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  1. #81
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    that is simply because they have already increased the cap. before we had a 450 myth cap it was 200 it would have taken 5months to gear 1 class in that time. so that is my point if we kept things like that and introduced a new tome that takes just as long it adds up over time. just two different tomes that aren't farmable would take nearly a year to go through and if you had 3 or 4. by the time you go to the end of the orignal grind you would have more grinds to go through you would always been locked outta content because of loot lock out issues not even issues with being a bad player.
    (0)

  2. #82
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Musashidon View Post
    myth cap is just a way to prevent players from fully gearing and quiting.

    keeping it after only keep players behind. if it takes months to gear out in i90 just so you can start turns 6-9 when turn 20 is already out you will never catch up and it will turn alot of players off simply because they have to go through all those grinds. from philo to myth to the new one and so on and so furth.

    it will do nothing but scare players from wanting to play a game where 50% of the content is in accessible because they started later.
    Yeah, but as they are making it really easy to get full ilvl90, why make the new dungeons ilvl55 ? They might require higher ilvl than that for most people to complete it, but you should need ilvl90 to be able beat on of them, ilvl95 for the second and ilvl100 for the third (or something like that), and have the dungeons actually be challenging and giving some decent gear to wear before you gear up with tome armor or other stuff....
    (1)

  3. #83
    Player
    L-D-Omlette's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Leona Thane
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Garra View Post
    Snip
    Not sure I understand how syncing would make content any more skippable than it already is. There are already optional dungeons. That said, there is no reason they can't make any/all dungeons part of some quest chain down the line, much like they did with 2.1. All syncing would do is make the existing content not be faceroll easy when we have i9000 in two years.

    As to story roulette, that's why I said increase rewards to stupid amounts. If the rewards aren't worth it, then don't do the story roulette. As it sits now, these are required to be completed by everyone at least once. I'd amend my idea to make it skippable only if all of those whose first time chose an option to skip scenes prior to entry, and vote-kick would have to be adjusted in some way. This would continue to incentivize those who have run it, to run it again, without new players being bullied into anything. (moot anyway, not like it would ever get implemented)

    Quote Originally Posted by Craiger View Post
    Yeah, but as they are making it really easy to get full ilvl90, why make the new dungeons ilvl55 ? They might require higher ilvl than that for most people to complete it, but you should need ilvl90 to be able beat on of them, ilvl95 for the second and ilvl100 for the third (or something like that), and have the dungeons actually be challenging and giving some decent gear to wear before you gear up with tome armor or other stuff....
    They've said Coil is the destination for the most geared, high level players. You're suggesting only making content for those players? Or rather for those that have completed coil?
    (0)
    Last edited by L-D-Omlette; 03-08-2014 at 08:40 AM.

  4. #84
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Complaining before the dungeon is even out and you can gauge the difficulty is pretty dumb.

    Also, the average i55 group may not be able to clear the whole thing, but as long as they clear a single boss, they get gear that can improve the party for next attempt.

    As so many others have said, if you don't want minimum requirement people in your group, use the party finder.

    I also see plenty of people complain that the game is too easy, but present them with a challenge and they cry that it's too hard...
    (1)

  5. #85
    Player Fayto's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah
    Posts
    206
    Character
    Faye Saotome
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Craiger View Post
    Yeah, but as they are making it really easy to get full ilvl90, why make the new dungeons ilvl55 ? They might require higher ilvl than that for most people to complete it, but you should need ilvl90 to be able beat on of them, ilvl95 for the second and ilvl100 for the third (or something like that), and have the dungeons actually be challenging and giving some decent gear to wear before you gear up with tome armor or other stuff....
    I know this is referring to myth but Coil has an iLevel restriction, so you kinda need gear to get into it. Having an option to gain better gear while also farm tomes is nice. Also just because it is i55 doesn't mean jack shit.
    (0)

  6. #86
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    While i90 is an absurd requirement, I don't think it's unreasonable to expect players to need a couple pieces of philosophy along with maybe some CT and crafted gear before beating these dungeons. You can get all that stuff really fast. i65~70 is the requirement on extreme primals and their numbers are tuned to be about right for that.
    (0)

  7. #87
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Musashidon View Post
    is there something wrong with everyone getting to play the content?
    It was never a problem having stuff 'earned' and 'gated' before the 'gimme now' mentality sprung up.

    Quote Originally Posted by Brannigan View Post
    While i90 is an absurd requirement, I don't think it's unreasonable to expect players to need a couple pieces of philosophy along with maybe some CT and crafted gear before beating these dungeons. You can get all that stuff really fast. i65~70 is the requirement on extreme primals and their numbers are tuned to be about right for that.
    Not even absurd - We're slowly inching the 1 year mark of the game, it's more than reasonable to expect by now people are at least i85 if they didn't slack.
    (2)

  8. #88
    Player
    CHunterX's Avatar
    Join Date
    Jun 2013
    Posts
    96
    Character
    Rin Tezuka
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Musashidon View Post
    is there something wrong with everyone getting to play the content? there will always be the hardest content that keeps people out but when the newest comes out it will be made more accessible for others to play.

    and that is how se wants it there is nothing wrong with this.
    Philosophy is showered upon players. Getting full darklight takes maybe a day. I got full Darklight for every class by simply doing CT weekly and I don't even play a majority of them.

    Another ilvl55 dungeon means the rewards will be pathetic AK gear yet again. People will run this dungeon once for the clear and avoid it at all costs, just like Pharos Sirius.
    (1)

  9. #89
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Not even absurd - We're slowly inching the 1 year mark of the game, it's more than reasonable to expect by now people are at least i85 if they didn't slack.

    While that's true, i90 is still absurd for a dungeon entry requirement right now. i90 is way overkill for Coil 1-5 and is arguably sub-optimal for some classes because of materia melded accessories.

    As so many others have said, if you don't want minimum requirement people in your group, use the party finder.

    I also see plenty of people complain that the game is too easy, but present them with a challenge and they cry that it's too hard...
    Something a lot of people are complaining about is that if the dungeon only requires i55 then it will be too easy.
    (0)

  10. #90
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    All ilevel requirements need to be about 5-10 levels higher.

    Having the ilevel be so low just encourages laziness by sending the wrong message. Players just hitting 50 should not be queuing for "the hardest dungeon" despite meeting Square's silly ilevel requirement. They should not be lazy and spend time acquiring Darklight, Mythology and Crystal Tower gear.

    I know Square is just trying to make the new content more accessible but they're giving fresh 50s the wrong message. Once you hit endgame, it's not okay to wear low level stuff and expect players to want to play with you.
    (1)
    Last edited by LunarEmerald; 03-08-2014 at 09:28 AM.

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