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  1. #1
    Player
    Mirakumi's Avatar
    Join Date
    Oct 2011
    Location
    Windurst 2.0
    Posts
    1,170
    Character
    Lady Zelda
    World
    Leviathan
    Main Class
    Archer Lv 92
    You have to remember that Coil was their endgame "finale" content so naturally were going backwards a bit whenever new stuff comes out. It's just them filling in the gaps. To most of those whom are i90, it might not even be much of a challenge, but it's to be expected. They released coil first which was a bad idea, but at least the journey to coil for new folks won't feel so steep with all these new dungeons coming out.
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  2. 03-08-2014 07:22 AM

  3. #3
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Mirakumi View Post
    You have to remember that Coil was their endgame "finale" content so naturally were going backwards a bit whenever new stuff comes out. It's just them filling in the gaps. To most of those whom are i90, it might not even be much of a challenge, but it's to be expected. They released coil first which was a bad idea, but at least the journey to coil for new folks won't feel so steep with all these new dungeons coming out.
    That was true in regards to CT, but there aren't any large gaps anymore and they're extending Coil (though I actually do expect that to create a gap that CT2 will later fill). The new dungeons fill exactly the same role as the old dungeons and based on the entry requirements are ever so slightly more difficult but offer much better rewards (in tomes anyway, gear rewards that drop will probably be terrible).
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  4. #4
    Player
    Mirakumi's Avatar
    Join Date
    Oct 2011
    Location
    Windurst 2.0
    Posts
    1,170
    Character
    Lady Zelda
    World
    Leviathan
    Main Class
    Archer Lv 92
    Quote Originally Posted by Nutz View Post
    That was true in regards to CT, but there aren't any large gaps anymore and they're extending Coil (though I actually do expect that to create a gap that CT2 will later fill). The new dungeons fill exactly the same role as the old dungeons and based on the entry requirements are ever so slightly more difficult but offer much better rewards (in tomes anyway, gear rewards that drop will probably be terrible).
    More variety though but I agree the whole point of moving the "old" WP and AK gear to the hard modes felt iffy. I'm hoping that with loot they either drop the ilvl again or on the new stuff - the ending rewards will not have a big bonus of the new tomes. Sort of like how SV only gives a few philos per boss. An introduction if you will.
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  5. #5
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    If the ilvl requirements compared to existing content, I suspect that the ilvl of the gear acquired in these 3 dungeons will be at least 75(Thornmarch has an ilevel requirement of 54 and grants i75 weapons) and have some of the component items for the craftable i90 gear.
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