The problem with the ilvl being so low is the fact that now people in crappy gear can fully skip the content we all had to work on to develop our characters, and end up skipping the better part of the game. If SE wants any sort of longevity to their content, and want people to stick around, they need to stagger the ilvl requirements so that people can PROGRESS. If the ilvl req is indeed similar to that of PS and drops i90+ valued tomes/gear then SE is allowing people to basically skip half of the supposed ENDGAME 4 man dungeons.This is a joke imo. If they want to allow everyone to just gear up in three-four weeks by handing out free tomes, why not just give an allowance to each player and not require them to actually do any content.

Instead, it should be that people need to progress to at LEAST i80 to do the new four mans... this will create at least a semblance of a progression system. Im appalled that SE hasn't realized that by handing out free near-endgame gear they are effectively creating a game where people play for the 3-4 weeks required to get to endgame and then quit because there is nothing to progress on. As it is right now, this is already basically the case when they remove caps and such on gear. Its funny to me that they decided to put in a "buff" into the first 5 turns of coil to help people "progress" through the content. I think the whole thing is silly. People should be required to work to move up in ilvl - ie. if you are a new 50, you should be progressing the same way we all did, especially with things like the duty finder now in place giving "free" tomes.

Maybe its just me, but its getting a little bit ridiculous, and I feel like SE is shooting themselves in the foot with handing out basically free upgrades to everyone. I could understand if it was for an expansion and it came with an increase in level cap, but during regular patches... cmon.