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  1. #61
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Gilraen View Post
    Look, putting aside all the talk about players and skill levels and ilevel, Square has their own internal play testers that they set loose on new content, like dungeons, and it's from these test runs that they figure what the minimum ilevel should be. If these testers feel iL55 is what the dungeon should be, then iL55 it is. It would have to be one of the worst players to fail so hard in an iL55 gearset that the run couldn't be completed. I've seen people that bad, and it was not because of their gear (how can someone be so bad when they have a Faerie Bow?... seriously, recent Pharos run, complete moron of a bard).
    It's yet to be seen how hard the dungeons actually are, but I've definitely run into players that can't complete runs because of their gear. It's usually tanks who either die too easily, or more often can't hold hate against much better geared DPS. Mobs move, healers waste mp healing DPS, DPS slows or halts due to positioning or to let tank retake enmity, etc. Things just start to get sloppy and the gear discrepancy between potential players will only get worse as you could end up with a 55 tank and a 110 (assuming this is the new cap for 2.2) DPS in these dungeons in the future. Further, it's just strange to add new dungeons for new high end gear (through tomes) and not even 1 of them is tuned for players that have the current high end gear.
    (2)

  2. #62
    Player
    Tears-of-Death's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Illyria Morgoth
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Just going to say the new dungeons become a bit more difficult but really I do randoms to teach people or to waste time. I don't rely on the dungeons to tome cap.
    (0)

  3. #63
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    SE you set the iLVL Requirements a bit TOO LOW!

    Even 5 more would do on Pharos, CT, or HM's.
    (1)
    Last edited by Gesser; 03-08-2014 at 06:48 AM.

  4. #64
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by L-D-Omlette View Post
    So make it not apply to pre-mades. Problem solved.
    No. It won't. What if I joined a duty roulette. I would once again be punished despite being geared and skilled at the same time. It would then punish the group because I couldn't bring the full brunt of my ability to bear. This simply is not an answer what-so-ever. It's a selfish attempt to make other people play the way the OP wants them to. Back off and let us play properly.

    The real answer here is to have two end game duty finder options for roulette because lets be honest. Most of us are in these dungeons with unexperienced people almost solely because we chose the duty roulette. A better fix would be to have two high level options. High-level 30 myth difficulty and a High-level 50 myth difficulty. The 50 myth difficulty would have the harder dungeons. Those of us unable to handle that would choose the 30 myth option. This would take care of a fair amount of the problems here and doesn't force people to play one way or the other.

    Quote Originally Posted by therpgfanatic View Post
    I'll admit I was rather confused on why the game needed more ilv 55 dungeons. I don't even run the current 4 man hard mode dungeons anymore. There's really no point, the gear they drop has no value to me.

    I'm pretty sure we need more places for i90 folks to go.
    Once the myth cap is unlocked people will once again return to these dungeons for speed runs and myth parties. It may be nearly useless today but in a few weeks that will all change. Myth will completely replace Philo.
    (0)

  5. #65
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Why not just make the dungeons easier and leave the iLvl requirement how it is. Then people wouldn't have to over gear it to win.

    I think good players should just help bad players get better. The difference between I50 and full I90 is about 70% damage for DPS.
    Most I90 do 300+ DPS. So with the same skillset an I50 should be close to 170. Yet most are barely 120.
    I90 gear would bring them to 200 DPS.

    So a good player in I50 = a bad player in I80. So teach players to be better.
    (0)

  6. #66
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Tiggy View Post
    ...
    Once the myth cap is unlocked people will once again return to these dungeons for speed runs and myth parties. It may be nearly useless today but in a few weeks that will all change. Myth will completely replace Philo.
    I kind of doubt that to be honest. Maybe some people will do this, but more likely BCoB turns 2 and 4 will be spammed to death for the same number of mythology tomes, a chance at i90 gear, and shorter clear times.
    (0)

  7. #67
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Nutz View Post
    I kind of doubt that to be honest. Maybe some people will do this, but more likely BCoB turns 2 and 4 will be spammed to death for the same number of mythology tomes, a chance at i90 gear, and shorter clear times.
    I agree some of us will. However, those fights do require more coordination from more people. If I simply want to farm Myth it will be faster, and easier, to speed run these dungeons. There will be times where this is preferable. Then you have some other people who don't care about the coil at all. There is no possible way you can possibly believe the majority of the player base will do it the hardest possible way. People generally take the path of least resistance.
    (0)

  8. #68
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Pharos was only harder because of all the magic damage that the tank took. It also has a higher ilvl than AK and WP too doesn't it? Pharos is on the same level as Haukke hard and Copperbell hard right?

    If the City of Amdapor is on the same level as AK and WP there should be no problem at all.
    (0)

  9. #69
    Player
    Garra's Avatar
    Join Date
    Dec 2013
    Posts
    21
    Character
    Garaa Sukoden
    World
    Zalera
    Main Class
    Arcanist Lv 50
    The problem with the ilvl being so low is the fact that now people in crappy gear can fully skip the content we all had to work on to develop our characters, and end up skipping the better part of the game. If SE wants any sort of longevity to their content, and want people to stick around, they need to stagger the ilvl requirements so that people can PROGRESS. If the ilvl req is indeed similar to that of PS and drops i90+ valued tomes/gear then SE is allowing people to basically skip half of the supposed ENDGAME 4 man dungeons.This is a joke imo. If they want to allow everyone to just gear up in three-four weeks by handing out free tomes, why not just give an allowance to each player and not require them to actually do any content.

    Instead, it should be that people need to progress to at LEAST i80 to do the new four mans... this will create at least a semblance of a progression system. Im appalled that SE hasn't realized that by handing out free near-endgame gear they are effectively creating a game where people play for the 3-4 weeks required to get to endgame and then quit because there is nothing to progress on. As it is right now, this is already basically the case when they remove caps and such on gear. Its funny to me that they decided to put in a "buff" into the first 5 turns of coil to help people "progress" through the content. I think the whole thing is silly. People should be required to work to move up in ilvl - ie. if you are a new 50, you should be progressing the same way we all did, especially with things like the duty finder now in place giving "free" tomes.

    Maybe its just me, but its getting a little bit ridiculous, and I feel like SE is shooting themselves in the foot with handing out basically free upgrades to everyone. I could understand if it was for an expansion and it came with an increase in level cap, but during regular patches... cmon.
    (5)

  10. #70
    Player
    electrichoney's Avatar
    Join Date
    Mar 2011
    Posts
    32
    Character
    Drayce Bausall
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Garra View Post
    ilvl too low.

    Completely agree. SE loves to reward the casuals.
    (2)

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