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  1. #41
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I'll withhold my judgment until I actually see the dungeon, but hopefully if they're setting it at such a low ilvl that it won't turn into another situation that was Pharos/Copperbell/HM. Those dungeons were not tuned for fresh level 50s.
    (4)

  2. #42
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    I remember the time people did Coil with DL and AK gears.
    (9)
    Goodbye, Final Fantasy...

  3. #43
    Player
    L-D-Omlette's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Leona Thane
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    They should just sync iLvL down on all of the 50 dungeons to, I dunno, 3 more than the minimum requirement. Then nobody would have to worry about carrying anyone else, everyone would have to contribute, and everyone would learn mechanics.

    Then nobody will do anything because it's too hard, and everyone will complain that there isn't enough content. Oh wait...
    (1)

  4. #44
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by L-D-Omlette View Post
    They should just sync iLvL down on all of the 50 dungeons to, I dunno, 3 more than the minimum requirement. Then nobody would have to worry about carrying anyone else, everyone would have to contribute, and everyone would learn mechanics.

    Then nobody will do anything because it's too hard, and everyone will complain that there isn't enough content. Oh wait...
    Honestly...I'd love for dungeons to have an ilv sync. Not 3 ilv, but maybe 10-15. Trials maybe 15-20 cap. And maybe have an option to make it even more synced (for groups who want a challenge)

    But yeah...people would just complain about that, since they'd have to actually learn the content and be good at their jobs...
    (1)

  5. #45
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by L-D-Omlette View Post
    They should just sync iLvL down on all of the 50 dungeons to, I dunno, 3 more than the minimum requirement. Then nobody would have to worry about carrying anyone else, everyone would have to contribute, and everyone would learn mechanics.

    Then nobody will do anything because it's too hard, and everyone will complain that there isn't enough content. Oh wait...
    This actually would be better because SE could tune the content for a specific level range (though it would make high level gear nearly pointless). The way it is now it seems like they tune a dungeon like Pharos for ilvl 60 or so but then make the requirement ilvl 48 because it is possible if very skilled to do it at that level. The problem is that most players are not that skilled. Regardless of ilvl a lot of players are only ok and make mistakes here or there. At a higher ilvl you can screw up and still pass the content. At the bare minimum ilvl you either have to never screw up or be carried by better skilled/ geared players. I think most people would prefer the ilvl requirement to be set at a level where you don't have to be great, but only a bit above average.

    If you're worried about a higher ilvl requirement unfairly locking people out and preventing people from progressing, keep in mind that running the currently available dungeons once each will easily put you way over the ilvl 55requirement.
    (0)

  6. #46
    Player
    Massterchef's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Zetsu Tei
    World
    Leviathan
    Main Class
    Alchemist Lv 55
    1. Set your own Ilvl requirements in PF
    2. Wait for 3 other people
    3. Queue
    4.????
    5.Profit

    If you don't want to play with undergeared people then you have more than enough resources to prevent form doing so. Let the Devs handle real issues.
    (1)

  7. #47
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    If they plan to make the dungeons so easy why label them hard mode? Some of us would like hard that means something. These aren't hard, they are low level dungeons reused with high level mobs.
    (2)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  8. #48
    Player
    Elphan's Avatar
    Join Date
    Mar 2012
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Roderic Madmartigan
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Tupsi View Post
    Except there are damage caps in this game despite the lack of depth. Proper Rotations does only so much if you don't have at least the bare minimum gear to back it up. If you're rocking tortoise shell hora at level 50, you won't do as much damage as a monk doing his rotations in his Zenith or Primal Extreme weapon.

    So skill and rotation does matter, but the stat caps also matter since this game has very little depth and is a stat vomit game, it requires a certain amount to keep up. For example it's extremely noticable when you have a healer with a base relic vs zenith.
    The thing is you don't need ilvl 70+ DPS for hard mode dungeons. A good player with ilv 50+ can do enough damage to clear the dungeon, as long he knows what he's doing.

    And the little depth comment is fun, seeing how many ppl still play their roles wrongly.
    (2)

  9. #49
    Player
    Join Date
    Mar 2011
    Posts
    532
    Quote Originally Posted by Orophin View Post
    I'll withhold my judgment until I actually see the dungeon, but hopefully if they're setting it at such a low ilvl that it won't turn into another situation that was Pharos/Copperbell/HM. Those dungeons were not tuned for fresh level 50s.
    This.

    I kick myself for unlocking Manor and Copperbell hard every single time I end up in it. Never unlocked Pharos and probably never will. Ive ran Manor with good geared people and its not a bad run. Nice change from WP for tomes. But to often the DPS just SUCK and turn it into a 45 min rage educing trial at best. Never clearing it because of time out or abandon at worst.

    Hell even now I get groups who can't down the wall in AK. Just last week I had to run AK for my second relic weapon. Took 3 tries to get past the wall. Third try only 2 were alive. Me and one of the DPS (barely).

    I refused to do anything higher than CM or Pre till I was full DL. Didn't touch Titan Hard till I had all myth ACC and 2 armor. I didn't want to be the one dragging everyone back and wasting mine (and their) time. But apparently no one else thinks like this.
    (3)
    Last edited by necrosis; 03-08-2014 at 04:00 AM. Reason: Idiotic post limit.

  10. #50
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Massterchef View Post
    1. Set your own Ilvl requirements in PF
    2. Wait for 3 other people
    3. Queue
    4.????
    5.Profit

    If you don't want to play with undergeared people then you have more than enough resources to prevent form doing so. Let the Devs handle real issues.
    The Problem is if they add the Lost City to Duty Roulette will it turn into a Second Pharos Sirius? Where some people drop after they find out they got it. Yes I can make a party finder and shouldn't have an issue but when using DR that's where the issue occurs. If this dungeon is indeed the new Tomestone location then I'll be using Party Finder.
    (0)

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