre damage and not try to strive for better gameplay and skills then by simply putting in a mechanic that disallows this. (a seemingly broken mechanic IMO). LOOK AT THE FIGHT, ITS NOT FOR STRATEGIC REASONS LOL.
I disagree. For me maximizing skill as a DPS is doing max amount of damage without killing the party.
Funny how you say the dumbest advice is to not dps him to a point that kills you... moron
How about you tell your smn's, you know... to focus on the nails?? because I know for damn sure aint no smn able to dot up all the nails with full dots before dots wear off the first... fact.
It's not a hard concept, many many MMO's have done fights that require you to pace your dps. Why is it a foreign concept? You must be trying to skip the last set of nails...
Last edited by SinisterJoint; 03-08-2014 at 01:54 PM.
I'm pretty sure that Ifrit enraging when you have a lot of dps on him is just an urban legend. You guys probably just din't have enough dps to kill the nails because the summoners were wasting time on Ifrit just to inflate their DPS.
In my party sometimes we kill it just after hellfire before he can jump to do hes rushing attack and we have never experienced that issue, and hes really low on health when that happens.
100% fact that if you hit Ifrit below 10% during the final phase he will hellfire and kill you. The reason its in the game is so you can't ignore the last set of nails and burn him down. Groups with high dps can easily get him to 10% with multidoting.I'm pretty sure that Ifrit enraging when you have a lot of dps on him is just an urban legend. You guys probably just din't have enough dps to kill the nails because the summoners were wasting time on Ifrit just to inflate their DPS.
In my party sometimes we kill it just after hellfire before he can jump to do hes rushing attack and we have never experienced that issue, and hes really low on health when that happens.
Exactly. I went smn not knowing about it. Gave ifrit fresh DoTs and left Garuda atking him while i did my thing on the nails. All of a sudden Ifrit hellfires and we like "wtf? we were doing so good?" One of our healers tells us about the early enrage. Next go round I dont give him fresh Dots, i still leave garuda on him until im done baneing the double nails, and we were just fine.
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