That sounds actually really fun, want more stuff like that please.Oh man. Yep.
For people who don't know what that was like: when Garuda (hard) was first introduced in 1.0, you could bring in a group of BLM, a tank, and a healer. The BLM would alternate between pushing hard and holding back at certain points of HP, effectively lengthening the fight (because of the way her mechanics triggered). If you did it right, you could kill her BEFORE she even went into the next phase.
Honestly, it seems some people here never played mmo's (or rpgs in general) or something.
Its a very common theme to control your dps at certain parts.


Well, it was considered something akin to an exploit because you never encountered Aerial Blast (astral flow) and you never saw the harder part of the fight. You literally just stood by the pillars, nuked to a certain percent... waited, nuked more. I don't remember specifics because I was the healer, not the BLM in the situation. SE eventually put in countermeasures to prevent you from doing this, and I personally saw it as a very cheap method and never beat it that way... just went in to see the strategy (the BLM I was with lacked the dps to pull it off -- you needed REALLY well-melded gear... all the best gear in 1.0 was triple/quadruple melded... even better than darklight, which was the highest endgame gear at the time). The only reason I'd say it wasn't an exploit is because no one really got punished for using it. They were just finding ways around the established rules. Buuuuuuuut, it was clear the fight was not 'working as intended' because SE fixed it.
Last edited by Ryuko; 03-09-2014 at 01:43 PM.
So what you are say is you are no ever play WoW? Much of FFXIV fight mechanic (especially Ifrit EX "no zerg" one) are just like WoW. WoW has several fight like Ifrit EX where you can no zerg, but nice try of any case.
Almost all heroic boss in WoW have fight mechanic where if even one person ignore, it are instant wipe for entire raid.
I think people are ignoring the fact that this is a mechanic of the boss. It isn't a debate. That's just how the boss was designed and you have to adapt to it and not the other way round (the game adapts to you). If games always adapted to how players wanted to play it then it would be way too easy. Besides, if ifrit didn't have this mechanic, it would make the fight even easier than it already is. It doesn't make the encounter any harder but just dumbs it down even more.
In life, sometimes you can take shortcuts and sometimes you can't. Don't cry about it when the latter happens.
Last edited by Lafiele; 03-09-2014 at 01:48 PM.
Some people here are idiots, this so called mechanic is poorly design. There is no skill involved and punishes SMNs. People who are saying "stop attacking Ifrit" are also idiots as you can't stop DoTs from ticking. Mechanics that limits your DPS is fine, just not badly designed mechanics.
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